Thank You!

There are 5 replies in this Thread. The last Post () by Michael.

  • Well then, they hit the 9 million stretch goal, will that be enough to NOT pay for buying the ships in-game ?

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • no enough to feed the developers, buy the daily rolls and have some holiday here and there.
    Will they go for the next mio to reach the 10? Somehow i believe they will.


    Are there any statements of how expensive todays development of games is? How much did FL cost in production, how much STO? How much for Black Prophecy??

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  • well the creation of a new game costs alot
    but on the other side... they are just creating a mod for an existing game engine ^^

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    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • You guys keep forgetting as he's already mentioned this, he has $20 million already. Only reason he keeps asking for cash from the community is so he doesn't have to pay the tech loan investors back so much. Either way, enough is enough and we want to see something more concrete now in the 'this actually exists in game' department