Crossfire 1.9 Features

There are 137 replies in this Thread. The last Post () by Hellraiser.

  • rofl
    if you like that then take a look at the screenshots

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I really would like to see mining as I think it can bring new ways of comerce into the game, making posible to organize ppl with different ships, like one with a miner and another with a train to deliver and sell the cargo....that will bring brand new possibilities for piracy attacks, merc security services and police work...and bring the action to other systems different than the usual ones...


    I know its sensitive case in terms of balance, hard to find it in order not to exploit it or drive away the dinamic economy...but if it can be done...well that will be very interesting new feature for 1.9.




    About the voice and license, I dont have a clue either. The only thing i know its that its sure that bases recognize factions as when you are next to a station you can listen to the base station talk to other factions a calling them by their names...(for players is allways "freelancer...") so i guess is more faction related...
    At this point is where im lost and dunno if licenses can interact with "faction" parameters or not...that is up to the Master Modder (meaning you OP) to find out.
    But it might be an starting point to search for answers...

  • im with you, Tito
    a good idea, but i doubt its that easy to accomplish

  • The license+voice idea would kinda go with my idea that clans should be made into FL factions, so that hostile clans see each other as hostile (red), and vice-versa :)

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    Fix'd.

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  • Wouldn't that bring problems to events as you cannot form a group with anyone you have a rep that is hostile?

    Lt-Cornel Ancalagon the Black



    The early bird might get the worm
    but
    The second mouse gets the cheese

  • That should keep the Nomad Hunt EM entertained!

    Lt-Cornel Ancalagon the Black



    The early bird might get the worm
    but
    The second mouse gets the cheese

  • Would it be possible to mess with some of the features of the game engine in order to add more depth to the mp rp.


    For example, if one could "mess" with the reputation system and make the game recognise...let's say the first four letters of a char (for example |PX| or DC) in order for all the chars that have these designations to be all incorporated as one single parameter so that every action of every member counts as the action of one and has effects on all the clan (every char that has the initials), then:


    If this could happen and people will be able to "buy" stations as they "buy" ships then the station will be like a char with the aforementioned designations and therefore share the same reputation.


    Furthermore, I think that in theory at least a station could be "captured" if a certain type of ship (called for example "Troop Transport" or any other type of ship that can dock with a station and has a big hull), especially designed for this purpose or not would dock with the station, changing its designation to one of another clan so there will be 2 tactical options -> kill a station or capture it. Furthermore, "marines" could be bought as a commodity and be of different qualities (very expensive and effective squads, less expensive and less effective squads). The station itself could have a certain amount of "marines" and further and repeated docks with the "troop transports" would make the "marines" cancel each other (the system of transferring items and money could help on this one)until there are no more left on the station, when the station would be conquered by the attacking clan and so its designation changed...


    I am sure that much more can be done with this...I think that it's very important that we know what can be done with the engine so that we may throw ideas around...

    Voila, in view a humble vaudevillian veteran...cast vicariously as both victim and villain, by the vicissitudes of fate...



  • Mining could be very cool and I think that in theory could be accomplished this way:


    A special base that could be purchased by a clan (extremely expensive) that can be used as a ship (though really really really slow much more slower than a train) and that people could dock to (like a battleship).


    Some new commodities could be added (like -Crude H-Fuel-, -Crude Whatever-) and those could be mined form a cloud and sold to these special basses (Each base would be able to sell only 2 commodities either Crude H-Fuel or H Fuel/ or Crude Whatever and Whatever) on a pre-determined price (like 100k per unit). Ideally these basses could sell themselves "H-Fuel" or "Whatever" for like 1 or 10 cr. so that people can go directly to the source when trading and sell it to the highest bidder. The "legal" profit could be like half or even more of the "illegal profit".


    Furthermore, minable clouds could be minable for certain ammounts of time and the the same mineral could be spawned in another cloud somewhere else in the Universe...there could be a determined amount of mineral comodities that could be mined this way...and why not, illegal commodities like alien artefacts or cardamine factories or whatever, there's no limit...all of these could be destroyed or captured of course...


