Tweaking the AI a bit?

There are 49 replies in this Thread. The last Post () by DarkZombie.

  • Not sure where to put this but the AI need to be tweaked a bit. Playing single player, took me an hour to kill 7 xenos rookies.... one hour of just shooting non stop, my wrist and fingers are killing me here... Some times the AI doesn't register being hit, or heals its Hull HP with out the use of nanites...


    7 rookies killed in 1 hour is insane.. just for a lousy pay out of 13K

  • the AI is working perfectly as it should


    i suggest you take a look at the crossfire combat guides

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


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  • And check starting guide in cf wiki (link in main menu or my signature) .

  • If you are playing SP check the difficulty switch.You can change the difficulty from God Mode to Being killed by sight xd

    "Only the strongest will survive!"

  • ... only small advice: try avoid use 'god' mode as in some campaign moments you need take damage before continue.

  • Not sure where to put this but the AI need to be tweaked a bit. Playing single player, took me an hour to kill 7 xenos rookies.... one hour of just shooting non stop, my wrist and fingers are killing me here... Some times the AI doesn't register being hit, or heals its Hull HP with out the use of nanites...


    7 rookies killed in 1 hour is insane.. just for a lousy pay out of 13K


    Hi, please look around a little in the forum. The issue is not new :)
    These Xenos are really jumping like rabbits. What you need here is fast shooting weapons and between the weapons the speed should be aligned, since the crosshair follows the fastes one. For Xenos I recommend weapons which have shooting frequency of minimum 4. If they have 2 ( means 2 shots a second ) these agile bastards are hard to kill.
    When you are at the beginning then buy a Defender and mount a lot of strong and fast shooting Laser based weapons ( dont use the Plasma ones) if you are going after Xenos.


    Basicly when you are taking missions I recommend you check the assignment and avoid the missions where Xenos are involved. Liverty Rogues are a much easier target :)


    For SP I recommend to go from Leeds to Tau and buy there Vampire weapons, give you nice advantage. Lateron when you are on Kusari space take a short jump to Sigma-13 and buy there Skyblast B.

  • 'rapid fire' knowledge can nicely lower problem with fast moving low lvl enemies.

  • My personal favorite is Hermes (Planet Pittsburgh) + 3 codenames ... defender can take them nicely from Oasis. With this you can pass whole vanilla.

  • the problems are not the npcs or the ai
    the problem is that people use the wrong weapons
    people use weapons with different projectile speeds and then wonder why 50% of their shots miss the target
    fact is the lead indicator can only work correctly when all weapons have the same project speeds and only then you can hit your targets and do damage


    the difficulty has been lowered 5 times already... i clearly wont do any further changes

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Ai is fine. If you do not get along in a place go where the level of NPCs is a little lower and ascend again when you manage easily.


    For me e.g. the CSF missions in X-3034 where always very risky, nowadays I manage them pretty good. Still I think that the coalition rogues are pretty tough and if I manage them I will go for the Aliens.


    @Martind for sure rapid fire roxx, but if some people start playing rapid fire or engine kill I think are too much to be expected :)
    The Hermes is really worth a try whith shield and power upgrade. ALso from style point of view my all time favourite is the Trident and this one looks similar.

  • When i switched from Vanilla FL to Crossfire FL i had problems adapting the new style and harder combat. you will get used to it. as op has stated it is also important which guns you choose. fast projectiles can make you win hard situations.

  • the problems are not the npcs or the ai
    the problem is that people use the wrong weapons
    people use weapons with different projectile speeds and then wonder why 50% of their shots miss the target
    fact is the lead indicator can only work correctly when all weapons have the same project speeds and only then you can hit your targets and do damage


    the difficulty has been lowered 5 times already... i clearly wont do any further changes


    So if I use 4 Coalition Gatling (1100 m/s) and 2 Skyblast B (750 m/s), the lead indicator what should indicate ?
    (I remembered that I had read somewhere that the lead indicator always aims where your weapon with greater speed aim)

  • @Rexor
    That's what was told for 1.9 ... dunno if the exploitation of the games engine for CF 2.0 has changed this . ... OP ?


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  • does it matter
    fact is that some of your weapons will miss the target

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • think, question is if ANY weapon will hit or if the indicating calculator makes some kind of "mix-up" so that no weapon hits at all :D - beside some lucky stray shot ^^


    Superint_siggy_new.png


    Am I a man ? I am. So - I got married. House, wife, children,everything.
    The FUULL catastrophy !

    "MY MACHINE": Win 7 prof 64bit , i7 3770K , vtx HD7950 X-edition , 8 GB DDR3-2400 , Sandisk 256 ultra , 2TB Seagate, BenQ BL2710PT (2560x1440)

  • If you rly want have 6 guns on normal VHF .. take 4x ancient cannon and 2 guns with proj. speed 750. You can mix it also on some ships (like Komodo dragon) with turrets so in the end you can have up to 8 projectile weapons and still perfectly working aim cross

  • think, question is if ANY weapon will hit or if the indicating calculator makes some kind of "mix-up" so that no weapon hits at all :D - beside some lucky stray shot ^^


    Yeah, this was what I meant.
    Will it be a mix, or only the fastest ?


    @ OP : Of course that matter !!!!!!!!!


    @ Forlon : Thx for the tips.


    (Maybe I should do as everybody else, 4 Coalition Gatling and missiles Cataclysm and Nemesis. ........ But I hate so much missiles ..... )


    I approached space combat sims 'cause in realistic real life fighters sims (like Lock On) the missiles, you know, are the main weapon.
    I was so pretty good to evade almost always missiles, and got 1/3 of gun kills (really difficult gun kills on fighters).
    I only have fun if I perform a gun kill :evil: !
    But "almost" is the key word : sadly no one pilot in our current fighters could evade 50 missiles one after the other.

    Edited 3 times, last by Rexor ().

  • @Forlon
    ... or a King Tiger - what a beauty :love: - , if it only had CD-mount (or two :P )
    it works VEERRYY nicely in SP :D but in pvp without "missiles-defense" aka CDs ....


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    Am I a man ? I am. So - I got married. House, wife, children,everything.
    The FUULL catastrophy !

    "MY MACHINE": Win 7 prof 64bit , i7 3770K , vtx HD7950 X-edition , 8 GB DDR3-2400 , Sandisk 256 ultra , 2TB Seagate, BenQ BL2710PT (2560x1440)


  • I also thought about this. My approach, if you really want to use 6 guns, use 6x Gatling on some VHF + Use weight reduction to improve agility ( but remember this reduces cargo and armour and does not change the size of these VHFs, the one which can carry 6xlvl10 guns are huge and therefore receive lots of hits...).


    If not then use setup described earlier with Ancient Cannons. But Komodo Dragon is not to do this, he can only mount lvl 7 or 8 turret afaik what reduces the contribution to damage of the turret to a minimum ( and is therefore negligible and not worth spending energy). I did not test with other Turret - VHFs. ( Ah and Turret should fire to the front :) ).


    In the end, it is like it is stated couple of times, there is no best VHF, but there are a lot of possibilities for you to find the one with the setup what fits best your style of playing.