ASF/CSF

There are 46 replies in this Thread. The last Post () by darkstalker.

  • for all those who


    were in the meeting last night we are starting up the ASF CSF alliances again. i think we


    need to stray from the way it was the last time it was up and running. we all know that


    BG=ASF for now dont know how long that will be, but right now the CSF has DC and PIA members


    in it.


    something we need to discuss is that when do we start the events for it, how


    are we going to get it started, are we going to attack clan systems or are we going to have


    a predetermined system for the attacks so that the winning alliance has control over that


    system for a certain period of tim till the next event is held. we do we get the liscenses


    from do we want to have specific chars tagged as CSF and ASF or do you want to use normal


    clan tagged chars. do we want to include the FL in this asa trial membership to promote


    clan activity, what do we want to do with this so we can get this server up and strong again




    any ideas please post them here by the way i have taken command over the CSF so


    hopefully we can have fun again in a differnet manner to were the clan wars are fun and not


    damaging or no clan wars just a bunch of ppl wanting to gave more fun

    \


    from the depths of the unknown the blackdragon returns with fury! and from this day on he is now known as the CRYMSON DRAGON


    Rank + Codename: commanding officer DragonWarrior
    Wing: all wings are my responsibility
    Organisation + Leader: DragonCorp - ME

  • well i think instead of specific systems to attack is there


    any way to split the original fl systems politcily so we have asf and csf territory to make


    things more varied and for example if a csf pilot is caught in asf space he is a legitimate


    target this would bring a sense of sneaking and hunting into it and make it more interesting


    i dont know if its feasible though

  • The war zones, must be close to X-3043, so we can play the CSF/ASF


    all day, instead of going somewhere far away for an event.


    But let's leave the home


    systems, we train there, and rest there.


    Let's give half the systems near X to ASF,


    and the other half to CSF. Then if CSF want's a certeint system, we tell to ASF, and they


    defend it, decide that they will defend it and conqer a CSF system, or just give


    it.


    In the End the formal winner will be the faction with all systems conqered. And


    we restart everything.


    Let's clear one rule from now. The atacks time, must be


    aproved from both sides, like an event. When someone dies, he is out of the atack, no


    respawning. If the atackers die, the system stays with the defenders. If the defenders die,


    and there is even one atacker alive the system is conqered. If Both CSF and ASF leaders


    want, the atack/defend may be 2 from 3, i.e 3 atacks.


    Why not let the Freelancers in


    the thing. If someone want's let him try :)


    Those are my suggestions, feel free, to


    change them, debate them, or ban them as no good :)


    Rank + Codename: Captain Blade
    Wing: Dragon Wing
    Organization + Leader: DragonCorps - DC_Hägar

  • I think blade net has


    a good idea, I think I thought of that a long time ago but it was during the chaos crap so i


    thought to myself "there's no way we can end all this bullshit and get back to fun


    fighting"


    but anyway, I like bladenet's idea, it'll be tweaked a bit but the


    general idea is good, the clans declare war on the next system they want to conquere, if the


    clan wins, they get the system, if they lose, the opposing clan automatically declares war


    on the system that attacked them as a counter-offensive, if that clan wins, they take that


    system, if they lose, they must retreat back to their system, then it's back to normal, if


    a clan successfully conqueres all of another side's systems, all of Sirius strategically


    resets. We could also give each side or clan a capital system and if it's captured, the


    side that captured it also captures all of that side's system, but there has to be


    conditions about attacking the capital, and that could be something like you have to capture


    2 or 3 or all of the systems directly connected to the capital to be able to declare war on


    the capital system.


    If ya don't know what I mean, just disregard this post.

  • This all sounds good to me.


    But....when a


    clan wins a system, does that means the same rules of entrance by FL's apply to that system


    like the clan's home system?


    Ie: need permission to enter?


    My only concern if


    the Home system rules are applied to the Conquered systems, you would see FL's leaving the


    server real quick.


    What do you guys think?


    Gunny

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    Chars: [CFPD]. , [CFPD]G1 , G1.5, G2 , G2.5

    Home System: Tarsus


    Founder of the Crossfire Police Department, ( [CFPD] ) established 2005. The first Police Department established on Crossfire.

  • I think that it should be like this: each conquered


    system is put under martial law, this law allows civilian freelancers access to the system,


    the only clan people allowed in the system are those who are members of the clan/side that


    controls the system, this would be kinda fun because the enemy may try sneaking in spies and


    people would have to scan all the civilians to see how long their character has been online


    (I think that's possible, if not, forget what I'm saying). Anyway, spies will be executed


    on sight.


