just out of curiousity can we have a laser gun invented. have used them on other mods before coming to crossfire many years ago. i think they fired at about 1100 mt at a fire rate of 3.03. just a thought something different maybe.

lasers
- Kermit
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you mean a laser beam?
as in....
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no no no, he means this
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dunno then
lasers are invisible actually -
Don't we already have lasers? Aren't they the weapon of choice in the New York system? And if I'm not mistaken, isn't the Cer'lor Emitter a laser-based weapon? It does 993 physical damage, 596 shield damage, draws 169 power, cycles at a rate of 3.03 and has an effective range of 1.1 km. I think what Kermit wants is already available and operational in the field. MM
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hi op, yes exactly like that. like the ones in star trek. my knowledge of the weapons list in c/f there is a number of weapons that are laser based. they are not laser beams.
mesachie man, cerlor emitter is not a laser beam weapon. its fire rate is 3.03 which immediately tell me there is a split second gap before each fire. for it to be actual the fire rate would be 10.0.
appreciate it if you could look in to it more op ( ALSO APPRECIATE YOUR TIME IS VERY BUSY ) -
The problem is that FL can not render such lasers.
Beam effects in FL always have a previously specified length.In star trek the beams are a line between a starting point and an end point. The length of that line is variable while the starting point and end point is fixed.
There are FL mods which tried to create beam weapons but those are base don rapid firing weapons which have a relative short effect which overlaps due to the rapid fire.
However, that is no true beam.
The rapid fire might cause lag on the server because the game has to calculate large amounts of gun shots.
And if you move the mouse cursor while shooting the beam might bow into the new direction or even split into fragmented particle shots. -
the repair laser of the repair ship looks a little bit like a laser.
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The problem is that FL can not render such lasers.
Beam effects in FL always have a previously specified length.In star trek the beams are a line between a starting point and an end point. The length of that line is variable while the starting point and end point is fixed.
There are FL mods which tried to create beam weapons but those are base don rapid firing weapons which have a relative short effect which overlaps due to the rapid fire.
However, that is no true beam.
The rapid fire might cause lag on the server because the game has to calculate large amounts of gun shots.
And if you move the mouse cursor while shooting the beam might bow into the new direction or even split into fragmented particle shots.so unless we get access to Freelancers Engine and Source code, no flyable space sharks with laserbeams attached to their head. *sad face*
What if we got a publisher to talk to microsoft to talk them into letting you have the source code? Think about it: Trip to Washington (The state), do some site seeing it'll be fun!
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space sharks yes... laz0r beams nope
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Good, no "Immah fire mah l4z0r" kids allowed in this part of the universe, in CF.
Sounds like "Allah fire mah lazor" too.No offense, just a joke.
Real lasers are nice and a bit too OP (over powered), and there can only be one OP thing in the universe, no space for 2, and OP (OP-R8R) already takes that spot.
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Just remembered, that FLMM have the "Advanced Beam Weapon Mod" (it comes default).
Creator says: Makes the Justice Mk1 gun into a lethal beam weapon!Think I tried it for 15 mins or so
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Yeah op guns are nice in SP storyline, hope not the CF campaign tho
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i made the whole campaign with a Starflier and this super beam
your right actually denne & silverfox. there is the adv beam weapon in mod manager list. but it would clash with crossfire mod is reason i have not activated it.
op has final say on things so closed the subject.