Rules are made to be Broken???

There are 40 replies in this Thread. The last Post () by Michael.

  • Ok so now I am really hacked off and I am going to say what I know the majority of players feel but are just not stating it. OP reduced the number of units a train could carry to 500, which quite frankly meant that it was just not possible for players to earn enough credits to pay for their ships and equipment in a reasonable period of time. Many players just do not have the luxury of spending hours on line to earn credits. Most players want to have fun and for many that means pvp. To undertake role-play is costing too much in relation to the rate at which credits can now be earned. So what is happening? Players are ignoring the rule and are multi-docking to overcome the 500 unit maximum. Please do not say this is not happening because it is on a wide scale. Now this is just ridiculous, for those who are obeying the rules, granted it is not many, this is unfair.



    So please until the rate at which players can earn credits is sorted and the ability to have the rules enforced is put in place, can all players have the opportunity to multi-dock without penalty?



    Also, rules are being made up as we go along which is confusing and not all players are aware of the rules which have crept in through various threads on forum. This is not very satisfactory and I think that for any rule to be enforceable it has to be formally put in the rules. I do not think we can carry on like this, it is unfair and unworkable. This is a great mod and whilst I think the 500 limit is wrong, I do respect OP’s wishes, it is he who has spent uncountable hours developing it, it is he who is paying for and maintaining the server. Let us, not OP, get this sorted and play the game in a fair and honourable way.

  • The cap ships docking procedure is slow, as well as the undocking one.... mainly... especially made to make the guys who redock loose more time than just travelling to other stations and buying all the good stuff on there, then going to another and buying/selling some.... etc...



    Well, OP has the main word on this.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • I completely agree with Spock - the changes were not made for the better.


    It should have been more 'realistic', but it's actually quite the opposite. Trains can dock small station - I mean L O O O O O L


    All planets should have mooring fixture and train should trade between planets with normal 5000 cargo (or perhaps reduced but not that drastic - and nobody has enough patience to undock dock 10x to load 5000 cargo its just stupid)
    And freighters should be used like before for all the other trade.

  • Well, OP's making , as planned, on planets the limit at 2000.... even he could make it higher I think...

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • I absolutely agree with you. Tho I want this rule to disappear ASAP... With this one should trade/make mission/mine... much more than actually fighting in PvP because the cost of the missiles are ridiclously high(+cds +100k if you die..). Not to say that I have to buy another Battleship to get the shield back which is 50mil.
    And btw RP-ing is much worse if no one is trading or just goes to the next station in 50meters and not doing the long runs, where a police/pirate can more easily intercept the smuggler.

  • traderoute example in liberty:
    5000 units from one station to another, time to travel between the stations = 30 seconds, profit for every unit 5$,
    assuming that buying and selling the goods would take another 30secs (the docking time is calculated in both time values)


    whats the average price span between the goods?

    signew.jpg


    cfmoddblogo.png5904.png5904.png
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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • And that's just a minimal profit example.... even water has more profit than 5.


    But OP made over 4000 good-great routes that change in each day in a month.... like a real world.



    And like a REAL world, the stations don't have INFINITE goods to sell.... so you can literally buy everything the station has :D

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • Dear Spock u are absolutely right when it comes about fair play and moral and bla bla, but believe u losing ur time, as i do many times (and sometimes even these days ;))
    Just use Freelancer companion v 2.01, every good trader here use this tool and u can earn millions per day-literally!


    ps
    for some reason i can install this software but can not run it and use it :( ;)

  • Okay OP, but don't you think that 500 units is a bit of "overkill"? You just reduced the trade to the 1/10th of the original amount. So i guess a good change would be to let the planet-planet trade be 5000 units and the planet-station 1500 (you cant sell more) and the station-station 1500 aswell. Or let the planet-station and station-station at 500, but then please decrease the docking sequance becuase it is more than 15 seconds....

  • traderoute example in liberty:
    5000 units from one station to another, time to travel between the stations = 30 seconds, profit for every unit 5$,
    assuming that buying and selling the goods would take another 30secs (the docking time is calculated in both time values)


    whats the average price span between the goods?



    you mean 30 seconds times 10 right? and docking a station last 20 secs and undocking 10 at least


    Just change the things the way they were :(

  • the original trade value for trains is 0
    trains did not exist in vanilla FL... and you did not even have such good normal freighters


    so lets stick with the example above (i was interupted) and take a medium cost commodity
    actually you would trade the high cost commodities since the profit is much higher


    prisoners price = 200
    price variance 1/8.2 -> 200-1640$ -> possible profit = 1440$
    5000 units x 1440$ = 7.200.000$
    ... in 1 minute... even if you take longer the possible profit stands in no relation to your work


    of course you may say now "but i dont always buy for the best prize and sell for the most expensive"... thats right
    but thats why i have chosen a medium cost commodity instead of one with even higher profits



    7.200.000$ /10 (for 500 units per train) so what are you actually crying for?



