Could you please explain how you got that into MilkShape ? I tried for awhile with no luck.
I'm not sure how MilkShape handles textures. My original .blend file had 20 or so materials, each with textures applied. To get this to work in MilkShape, I had to crush all of my separate materials into one lump material.
I'm guessing you can only use 1 texture map in MIlkShape? The one I sent is to bump the normals out and give the effect of hull seams.