    The point of sending in spies would be to find out where the enemy


    concentrates its forces so when the spy's clan wants to declare war on that system and


    attacks, they know where most of the enemy is. but then again, you could play spy games,


    like concentrate your forces in one spot so when the spies come and look, they report to


    their commanders the wrong information, because when the time comes, you change location, to


    throw them off and stuff.


    Anyway, yea, don't apply clans' original system rules,


    that would suck. Have an occupational or martial law. Basically like: "we control this


    system but freelancer life can go on as usual, though no other clans can come in"

  • well i like these ideas a nd i think this is something op is looking for. the


    community coming to gether. now i think the idea of splitting up the systmes is a good one.


    now since these alliances are clan based they only affect those in a clan and not the FL


    now if the freelancers decide to become clans then all the better. but they have to be


    active and have a clan system to participate in the events. now if we split ti up are we


    going for all the systems in the game or just the systems accessible from X that has to be


    determined first off. mainly coz you can fight i n new york and if we split up the entire


    server then that will break server rules in new york.

    \


    from the depths of the unknown the blackdragon returns with fury! and from this day on he is now known as the CRYMSON DRAGON


    Rank + Codename: commanding officer DragonWarrior
    Wing: all wings are my responsibility
    Organisation + Leader: DragonCorp - ME

  • NY still needs to remain a


    non-PVP area....AND not a staging grounds for an attack either.

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    Chars: [CFPD]. , [CFPD]G1 , G1.5, G2 , G2.5

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  • i dont like the idea with the


    attack time... to make it like an event wont solve our problem
    ppl will just come online


    at this time and depart after the time ran out - thats not the idea of what we are trying to


    do with asf and csf



    to say that when the attackers are killed the defenders can


    keep the system or if the attackers win they will get the system has a big problem.... who


    will say that i dont send 10 BGs to different csf systems while CSF just depends one system?


    i mean then ASF would loose the attack on this single system but get control over 9 other


    csf systems


    Quote

    Why not let the Freelancers in the thing. If someone want's let


    him try


    if you let freelancers in where would be the need for them to


    create clans and rent systems?
    its against the interests of the server
    and its harder


    to punish freelancers if they break war-rules



    well on the first look its very good idea but what happens if I call


    all BGs online one day and decided to conquer one CSf system after the next... and control


    the whole CSF space at the end of the day? i mean that would be possible... or what is if


    CSF would do this coz there is lets say only 1 BG member on at this day?
    the details on


    this sort of fights are very tricky






    ive two suggestions how to do the


    fights


    Suggestion 1
    like already said we cut sirius into small pieces


    ^^
    - Liberty will be ASF space due to the fact that its close to custodian (new york will


    stay neutral)
    - Kusari will be CSF space coz the CSF also needs an easy and fast way to


    the old systems and with tohoku as a CSF homesystem its the best choice i can imagine
    -


    Rheinland would be ASF space again to cut the NewBerlin(ASF)-NewTokyo(CSF) traderoute ->


    another advantage of this is that both factions could reach the sigma systems without any


    problems - ASF would have the control over special items like the powergenerators in


    Rheinland
    - Bretonia would be CSF space then - CSF would have control over the route to


    Sol and the ppcs+trains there
    - the homesystems of the clans stay restricted areas for


    the clans
    - Like already said New York would be neutral in the same way Arena, Hyperion,


    Sol and Coloseum would be
    - The 2 unknown system are listed as nomad systems (which is


    unimportant for roleplay)
    - Altair is listed as nomad and coalition space (also


    unimportant for roleplay)
    - X-3043 and all unused clansystems around would be warzones,


    Sigma, Omega, Tau and the omicrons aswell


    important for us are the warzones, the asf


    systems and the csf systems
    in the warzones ppl are allowed to attack the other faction


    but they are not forced to do this
    in the ASF and CSF systems ppl have the duty to defend


    their territory so if CSF enters liberty the ASF would need to attack them
    but if some


    ppl of ASF and CSF meet in X-3043 they can attack each other but dont need to if they dont


    want
    the "event" would be 24/7 (well at least if no other events are running or clans


    have meetings)
    once killed in ASF/CSF space the player has to leave the


    area



    Suggestion 2
    we split the systems in the same way like in


    suggestion 1
    a random script which i could write would post the name of one system to the


    crossfire serverpage and this system is the fight system of the day
    eg. the system shows


    omega11 then the ASF and CSF will fight for the control of this system (dunno about the


    winning conditions yet)
    the winner will get the control over this system (only one system


    per day)
    dunno how to display the won system... maybe some1 has experience in creating


    flash scripts so we can enter "omega11 won by asf/csf" and it would display a map showing


    different colours for the systems (dunno how to do this yet)




    those both


    suggestions are not perfect but they have the advantage that ppl dont sit around in x or


    their clansystems anymore - they have to be active in whole sirius... so discuss

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  • well op i like the first suggestion


    made by you. it sounds really good and intresting.