    Want to know what pisses me off most?
    That you come up with this shit NOW.
    That really pisses me off... I introduced and announced these changes 3 weeks before the release of the mod and NOBODY gave any feedback. How many times have i asked YOU to be active on the server and help testing? The average number of players online during that time was far below 10. No feedback, close to no help with testing the mod and the server... that pisses me off.
    It pisses me of that you start complaining AFTER I have released the mod, AFTER I have done all the settings, AFTER the anticheat was adjusted to the CF settings, AFTER i was able to do easy balance changes.
    NOW everything has become much more complicated, NOW it requires to do work twice (which i really hate), NOW I actually dont even have the time to work on such a shit.


    Do you think I have too much free time? Do you think i am not spending enough time with the work on this community? Tell me... what is the reason why I dont get the feedback and support when I need it and why i get the blames and complaints after everything is too late?


    I tell you which options we have now.


    1. I raise the limit to 1000 or 2000 (which requires to change 4789 values); this will have the only effect that players will abuse the docking rule even more, giving them the luxury to dock just 3 or 5 times in order to use this exploit


    2. I raise the limit to 5000 with the result that in one week we will have another 1000 chars that have reached lvl 90 and many players leaving the server soon because they are bored (as they have achieved everything in just 1-2 weeks)


    3. I completely remove the mooring and revert all changes to the ships; this will result in a server wide char wipe as for sure i am not again editing thousands of chars for you; this also will lead to ppl using the old train exploit that was reported to me (also docking at stations)


    4. I set the limit to 50 which will make every use of exploits useless; and which will completely destroy the entire market on the server


    5. I will remove all trains and capital ships from the game; including the chars


    6. You play by the rules and make sure that others do the same...


    Make your choice!




    ps.
    Diablo
    a player which has 791.146.805 $ better should not complain about being poor

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • really ? he has that much money and HE COMPLAINS ????


    damn i can't even reach 100M cause i always need to buy new ships/equipment for me and my clan mates and i need to make loans on allies sometimes to have battleready ships in short time.... and i personnally dont cry cause i need to either redock or make more runs. If you think its taking too long, watch TV while playing FL, time goes way faster when you can do something else during the docking sequences... And btw, trains and BS dont dock on small stations, they moor, meaning they just connect on an airlock and the ship remains in space. i guess due to engine limitations its impossible to actually show the docked player ship in space but that better than nothing.


    And OP is SOOOO RIGHT when telling that you guys never said a word when it was the time... Might i remind you that OP is doing this for US ! when you started gaming and playing Mario Bros, did yo uguys called nintendo to complain about mushrooms colors or level difficulty ? NO ! you guys played the game you had in the box. Now this has evolved and OP gave you the chance to actively participate in testing/ajustments. What happened ? nothing, until the release..... how sad... Now its final live (or leave) with it


    (i guess i'm pissed off too, OP ;))

  • OP, option 6 is entirely my point. I might disagree with the 500 limit but I had no problem in following the rule. My point is that many players were just ignoring the rule and yes we should make everyone follow the rules. The problem is that there are no server police, so we are reliant on players being honourable and that is what I asked for, see the last sentence of my original post.

  • Btw, I did not know about these changes eventhough I check the forum recently. I may have missed that thread or stopped reading it after some pages.
    IMO the game is not about trading... so if you get to lvl 90 thats the point when the game starts, RP, Explores, Events, Wars... I myself consider trading "grinding", I don't want another WoW where I have to kill a ton of enemies (here trading ton of commodities) to lvl up...
    Anyway, I consider this change done and it will be up to me to consider continue playing...

  • yeah Spock, i keep reading posts today and i can only say to myself that we need 24h/7d cops present on the server cause there are too much children (unmature adult = child) or cheaters around.


    Where is the desire to just have fun instead of being above all ??? Where did that go ? :bouch::bdamn:

  • Some people have laughed at me or criticized that I spend lots of time killing NPC's and not doing PVP and such so I went to deep Kusari space and killed 100 Blood Dragons [they drop leiutenants = 100,000 each]. Easy to kill, took me 45 minutes, Made 10 million. Go deeper into space and kill tougher NPC's and get higher rank pods and bigger loot weapons and I can easily make 20 million in an hour. How much more money do you need? Before I join IOC, I had one character, level 87...and never owned a train. All money was from doing missions and selling pods. Oh, but it hurts rep to shoot NPC pirates you say. That's why I now have a character dedicated to killing NPC's! The recent changes to trade does not affect me at all.


    ps: Try a mission or two against Coalition Rouges and I bet you find it more exciting than driving a train from New Berlin to California. I dare ya. :P

  • You don't know how much fun it was to drive a train from NY to Earthin 1.7... IF you could lose the cops the DKs could kill you just as easy and the risk was big. Either 25mil profit, or 25mil lost. This was the best trade route ever, it was pretty much adrenaline pumping. This is why i suggested a trade route to the DK systems back then with huge profit but with huge risk, you would had to hire a bunch of mercs or cops to guide you through the other alien systems. But anyway it doesn't really matter now.