Autosave Spawn Rape in SP

There are 7 replies in this Thread. The last Post () by Hellraiser.

  • Okay first I love the mod. I have a problem with these aspects though.


    1. In Altair getting in from Sol no problem but when I jump from Styx to the next system I'm blown up before I can move. [1]


    2. When I load the autosave its the same thing there are nomad fighters etc. and DK gunboats and boom I'm dead with zero chance to even fight them off or even try to run like a little school girl. [7]


    3. Tough is good I like tough, however, It would appear that advanced counter measures don't work AT ALL vs. Nomad, DK, or Ancient cruise disruptors. [1]
    So how does one develop a plan when you have basically no real chance at success. ?(


    Now I played 1.7 and was able to more than hold my own against the Nomads and the DK. Here in 1.8 I can handle the namds in sirius space but in altar its like they are in uber mode. I mean they have sooooo many fighter and interceptors and you can't disengage because the counter measures don't work.


    I have seen others mod the mod for SP by adding extra BATS/BOTS or mod a shield or add their own shield. I don't know how to do that so if anyone could clue me in on how to do that I would be thankful.


    I suppose some may think I just suck at the new game and anything is possible I suppose but I don't believe that to be the case. Any insight here would appreciated. :D

  • Run faster :D


    Sry, no offense. In SP they are REALLY hard but as said running, using "Z", quicken around as a bacteria on cardamine and get a really VHF with lot of armour and lots of nonos and bots i.e. the Komodo Dragon (Planet Aventin, Vega).


    Other than that: see pm



    OR
    come to the server, get some training with the npcs there and perhaps find some guys who might help you trough, till you reach coalition space.


    But be warned, some of the coalition BAD guys are even more a pain in the ass (even harder weaps used on you[11]


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  • I dont know why the nomads should be harder now than they were in 1.7, i have done no changes to them.
    However I can imagine the problem you experience. The Altair systems were meant to be pretty hard to get through and when i created those systems (3 years ago) i did intentionally not pay attention to spawn free zones around jumpholes and gates. The newly created systems have different kinds of encounter zones which work better. The old ones (about 10 systems) unfortunatly still have the old zones which can cause problems.
    Can it get "fixed"?
    yes - easily, would be just half an hour of work but ive stopped working on the mod.

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  • Yeah, we will tell noone :D


    Anyway it's not a problem... there are still other more important issues ^^

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  • Well not sure why but after I posted my problem I shut my computer off and had a cup of joe. I went back and fired it up and left sol for another shot at altair. I had some heavy encounters but got through fine with one exception. I did have a respawn issue in mandar. However after respawning about 5 or 6 times it respawned me with no enemy ships around and I was able to continue. I took out several DK gunships all be it with difficulty and ran into some coalition rougues, nice touch by the way. Anyway long story short What ever fluke thing was going on is not anymore except the respawn thing but as everyone has said and I agree there are other more pressing issues for you SWAT. Again this MOD really rocks great job to all involved.:D

  • Quote

    Originally posted by H67
    Again this MOD really rocks great job to all involved.:D


    I believe SWAT's his bum has been kissed enough for now:P

  • Quote

    Originally posted by SWAT_OP-R8R
    I dont know why the nomads should be harder now than they were in 1.7, i have done no changes to them.
    However I can imagine the problem you experience. The Altair systems were meant to be pretty hard to get through and when i created those systems (3 years ago) i did intentionally not pay attention to spawn free zones around jumpholes and gates. The newly created systems have different kinds of encounter zones which work better. The old ones (about 10 systems) unfortunatly still have the old zones which can cause problems.
    Can it get "fixed"?
    yes - easily, would be just half an hour of work but ive stopped working on the mod.


    Why have u stopped working on the mod?
    Have u paused or stopped forever?
    WHy?
    Are u working on something else like freespace?

    meh.