Posts by (IOC)Wanderer

    Since FL is single-thread only it can only utilize one core/thread at a time. No matter how many you select only one is used.


    By default all cores are selected to give the system a choice where to run it.

    FL is single-threaded, but this thread is always assigned to execute on Core #0 by default (contrary to last statement above).


    Sometimes, soon after launching MP, the Freelancer.exe process starts to stress this core at 100%, and the game becomes laggy. That can be fixed by setting the CPU affnity for Freelancer.exe to all cores in the Task Manager. After this change, the CPU remains stressed by the amount corresponding to 1 logical core (e.g. 12.5% load on my 4C/8T CPU), but the load jumps continuosly from one core to another as seen in the Task Manager. The game runs smooth then, even though the CPU load is the same.


    This high CPU usage does not occur every time, but often starts on next MP launch after a game crash, after logging out in space or after switching IDs. It was especially bad in CF 1.9 (high CPU load almost every time) and became much rarer in CF 2.0. Also, it is different from the normal CPU usage by Freelancer: normally the load drops to nearly 0% when the game is minimized, but in these cases it always stays at maximum.


    Hope this clarifies what Apache was talking about.

    Results of the Doms Hunt event on November 28, 2020


    Two teams collected alien guns by hunting Dom's in Venn, Celldra, Pyrddra, Jormdar, Mepther or Ryssk systems for 30 minutes.


    Team 1 "Adv Subspace Wolfies" and winners with 14 guns:
    Airwolf - 8 guns, 44 mill
    (IOC)Reaper - 5 guns, 44 mill

    |TSH|***Tribbs*** - 1 gun, 44 mill


    Team 2 "Beastys" with 12 guns:
    (Fallen)Mephisto²³ - 6 guns, 27 mill
    Mercury. - 5 guns, 27 mill

    |DP|BeastChev8 - 1 gun, 27 mill


    Prizes were based on teams' collective score: members of Team 1 got 30 mill + 1 mill per gun and members of Team 2 got 15 mill + 1 mill per gun.


    Thanks to all for coming and see you next time!

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    Just some cool pics :)

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    Hello StJude1,

    the enemies with light/medium fighters are probably the most annoying in Crossfire - very hard to hit and quick to heal.

    Try the following approaches:

    1) add anti-shield guns to your setup (pulse-type),

    2) use guns with low refire / high damage,

    3) reduce mouse sensitivity for better aiming,

    4) save money and get an overpowered ship with higher-class weapons,

    5) move "Difficulty" slider in Options -> General to make the game easier.


    Hope this helps!

    Martind Forlon , SWAT_OP-R8R If such discussions keep arising and going nowhere, obviously something is not right.


    A merc/pirate/cop who wants to RP with a person in Arena must ask them to go out (according to the rules, though nowhere stated explicitly). However, if the target doesn't want to go out, the merc/pirate/cop can equally well do his job in Arena, and both sides will be happy. Generally, it makes little sense to move between systems just because of the difference between RP and OoRP fights. To people who like to have a bit of both, this separation may seem artificial and not easy to live with.


    Suggestion: allow RP in Arena/Colosseum/Hive (while still not allowing OoRP attacks anywhere else).


    It seems to me that this small change should not cause any new problems. "Players can use these systems for training, testing ship configurations and taking part in events" would still stay true for any training and testing that involves OoRP fights. Protection of events is already covered by another paragraph ("During events") in the rules.


    The positive effect of this change would be to prevent questions like those Lancelot and Iliyan were asking. It can also make life simpler for Arena dwellers, for other players seeking RP with them, and for GRs who receive complaints from both.


    Hope I haven't missed anything and this idea is worth considering.

    And... what if I refuse, for example?

    You cannot refuse. If this sounds like a violation of your freedom, think about it from the merc's perspective... You are a merc. You come online, see a bounty, go for it, and then the target says "I refuse". :hmmm:


    And no, this doesn't mean that I want to hide, he/she is more than welcome to come to me if that person is so eager to fight me, no need to place me a bounty in the first place.

    Normally the person who collects the bounty is completely unrelated to the person who placed it, he just comes for the credits.


    Soulforge? Dude, the times of the Soulforge train are long gone.

    Not for everyone, mind you. ;)


    The rule about Arena has been there for last 10 years, if I remember right. Nobody is "taking away" your way of playing... I don't know which GR fined or kicked ThanhRUI just for sitting in Arena (guess this could happen if he was also AFK for hours), but hope this is all in the past now.

    However, in case some random player decides to place a bounty on someone that means that he/she is forced to avoid the Arena? Or if someone is already in the Arena and a random player puts a bounty on him/her he's/she's now forced to leave the system?

    It is a "no" to both questions. Only when a merc comes for your bounty and informs you of his intention, then you are not allowed to be in Arena until this is settled.

    #3

    What if I have no clue that I am being chased as my pursuer, for obvious reasons, doesn't state his/hers intention.

    All I know is that someone placed a bounty on my ass. In this I must avoid Arena and postpone my mood for PVP till either expires or someone tries to claim it ?

    If you are not hunted to your knowledge, you may go to Arena of course. In that case, the person chasing you will need to send you

    some nice mother related compliments over the com, expressing RP intentions

    :) and then you must exit Arena, return the compliments and be free again.



    #1

    Things get complicated if I am a known criminal or a police officer.

    By camping Arena I am denying the other players that carry opposite license than mine from exerting their role.

    No, you are not. As per the elder scroll you quoted next, anyone can ask you to go out for a moment. RP interaction is usually just a single dogfight, so you will be free in no time and won't be disturbed by the same player for 1 hour at least.


    But, what if I just want to PVP all day ?


    If I am a known pirate (*cough* ThanhRui *cough*) chances are that I will be denied this activity quite often. The same goes if I am an asshole cop and every pirate wants me dead, but they can't while I'm in there.

    There are two points which make this situation less of a problem, to my mind:

    1. If you are a famous pirate/cop, it is a consequence of your own choice and actions, and so is the frequent RP engagement. If you don't like it, blame yourself (not the rules) for becoming so popular :) and pick another role.

    2. RP requests do not interfere with the intention to PvP all day, they give you extra opportunities to fight outside Arena. If you just want to PvP, that looks like exactly what you need.


    P.S. I may not fully understand cops', pirates' and PvP-addicts' point of view. The above is just how I interpret the rules and the logic behind them.

    Results of the Circuit Race on October 25, 2020


    The racers' task was to finish 3 laps clockwise in New Hongkong system.


    1st in ~19m 25s: (Fallen)Asmodeus - 12.5 mill crеdits
    also 1st in ~19m 25s: |TSH|Kwai-Chang-Kane - 12.5 mill crеdits


    This race ended in a draw!amazed-squaredThus, prizes were 10+15 mill split equally.


    The event was visited a by spectator Battlestar_Demy (who originally came to participate, but had an unfitting ship). Thanks to her for moral support!


    Thanks to all for coming and see you next time!

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    Results of the Advanced Nomad Hunt on October 17, 2020


    Two teams were hunting Nomads in Styx system for 30 minutes.


    Team 1 "Poor Neos" and winners with 24 guns:
    (Fallen)Poorboy²[X]³ - 18 guns, 28 mill credits

    |DP|Neo - 6 guns, 16 mill credits


    Team 2 "Law and Order" with 17 guns:
    |TSH|Tribb`sNibb`s - 0 guns, 5 mill credits

    Airwolf - 17 guns, 22 mill credits


    Members of Team 1 got 10 mill + 1 mill per gun, and members of Team 2 got 5 mill + 1 mill per gun.


    Thanks to all for coming and see you next time!

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