How about an idea for testing a ship before buying it. So when you press Select Ship. It goes into a small training thing like in Starlancer where you get to fly a ship and kill waves. Just have a small test. Only lasting a few minutes, with waves of enemies or a battleship or something, and you can gear it however you want. But the enemy ships don't loot or anything, and you don't get the NPC kills, it's just a test so you know if you want the ship before you waste your money buying it. Already suggested? Sorry. I couldn't find anything.
Just an idea. Anyone?
Testing ships before buying
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- Crossfire 1.9
- Master
- Thread is marked as Resolved.
There are 33 replies in this Thread. The last Post () by Husker.
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impossible
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you can build up a SP save game with enough money to buy new ships. You make a copy everytime you wish to try out a ship. If you are not happy, you have your original savegame you can copy again and test another vessel...
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Hummm How about adding a few extra stats on ship info?
maybe something to give idea of agility,turning speed,power output, etc...?Sometimes it says in the ship description that it is "agile", but it is pretty limited info I think?
(worthes a try to ask anyway hehe)
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which of those values?
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 100.000000
+ linear drag of the equipment
+ values of the enginea bit too much info if you ask me
99% of the players wouldnt understand that -
rofl
Of course they'd need a representative translation of that
Like:
Horizontal/Vertical turning speed: 3 / 3.5
From 0 to 80 speed in: 0.5 secs ( lol )just playing arroudn a bit tho..
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which of those values?
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 100.000000
+ linear drag of the equipment
+ values of the enginea bit too much info if you ask me
99% of the players wouldnt understand thaterr true... I don't understand either hehe
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bah that's easy to understand !
but i agree a rate on a total of 10 for the turning would be good (10 would be the best turning and the 1 would be a capship... scores in between are proportions of these).
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Wouldn't that be a task for the SA Labs/Cambridge - Sirius Technology Survailance Department ?
A comparision table of the available ships, perhaps supplemented by a assesment of their "worthness" for alien space ?And for understanding:
steering_torque = 24000.000000, 24000.000000, 58000.000000.....................roughly : the "force" you "use" on moving your mouse indicator <=> more means more "steering force" applied to your ship
angular_drag = 15000.000000, 15000.000000, 35000.000000........................roughly : no clear ideahow this works but so far <=> less means much easier steering
rotation_inertia = 2800.000000, 2800.000000, 1000.000000.........................roughly : as named: the "inertia" of yout ship against your efforts to steer <=> more means more "sluggish"first value : movement around x-axis <=> "pitch",
second value : movement around y-axis <=> "yawn"
third value : movement around z-axis <=> "roll"There is kind of a "formula", that sets the three values above in relation each other and to the ship mass, but unfortunatly it's AAAGES, since I read it and unfortunatly I didn't kept a copy of it
Now I don't know anymore WHERE I found that.
But perhaps the more than capable R&D of SA might figure it out.nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2I don't know, if these values are really important for a comparision, since - at least for the fighters of CF - they are always the same.
+ values of the engine
3 secs for "loading" cruise speed each engine (accsessable for NON-admin players) in the game.
The "rest" ( top speed ) a quick test, or perhaps a survey through the players community ?I'm quite sure, that some of the not so central shipyards may sponsor the publishing of such a comprehensive "Jane's of Crossfire", when allowes to advertise a bit.
P.S.: Any corrections/comments on errors on my "findings" are welcome.
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but its still not getting included
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@NucNuc : dude, you just gave ORION a new project to keep him occupied for a good 3-4 months
We'll see about this idea man !
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*facepalm*
*looks at the massive stack of notes, images, info about the "Crossfire Ships and Vessels Technical Readout" from Fleet Admiral Sam Thomas on his desk at the SAL's General Supervisor's office...*
*sigh*
Meh, we'll see... I'm pretty busy up at (IRL) work right now, that project will be a major undertaking...
I'll get back to you guys...
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I recall that in a previous database (1.7 from sivosteen I think), ship DB had those info,
but I trully have no idea on how they were found.I once tried to time turning speed but that was far from being very precise
(timing time needed to make 360° ), although it could give "clues"... -
which of those values?
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 100.000000
+ linear drag of the equipment
+ values of the enginea bit too much info if you ask me
99% of the players wouldnt understand thatWe will learn.
We will learn.And please, more upgrade for VHF. Mine are surplus and create lag on the server ...should be completely removed.
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Quote-- Don_Zardeone (The king of Alcohol):
We played many servers, tested many things, came up with new tricks.....we perfected our strategies...
In the spirit of BloodGuard I looked for meaning and explanation of the characteristics of the ships.
The ancient formula (incomplete):
Formula by Bane42: (steering_torque-angular_drag)/rotation_inertia=Angular acceleration in rad/sec
1 deg = 1 rad * 180/3.14159265
Pitch is a movement of the nose of the ship up and down
Yaw is a movement of the nose of the ship side to side
Roll is a movement of the ships wings up and down (i.e. drop one wing for a banking turn)Shurud
linear_drag = 1
mass = 150
Pitch Yaw Roll
steering_torque = 55000, 55000, 48000
angular_drag = 41000, 41000, 35000
rotation_inertia= 8400, 8400, 1000
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Ang.acceleration: 95,49 95,49 744,85 degrees/sec
Full turn: 3,77 3,77 0,48 secSaracen
linear_drag = 1
mass = 150
Pitch Yaw Roll
steering_torque = 59000, 59000, 49000
angular_drag = 41000, 41000, 35000
rotation_inertia = 8800, 8800, 1000
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Ang.acceleration: 117,20 117,20 802,14 degrees/sec
Full turn: 3,07 3,07 0,45 secLag
linear_drag = 1
mass = 150
Pitch Yaw Roll
steering_torque = 65000, 65000, 68000
angular_drag = 41000, 41000, 55000
rotation_inertia= 10400, 10400, 1000
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Ang.acceleration:132,22 132,22 744,85 degrees/sec
Full turn: 2,72 2,72 0,48 secI know that is not complete and that there are more parameters to be taken into consideration.
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Nice!
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[DELETED] : The author changed his mind....]
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Me not. really useless info
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info is never useless (at some extend, a stupid info will define the source as a stupid person, which is sometimes a useful constatation to make)
however, the reason i changed my mind and don't want to see this anymore in ships infocards : n00bs need to shop, try, test ships.... Experienced clans and players can make the calculations by themselves...
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Arraow: n00bs need to shop, try, test ships .... yes in SP. And then we wonder why there are no more players on the server.
Huor: Me not. really useless info .... why???