Starter Guide

There are 22 replies in this Thread. The last Post () by Soul Eater.

  • Do we have something like that already?
    Id like to include it into the new mod version.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I know about starter Guide but when I need help I just ask. Furlon or Michael or mozzi or AJAY :) -- well you know them all. They always help. When I help a new player I don't ask for payment except I say Pass it on when you can to someone else. A Starter guide would be good!

  • Is a good idea.New players start at the singleplayer (usually) and if they have difficulty in combat, for example because at the beginning with weak weapons is difficult for novice without skills may to abandon the mod at an early stage before it enjoy the story.Not all have registered here or play MP to ask more experienced players.

    Break the chains of life! Fly freely!

  • Hi there, several years passed by since my last Freelancer-activities - now i will try out Crossfire - starting with singleplay before i join the server...


    i have some questions about installing and options : is ModManager 1.4 already ok? (or 1.5 beta) ?
    where i could find explanations and or examples for the many Modoptions?


    nothing found with search...


    Pax terra -
    cya in spaca

  • use FLMM 1.31
    all other versions are beta versions which never really ran stable

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Hello Dobrak,


    please look on Important threads here: index.php?page=Board&boardID=383


    and can be good idea look also here: index.php?page=Board&boardID=4

  • *bump*

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • The starter guide would include everything right? by that I mean " Technical support, NPC Fighting Help, PvP Guide... etc. " ?

  • pvp guide is covered


    startet guide = what you need to know when start playing the game
    whats different from vanilla FL
    how to earn money etc.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • It looks I will need start new char and build it from scratch to do this right :) ... will look on it this Sunday

  • hmm... well I asked, because if you have some " fighting " part, I could cover it as well(not only the PvP Guide). But since that is already covered... good.


    The other info would be about Clans, their RP, reputation etc. + their rules, server rules and so on.


    About the money making, that's not exactly my specialty ;D (but you know, Missions in X, looking for good trade routes etc.). It just needs someone with nice writing skills about all of that.

  • Final version. Grammar correction by RayOK (big thx, English grammar is nightmare for me :D )


    ____________________________________________________________________________________



    Hello pilot,


    welcome to the Crossfire Universe! If you are here for the first time then please read the following information which can make your start a much smoother experience. The basic differences between vanilla and Crossfire space are:

    • NPCs: In Crossfire space they move better, they evade, use countermeasures, nano bots and shield batteries. So fighting in Crossfire space is much more difficult, but on the other hand it offers much more fun/challenge when you learn how to move and fight.
      Note: Check "Combat Guides" (in CF Launcher or here) if you want to learn more about combat in Crossfire space.


    • Trading: Routes and Prices for common commodities change daily (dynamic economy). This means you can't use the same route each day for trading common commodities. You will need to explore to gain info about most commonly traded commodities and routes. Bases owned by criminal factions offer common commodities but also highly illegal "Black Market Goods" (SWAT-PORTAL Wiki contain details about each BMG commodity - link). These BMGs can be bought and sold on fixed routes, offer very high profit and can be bought only with an equipped Smuggler Crossfire role-play license. Crossfire has also one special legal tradable cargo - Container, which can be bought (equipped) only with trains. Containers trade routes are only between factions capital planets (like Planet Manhattan, Planet New London etc.). Lastly, the difference between vanilla and Crossfire trade is that common commodities use different amounts of ship cargo units (for example: 1 Tobacco need 2.5 cargo units and 1 Polymer needs only 0.5 cargo units).
      Note: More info about tradable goods can be found on Swat-Portal's Crossfire Wiki - link.


    • Reputation (NPCs): Except for the usual hostility for those NPC factions which are in "red" you will see soon, that you need to have some minimal neutral reputation (-3 bars) with base owner when you want to buy their weapons, equipment, ammunition or ships.
      Note: Commodities are not affected by reputation.


    • Escape pods (NPCs): Crossfire universe offers a way to maintain your finances whilst fighting (check base's bars for missions). From each (almost) killed NPC will drop an Escape pod. These have various prices depending on rank and can be sold on prison stations (like those in Texas). Also the reward for base missions are much higher than in vanilla.


    Now you could be interested to know how to start (from scratch) now that you know that all in Crossfire space is more difficult compared with vanilla .. don't worry, starting is not so difficult if you follow next guide (this basic one works for SP and also MP):

    • Visit the ship dealer on Planet Manhattan and buy their Rhino freighter. This ship is the best buy for a trading start. It offers bigger cargo space, more armor, can be reasonably well armed just from the planet equipment dealer.
      Hint: Buy guns and turrets with the fastest fire rate.


