has made incredible progress this past week on his UnityWC Remake
project. He's implemented AI piloting and made great strides on the interaction of weapons, damage and explosions. The animations below show off the impressive progression of the engine. Definitely don't take the static thumbnail at face value - you have to see everything in motion to appreciate to appreciate it all! To that end, there's also a niftyweb demo
which is super cool as well.I've got a WebGL build up and running that plays itself via the new AI. It's quite fun to just watch. I've implemented laser collision, damage tracking and death/respawns! Watch 'em blow up! Most of the fighting basics are in there - Now I need to add the UI - Radar, shield and fuel displays, targeting, etc. I'm pretty happy with this.
Protip: Never afterburn your already damaged Hornet light fighter into the oncoming fire of