Display Moresince the crash issue is meanwhile gone again ive started to apply the patches again
so far the repair buoys, some faction changes aswell as some changes on the ships have been installed again without causing any problems
tomorrow morning ill try to install a basic mooring package for testing purposes
the full mooring update will be applied probably tomorrow afternoon
this weekend ill test the cloaking stuff aswell as dynamic created items
probably ill also will be able to finish all the retexturing work and the flmm script changes
that would mean the only work left to do is to find the reason for the last crash (offset) and to find a solution for the AV issue
then the mod would be finished
And new NPC's battle ships for us? Yay (ok j/k ;))
Display Moreupdate on cloaking devices:
today i tested CFs cloaking abilities
the devices are working fine aswell as the cloaking regulation software
I patched one of my chars to have a cloaking devices... and there the problems start
patching single chars is possible (but time intensive)... patching all chars or allowing cloaking devices to be bought is currently not possible
the problem hereby is the singleplayer campaign which would be damaged
other servers can use cloaking devices since they give a damn about the singleplayer but that is no option for us
haegar was working on something that would be the solution to this problem as it would only modify the multiplayer version of the game... but i guess we will have to wait a bit longer for this feature
And how about for the new created chars-only, from the day you activate this cloak option OP?