    \


    from the depths of the unknown the blackdragon returns with fury! and from this day on he is now known as the CRYMSON DRAGON


    Rank + Codename: commanding officer DragonWarrior
    Wing: all wings are my responsibility
    Organisation + Leader: DragonCorp - ME

  • Op, you can't send forces to conquere other systems while a fight for


    one system is already going on, that's the whole point of declaring war on one system, the


    invading force declares war, the defending force is given like a day to gather their


    strength, and the two forces face-off the following day at an agreed time, this is NOT going


    to be unconventional warfare, a system has to be declared war on, only then can the control


    of that system change to the other side/clan. Also, I think neither side should be able to


    reinforce their soldiers by letting the ones who have died back into the fight once they


    respawn, once a player dies, that player must stay out of the battle/system until the battle


    is over and the victor determined. Oh and then of coarse all the players from the side that


    lost must stay out of the system until their side retakes that system.



  • Well actually, OP's


    suggestion would test the strategy skills of the clans and how to control a zone.


    PVP


    skills would be put to the test since wings will be spread out into small numbers....IE: 2


    or 3 clan members defending a system. If the leaders choose to do so.


    If ASF or CSF


    dedicates too many fighters to one system to defend or conquer...well, that leaves them open


    to assault elsewhere.


    Leaving the clan leaders to one conclusion......make their clan


    desirable to FL's for recruitment......hence more players more territory


    covered.


    From seeing war in the real world, twice......I can't remember attacking a


    mutually scheduled AOO.


    This could last for a very long time and I like it.

    Intel 2.8 Quad-Core / 8 gig OCZ gaming 1066 mhz DDR2 / BFG GTX 295 (x2) / 24" LCD 4000:1 Monitor/ Razer Copperhead / Lycera keyboard / M1 NIC , 1 Intel SSD ( OS) & 1 OCZ gaming SSD , 10k rpm Velociraptor.


    Chars: [CFPD]. , [CFPD]G1 , G1.5, G2 , G2.5

    Home System: Tarsus


    Founder of the Crossfire Police Department, ( [CFPD] ) established 2005. The first Police Department established on Crossfire.

  • well whatever, I was just talking about what he talked about at


    the beginning of his post, honestly i didn't read the rest, all i know is he didn't


    understand exactly what i meant. Anyway, I'll leave the ASF/CSF up to Op and you guys,


    I'll go with what Op decides.

  • I'll leave it to op and Dragon too, since they are the bosses. The


    only thing they need to do is find a balance.


    As for the freelancers, I have another


    proposition for you to debate :)


    Yeah like op said, it's good to encourage them to


    enter clans, or make one etc. But why not let freelancers that still will not made a clan


    and rent a system, make contract with ASF or CSF. i.e if Pandora want's to help ASF, but


    don't want to be in BG, you can let her be in ASF with a contract. Give her some duties,


    and post in a dedicated thread on the forum.If the freelancer do something stupid, kick it


    from the ASF/CSF.


    I think that will still be helpfull for the server. It's just a


    generel idea and it can be thinked through.


    Rank + Codename: Captain Blade
    Wing: Dragon Wing
    Organization + Leader: DragonCorps - DC_Hägar

  • well I am in the process of making a clan, it's a clan


    where anyone can join and decide their own level of involvement, those who are more active


    get higher ranks, but the even more active members who take the advanced qualification


    coarses, like adv. combat, adv. leadership, and special forces, get much higher ranks. I


    got a website, it's a crappy free site but it suits my needs for now


    www.freewebs.com/havengalactica and construction is depending on how far along I


    get as far as planning and resources. Right now I'm looking for people that'll join and


    get others to join. I'm sort of killing two birds with one bullet, I'm going to other


    FL-related sites and forums and talking about CF, the story, the systems, ships and


    equipment, also I'm talking about my clan, what it's all about and what people get for


    joining and advancing, so I'm getting people to come to SWAT and I'm recruiting for my


    clan, it's not successful yet but I only just started.


    So, perhaps we could fit my


    clan into this somehow? like freelancers could automatically be enlisted in the CF Militia


    (my clan) if they feel they want to contribute to the cause against the CSF (my clan will be


    ASF or maybe I'll have two factions inside the clan, one for each side and under seperate


    leadership), I dunno, just consider anything that comes to mind.