    This would add:
    -miner RP, mine + protect the mining operations, prospecting for "mineral deposits"
    -trader RP (can be the only common RP of all RP Factions), trading on routes that change and finding the producers in order to maximize profits
    -make legal trading more profitable and exciting and so punishing smuggling more severely
    -make smuggling more interesting (as a smuggler clan would have to protect their sources -basses, factories- from police and keep police from finding their factories_


    -the world of CF is very big and will continue to get bigger...clans could put basses (very expensive basses) like that everywhere in the universe so CF will be EXPLORABLE 24/7 (cops will continually search for basses of illegal operation and illegal trade routes, miners will continually search for mineable deposits and defend their mining base, pirates would tax and maintain illegal basses and defend them against the police and work with smugglers who will continually try to avoid the police and prevent them for discovering the basses they trade from, mercs will continually offer their wider range of services -def, att, escort, etc) -> a rp depth never seen before in any game what so ever.


    Plus, if the game would recognise the first four letters of one char then according to this some trade options can be enabled or disabled according to how friendly the other clan or member of a clan or freelancer is.


    These are all just ideas but they are all based on a couple of things that can be done and the "shared reputation" wich I do not know if it would be possible...

    Voila, in view a humble vaudevillian veteran...cast vicariously as both victim and villain, by the vicissitudes of fate...

  • yes, it's called "TeamSpeak 2". OP would have to load it onto the SWAT Portal and allow users/clans to manage their own "rooms". then you could even have a main room for anyone to be in (i.e. Freelancers). this would be a very effective way of doing RP without having to get shot while typing your message. LOL!
    -PipeHitter.




    [SIZE=6]

    TRAMPLE THE WEAK! HURDLE THE DEAD!

    [/SIZE]

  • Quote

    Originally posted by PipeHitter
    yes, it's called "TeamSpeak 2". OP would have to load it onto the SWAT Portal and allow users/clans to manage their own "rooms". then you could even have a main room for anyone to be in (i.e. Freelancers). this would be a very effective way of doing RP without having to get shot while typing your message. LOL!
    -PipeHitter.


    but then would each client have to have the software?

  • Well, we can't know, mostly maybe yes, and maybe not, if OP mix it in the CF mod or so.


    Anyway why are we worryed about 1.9 when we didn't checked neither 1.8 :D

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • Hey everyone!


    Just posted quite an intersting idea
    in general freelancer discussions in
    How ya doing!!!!! ya should have a
    look! quite an intriguing idea that
    can very-well be done :D lol

  • guys now that 1.81 ha come out lets revive this thread:


    we can give gravity to planets and stuff...then the heavier something is the slower it will go when moving away from planets upto a certain distance then its speen would increase as it moves farther from the object (planets,stars..... also the same concept can be applied to ships coming TOWARDS the object

    meh.

  • Say, is it possible to tweak the singleplayer campaign to get better pay for each mission since when I started a SP yesterday and I had a nice 150k credits in my account, Juni's first 2000 credit mission seemed like a joke. I mean a bought a rhino after I reached pittsburg fully loaded with all the goodie I could get with the starting money.


    But please, change only the rewards and credit requirements for next level between the campaign missions to be higher and more challenging since right after I go sell my stuff I picked on the previous campaign mission, it already throws me on the next level and Juni wants.


    Otherwise no additional ships or weapons or anything like that for the enemies nor allies, I was amazed how difficult it was to kill single enemies when they used nanobots and shield batteries and dodged like aces or atleast it seemed like so. Just the money side, if possible.

  • its always good if juni wants to



    ill take a look at the singleplayer settings next week, maybe i can change some settings

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • All that really matters is the mission rewards anyways.
    I've heard that the whole campaign system was really messy, which is why no modder has ever created a new campaign in freelancer.


    And about that, how does the CF quest work? I saw a news article on manhattan about the kusari calling for help. I'm pretty sure its not like the campaign, but I have no idea how'd you do it. Does it work in singleplayer or does it only work in the multiplayer? How do I play it?


    Do I hunt for info cards and play detective somehow? :D