aha, right, my comment is the one that misplaced the thread, the off topic just came out of nowhere, right ?
Also it was tagged "OFF TOPIC" for something, anyway thx for reading my bump.
You need to be a member in order to leave a comment
Already have an account? Sign in here.
Sign In NowSign up for a new account in our community. It's easy!
Register a new accountaha, right, my comment is the one that misplaced the thread, the off topic just came out of nowhere, right ?
Also it was tagged "OFF TOPIC" for something, anyway thx for reading my bump.
get over it
and now back to topic
You all lost me now, now i'm off topic lol
Let's get back on topic. This isn't a noob question as i know the answer already but i'm just curious, how do you make weapons mountable on a ship that you don't want players to sell? By that i mean the weapons, not the ship. Also the small matter of selling the ship and not getting kicked for cheating.
There's the old fashioned way of doing it, which can sometimes lead server software to flip out, about including it in the loadout but leaving the weapon entries off in shiparch. Another way to do it is to mess with the weapon classes and have all capship weapons have their own class, or the newer method which i've just adopted using adoxa's plugin which tbh, is the simplest method yet. I was just curious which option you went for OP, or you might have another way i don't know about
I would go for option 4
mounting weapons which have no weapon_goods entry... you still can definy the player loadouts via goods.ini
That's why i like adoxa's plugin as it's simple as anything. Define a ship loadout as normal, make sure you have a goods entry for the weapon, only set the price of the weapon to 0. The plugin checks for this and won't allow you to remove the mounted weapon, it's also ignored when selling the ship. Perfect solution, at least for me. No need to mess with any ini files really
sure, but actually the plugin is not needed
Some more screenies, finishing off the last system now, my version of Omega 13
OMEGA 13 NORTH VIEW
OMEGA 13 SOUTH VIEW
MERKEL SHIPYARD - RED HESSIAN SHIPYARD
sounds like a great mod so far
though the black hole in the pictures above looks a bit awkward, like one of this psychological-hypnosis wheels
yea this one^^
and "Merkel" station: red hessian terrorists, like the name of our Federal Chancellor... coincidence or political statement, hm?
blergh... bubobuu.... *drolls*
mwuahahahahahah-nya, now i have my own Michael-zombie-hypnotized-thingy weirdever...
I really should do a video as it spins nicely as well, very much like Lonewolf's hypno wheel
very nicely done.
Thanks, well that was the last system and ship added, a Nomad cruiser, that's gone into the mod. Now to tidy up a few things and go into beta test mode
mwuahahahahahah-nya, now i have my own Michael-zombie-hypnotized-thingy weirdever...
Nya~
No, your image fails but beta testers that stare at that dead sun are in danger to end like that...
Been messing with gunboats. There will be four house gunboats to fly, Liberty, Bretonia, Kusari, Rheinland. These will only dock at planets with mooring fixtures and larger bases, like Newark, Aomori station etc. These will all have 1000 cargo hold and handle like... gunboats. No weapons can be mounted as these are included when you buy the ship.
There will also be three pirate gunboat vessels built by the Corsairs, Outcast and the Red Hessians. These are essentially the same ship but with different skins. Weapons on these will also be included on purchase and the cargo hold wll be slightly reduced to 750. The reason being that these gunboats can dock almost anywhere.
Seeing as most people know what the gunships look like already, the major house gunboat that is new to this mod is the Liberty Gunboat. Here are a few piccies of it in action docking at Fort Bush and at Aomori Station in Honshu. Original model by LordFjord that i found lurking on my hd. The textures are heavily modified Liberty textures that i made.
With regards to docking gunboats, the mod uses the moors plugin by adoxa. With this you dock facing forward after getting mooring clearance, and you undock backwards like any large npc ship would. Great plugin. Only extra coding i needed to do was make some new camera hardpoints for a few of the larger bases
The texture of that gunboat is pretty awesome, well done !
Thanks. My new HD technique must be working. They are actually standard Liberty textures which i've worked my magic on to make much sharper and clearer. All the ships in Liberty use the same texture and look much better for it
Very nice Gunboats