    Oh and btw, about


    the freelancers contracting with clans, where they are still FLers with no tags but work for


    a clan, I've actually been doing that with the DC for a week or so now, I've got a deal


    with them - I hunt their KOS listed people and whatever else they need help with, and I get


    to go into their system.

  • i think op's 1 sugestion is god
    and about the


    systemwar only 1 system per warday shuld be possible.:
    1.day declare war to 1 system



    2.day the defending side get in position
    3.day the atackers come in system and open


    fire,then
    the loser of this fight leave the system
    4,5day the clans stay to


    rest
    6.day possible counterstrike-declaration,then it gos again from day2


    thats


    what i think about the fight about a system
    so 1 warday gets up to 1 week

  • I'm thinking about sort of a FL-risk map. Take Sirius and make it


    into a risk map. Use the devision OP suggested, including the non-occupied systems (but only


    the old Sirius map). The ASF and CSF has a certain nr of fighters (not linked to the real


    world number). They can dispers the fighters over the maps, with a minimum of 1 fighter per


    system.
    The first few moves will be without (a lot of) fights as both sides occupy the


    non-occupied systems (that is, on the map). When they do attack each other, they will have


    to announce with what nr of fighters they attack (the max nr is the nr of the departing


    system minus 1), and the defending side has to announce with how many fighters they


    defend.


    Let's say ASF want to attack cambridge, hold by the CSF. ASF attacks from


    omega 3. ASF has 8 fighters stationed in omega 3, CSF has 5 fighters stationed in cambridge.


    ASF can attack with at most 7 fighters, CSF can defend with at most 5 fighters.
    Let's


    say that ASF attacks with 4 fighters, and CSF defends with 4 fighters. ASF kills 3 CSF


    fighters, but looses all 4 of their fighters, which means that CSF succesfully defended


    cambridge in that attackwave. The ASF has now 4 fighters in omega 3, and CSF has 2 fighters


    in cambridge. ASF smelling victory and pushes the attack forward: they attack again with 3


    fighters, and CSF defends with both 2 fighters. ASF looses 1 fighter, and CSF looses both


    fighters. The control of cambridge goes to ASF.
    ASF has now 2 fighters in cambridge, and


    1 fighter in omega 3.
    CSF can now attack a system, but it cannot be the system they just


    lost. They has to wait at least one day before they can attack that system


    again.


    Each they the ASF can launch one attack on one system, as does the CSF. When


    both attacks are over, both sides have to wait till the next day before they can attack


    again.
    With an attack I do not mean one attack wave, but attacking one system from the


    other, until the resources are depleated or when the attacking force decides to call it a


    day. There is no limit on the nr of attack waves, it is just limited by the risk-nr of


    fighters both sides have.


    After the day of attack, both sides can make 20


    system-jumps. This means that they can move fighters in order to reinforce. There is a


    maximum to that movement: 20 system-jumps, meaning that 20 fighters can jump from one system


    to the other, or 1 fighter 20 systems, and everything in between, as long as it doesn't


    exceed the 20 jumps.



    Translation from risk-fighter numbers to FL fighter


    numbers.


    One FL fighter represent one risk fighter.
    This means that when ASF


    attacks with 4 risk-fighters, and they have only 3 FL fighters, one fighter can respawn to


    rejoin the fight.
    Then ASF has 5 FL fighters, but attacks with 4 risk fighters, one has


    to sit the whole thing out, and cannot play a part in the event.



    Getting new


    fighters


    Every Monday morning both sides get new fighters to deploy. The number of


    those fighters is calculated by the following formula:


    if (nr of occupied systems)/3


    =< 4
    then
    nr of new fighters = 8
    else
    nr of new fighters = ((nr of


    occupied systems)*2 /3) rounded to the closest whole number
    fi


    This means that as


    long as one side occupies less than 13 systems, they will receive automatically 8 new


    fighters. If one side has 13 or more systems, they will receive 2 * the nr of occupied


    systems, devided by three and rounded off. With 13 systems this means that they will get 9


    new fighters, with 15 systems that is 10.


    The new fighters can only be deployed in


    occupied systems. Spies, infiltration and such is not allowed.



    For the record: In


    this case both the ASF/CSF decides where they want to fight, which system they are planning


    to attack. At the beginning ASF thinks: hey, let's get after Hokkaido, and CSF decided to


    attack Colorado.

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  • sounds a bit like the


    game called risiko...

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