Blender 3d Ship Design

There are 95 replies in this Thread. The last Post () by Michael.

  • ok ill see if its working this evening

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • its working

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I made this last night after finishing off the Blue Goose...


    I was going for the Reign-land Gunboat type ship class... because when viewed from above, it looks like the eagles in the merchant shop on Reignland.



    I'm including the mesh... still waiting to hear if my works are even useable...

    Files

    • Mesh008.zip

      (422.38 kB, downloaded 1 times, last: )
  • they are
    but it would be cool if the ships have some cockpit on the mesh

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Are there any rules I should know about when designing a model?


    On my Mesh008 there are turret mounts on top and bottom of wing, one near the hull, and I left a few flat spots for gun mounts.


    I also put 6 engine exhaust ports...not sure if that's even possible.


    I'd like to place running lights that blink around the ship, and the engine balls would be glowing and rotating, but not sure how to animate in ms3d just yet.


    I'm just looking for any input from anyone who has experience designing these ships.

  • I mean that the mesh needs a cockpit... something that we can put a glass texture on it


    8 engines would be ok but not more
    animations are not done in milkshape at all ... same with lights and all that stuff


    ships can have 7 gun hardpoints... 1 turret... 1 mine, 1 countermeasure... up to 3 torps

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Making a windshield was easy... I'll attach it to this post.


    I guess I should start learning the next steps in building a ship. I read the PDF file explaining how to get a ship in to Freelancer, so wish me luck. The directions seemed pretty straightforward, and I might even design an exe to build a mod from a folder, but fist things first. Get a ship into FL on my own, then build the program to streamline the precess LOL


  • first the ship needs a texture
    the other stuff is no problem for me to do

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Ok throw out mesh 008.... it became waaaay to messy and wasn't going in the direction I was looking for.


    Mesh 010 is in the works... mesh is clean and complete, now just working on the materials. I hope the materials export to ms3d !


    As you can see in the photo, mesh008 was getting way too cluttered, so I had to spend today re-designing mesh010.


    Everything should be completed within a day or so.


    PS: Right Click on the image below and choose View Image.... it will open full-size in browser, and then you can zoom in to see details.


  • goody

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Ok, mesh010 is colored and textured... I exported it to ms3d, and the colors are gone !



    Here is the mesh with a bump map to add the hull plating effect.



    Added a texture of Musgrave with a color of black to give it a camouflage look.



    Here is what I get when I import the ms3d file back into blender



    Like I said, still trying to figure all this stuff out... any advice ?

    Files

    • Mesh010.zip

      (363.36 kB, downloaded 1 times, last: )

    Edited 2 times, last by jiminma50: Added Camo pic ().

  • taking a loot at it tomorrow
    still have to sort something else out today

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • importing the ship into ms3d works just fine
    except that the zip does not contain any textures... so i cant do further tests here
    i also have the impression that the uv mapping is not 100% mirrored which prevents me to use one of my textures atm

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I'm not giving up on this...still learning how the blender exporter works...


    if you delete the radar dish from the mesh, then the entire mesh is mirrored.


    As soon as I figure the materials out I'll upload.

  • Ok I think I've done everything correctly... I just have no clue how to use Milk Shape, so I'll need assistance finishing this project.


    I'm attaching the mesh,material and texture map in this zip file.


    If this works, I'll put a tutorial together to help people make their own ships !


    If you get this working in MilkShape, please tell me how you did it !!! I have no clue how that program works.


  • While I wait for someone to get back to me, I am playing around with another mesh.


    This is not my mesh, I'm just modding it.


    Maybe this could be SWAT_OP-R8R's new ship 8).




    The original Author of this mesh is


    ------------------------------ AMC MATADOR Highway Patrol ------------------------------
    Version by Marsupi.
    E-mail : mweill6055@clubinternet.fr
    Downloaded from DMI at http://dmi.chez.tiscali.fr/models1.html
    ====================================================================


    Here is a link to the original download page ... http://www.dmi3d.com/models/matador_police.rar

    Edited 5 times, last by jiminma50: added side view ().

  • The 3d model works perfectly and from that point i practically could put it into FL.
    However, I think the texture needs some work before the next steps can be done.


    From the technical point of view everything is perfect.

    Files

    • ship.jpg

      (244.73 kB, downloaded 17 times, last: )

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!