    • Start exploring all bases linked with Trade-Lane (TL). In each base buy ALL commodities (and check available trade routes). When you start with Planet Manhattan and return there you will have in your database 9 bases. Between those bases (stations, planets) commodities will change each day. You should be able to have your first 1M in less than 1.5 hour and still only be in New York.
      Hint: Do not go to Detroit Munitions unless you know at least the basics of how to fight NPCs.


    • To make your trading easier it can be a good idea to manage your reputation with NPCs (criminal NPCs factions). If you do not want pay for bribes (especially Junkers bribe in Rochester base hidden in debris field behind Planet Manhattan can be invaluable), you can try to manage your reputation by destroying factions containers. Example: If you destroy four Deep Space Engineering containers near Baltimore shipyard, you will be neutral for all NPCs in New York and also some other criminal factions in Sirius.
      Hint: Be prepared that container's owners and police NPCs will not like it when you start damaging those containers.


    • If you like to trade, start exploring nearest available systems. Cheapest traders ships available for you are Humpback, Swashbuckler and Dromedary. While using those ships you can raise your money MUCH faster than with a basic Rhino.


    • If you like to fight do missions, from the rewards then you can buy any cheap fighter and start to hunt NPCs and sell their dropped pods in prison stations.
      Hint: Explore systems near New York, you can find more suitable cheap fighters for "pods collecting".


    Multiplayer. Whenever you join Crossfire multiplayer, you need to know:

    • Crossfire has its own role-play. You do not need to actively take part in it, but when you reach a certain level, other players can interact with you in Crossfire role-play (you can meet pirates wanting to tax you, police who might want you to pay fine or drop illegal cargo if you trade illegal goods, mercenaries can hunt you if you have a bounty placed on your head). It is a very good idea to read the multiplayer rules prior starting. They are on the server page or in space next to Planet Manhattan (you cannot fail it when undocking). Do not be unpleasantly surprised later.


    • In Crossfire space there are systems which are owned by clans which pay for its use with real money. This offers those clans the right to set their own rules for their system. The decision to follow those rules is up to your discretion. If you ignore, or do not know that a system is owned by a clan and will not listen to the warnings which can come, can get you into trouble.
      Note: a list (actualised) of all Crossfire clans and their home systems can be found on Swat-Portal - link.


    • Please do not forget that if you play multiplayer, especially if you have only small experience in this area, it is good to know how to communicate with others and listen to advice. In New York you are "safe" against other players and there you have the best opportunity to learn multiplayer specialties.


    • In MP you can use console commands: In the chat window (press Enter) type /help for list of all commands that are available to you.
  • I also picked up a couple of typos and the odd omission, but on the whole, the whole presentation looks good.


    well done forlon, the guide should prove very helpful.


    I am pleased to have been a part of it.


    cheers


    Ray OK

  • Some minor quibbles...


    -Combat guides needs a link to a page with more info


    -Trade goods also needs a link to a page with more info


    -Replace the commas with periods. Mathematical calculators specify decimal points with periods. I understand there's EU tradition and all that, but sometimes we need to make adjustments to fit the metric standards. I still can't believe how anyone can think it is ok to have something like 12 million look like "12.000.000,00" instead of "12,000,000.00" being the norm. And for those worried about periods and decimals being mixed up, English grammar pretty much mitigates a lot of that issue by saying it isn't ideal to do it that way; better to have at least one word after the number or to spell out the number. So in the above example if I wanted to I could just say '12 million'. That would be it.


    -Mention that the player trying to even out reputation with pirates might want to try the 'hit and run' tactics with the containers. Blow up the containers fast and then get the hell out of dodge!


    -Mention what happens when players die and what the death penalty consists of.




    ---A minor quibble about the mod itself, but some of the clan-specific and custom systems have mines nearly surrounding the 'entrance' to the system that makes it a pain in the ass to get anywhere or exit back out to the regular systems. Perhaps we could have a 'mine detonator' type of device that we can throw into a minefield and have it detonate all the connected mines? Then they could force-respawn in like 30 seconds or something.

  • darkwraith007: thx


    some stuff you mentioned was added/repaired. I used version I have on our pages with more links and without lexicon entries (which probably will not work in Launcher). "Comas" changed ;) , .. if you want add some text, then pls write it exactly. For containers destruction hit and run tactics will work ofc, but this can each player find our by himself :) . Mention die penalty ..why not :) ... can you add text please?