havent the capship/trains new stats been posted publicly a few weeks ago ??? with new cargo limits and hull strenght ???
Changes
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- Crossfire 1.9
- SWAT_OP-R8R
- Closed
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There are 230 replies in this Thread. The last Post () by |DSC|-The_Cro_Legend.
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answer = no (that was internal)
further changes:
- some fixes to some vanilla weapons
- the dual mine launcher got replaced with the new Revelation Mine Launcher (The Revelation Mine Dropper is the succeeding model of the Dual Mine Dropper. The previously seperated explosive charges of the original mines are now put into two chambers of a single capsule, which will crack when the target is hit. The resulting explosion is due to the higher compression rate and the close distances between the two chambers more powerful than with previous versions of this mine type. Dual Mine types are getting completly replaced by this new technology.) - you dont need to do anything or worry about your chars... the dual mines will automatically turn into revelation ones
furthermore the impulse settings were removed from that mine type and the explosion damage increased by 2.5; the mine model got replaced with a simplier one that will cause less lag; the refire rate has been adjusted to the same lvl that other mine droppers have.
- the number of mines has been limited for all mine droppers
- bullpup textures changed
- minor error on one of the sol intro scripts fixed
- ASF/CSF Battleship rank design changed to display battleship names
- countless infocard changes done -
welcome 1.9
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answer = no (that was internal)
well good thing i have not posted it here then
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Arrow you're a spammer
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I want ask about fonts (I looked at latest pics on moddb): They are final? I ask bcs they look little harder to read as current fonts
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as for now they are fixed part of the interface
in the end it depends on the new launcher and if i actually get it done that this font get installed in windows -
further changes:
- all intro scripts got reworked (more details, less bugs)
- inner core energetic space reworked (less graphic lag)
- all nebulas reworked (higher details) -
ty for your work
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Man, from what I read here 1.9 will be unbeleivable. Op, thank you for all your hard work on the CF mod. I think I can safely speak for everyone when I say you have done & are continuing to do an awesome job & we cant wait to see it. Also want to say a big thank you to everyone who is helping out.
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- all intro scripts got reworked (more details, less bugs)
- inner core energetic space reworked (less graphic lag)we don't really need them, i mean bugs and lags
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have to write it down before i forget what ive done
- "the race" intro script edited and included in the new ASF/CSF intro option
- 2 additional ASF/CSF intro scripts created
- 3 inner core intro scripts added and included in a new option
- 2 new DK solars added (semi station type)
- requested battleship class info added (but not in the requested way - other class names and no new descriptions as the ships have good ones already) -
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i m getting impatient, how much time u ll need it, to finish it (approximately) ?
cheers
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Err as I always say: The longer (the wait), the better (the outcome)
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Err as I always say: The longer (the wait), the better (the outcome)
I wonder... -
working on ships atm
then the new systems will be created and then the story part -
low res nebula clouds added to the flmm options
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Immortal answer from OP on when the next release will be:
"WHEN IT'S DONE."
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I thought that was the Guild Wars 2 motto