Ok, so I was online today and doing something I'm not going to describe as some ppl might flame afterwards, but it made me think about how to solver cop/smuggler/pirate RP for good, regardless of number, with a new kind of relationship between the two players about to engage in a RP situation.
My idea for RP would be that if you announce to a player you're about to engage him in a RP situation and take a SS as a proof (in case someone decided to break the codex, as I think it would be at least to say inpolite if this doctrine were to become server-wide) he must not change his char and use that kind of disrespectful behaviour to avoid being fined/taxed/asked for royalty or whichever it is. If the player, instead of switching out, decides to leave the server and come back let's say 3-10 mins later with the same char or another char, SS is delivered to ACTIVE Galaxy Rangers (who are necessary for this to work - of course, it can all be solved without SS if the guilty player admits what had happened and gets a FINE! - an admission doesn't mean no fines will be applied, but the right is reserved for GRs not to fine in case anyone had connection problems - I'm sure that can be investigated)
Q: But announcing will completely annihilate the element of surprise to RP (ambush and such)?
A: True, it will, but we will have strict rules which will, I'm sure, become a surpluss once players adopt the new RP rules (which will, I'm sure, bring fun, and the need for players to call their clan members or freelancer for aid if they wish to continue trading at the same location despite the accouncement from another player which can be threatening for that process). Plus, a merely solid trader will watch players getting closer who might be threatening, so they will run, whether there is an announcement or not. The difference is, running will be the only option available, because switching chars or leaving server may result in a fine. Players who have to leave due to RL can arrange payment later when a player who had been forced to leave came back again. That's just fair to players who travel all the way to the player and then that player simply leaves the server - there has to be a reward
To conclude this proposition I am seriously BURNING OUT FOR, I know OP will comment taking SS is too complex for simple RP situations, but from all this, taking SS is the only part not obligatory, as you decide yourself if you wanna have a proof of what might happen or not.
Thank you all for reading and I am hoping to get some constructive criticism and some support so we can put this to use. I think it will put an end to avoiding RP for good without any consequences, and that's just what we have been trying to accomplish for as long as I can remember.
Please think this through and support me. The rules can be added to RP rules, and we need active Galaxy Rangers or [GR] for this to work, if not on server (which would be better), then at least on forum to solve possible problematic situations I'm sure there will be, especially in the beginning, but I am sure that, with hard work, we can make this work really well, and I really think it would benefit the entire community.
As for fines, I think they should be either set values (5-30million credits - so pretty severe, as this is not fun stuff!) or scale according to the player's level (the player who violated the rule and didn't resolve it peacefully with the other player involed).
I am going to do my best for this to work, I hope you guys will help me evolve CF to a new level of gaming.
Oh, and I forgot, I would only like to apply it for players above lvl 60, as we can consider others rookies who might not know the rules, and we don't want to scare those ppl away with fines, and bother them will all kinds of rules before their time.
I truly hope I was thorough.
Yours truly,
Diablo