Okay first I love the mod. I have a problem with these aspects though.
1. In Altair getting in from Sol no problem but when I jump from Styx to the next system I'm blown up before I can move. [1]
2. When I load the autosave its the same thing there are nomad fighters etc. and DK gunboats and boom I'm dead with zero chance to even fight them off or even try to run like a little school girl. [7]
3. Tough is good I like tough, however, It would appear that advanced counter measures don't work AT ALL vs. Nomad, DK, or Ancient cruise disruptors. [1]
So how does one develop a plan when you have basically no real chance at success.
Now I played 1.7 and was able to more than hold my own against the Nomads and the DK. Here in 1.8 I can handle the namds in sirius space but in altar its like they are in uber mode. I mean they have sooooo many fighter and interceptors and you can't disengage because the counter measures don't work.
I have seen others mod the mod for SP by adding extra BATS/BOTS or mod a shield or add their own shield. I don't know how to do that so if anyone could clue me in on how to do that I would be thankful.
I suppose some may think I just suck at the new game and anything is possible I suppose but I don't believe that to be the case. Any insight here would appreciated.