COMPLETE LIST - DO NOT REPLY TO THIS TOPIC - use this one to suggest/report things. Remember, no new additions to the mod, only fixes!
Primary changes (those involving functionality and quality of the server and/or client):
- improving stability
- antivirus issue
- dynamic economy
Secondary changes (in-game modifications):
- reactivation of Sol encounters
- reactivation of dynamic universe (if not affecting server stability, i guess) - reactivation of base destructability (partly reactivation at at later point of time)
- Dervon/Ancients exploit fix
- rebalances (quoting OP, dunno which one specifically)
- making alien guns such as Kelyrd or W'ar-sy harder to destroy when mounted on a player ship - changing ASF and CSF licences and the second licence slot to smaller (8 or 9) level to avoid dual licencing (if practical) (not possible as lower hardpoint lvls are already being used -> it would result in accidentiallly (or by purpose) mounting additional equipment which is not meant to be mounted there )
- ASF / CSF result system reactivation (if possible)
- NPCs can fly through asteroids
- players can fly through capital ships in X-3043 - repair (if possible)
- fixing capship turret view positions (if possible or practical) -> Fixes done to Osiris, Rheinland Battleship, Kusari Battleship, Bretonia Battleship- fixing capship docking to TL's (if possible or practical) (hard to be done as that is hard coded -> maybe a solution to this will be introduced later)
- puting the PX logo to Alaska, UR logo to Nephele, SA logo to Omega 3- modifying the SMG logo position to be visible after jumping in Hiruga (the jump out coordinates of jumpholes are random... you always would spawn at a different point with a different orientation.... sorry but i can not change anything on that) -> edit: i managed to create a workaround for this issue -> fixed- restriction of BMG trading to having a mounted Smugglers' Syndicate License (-> this feature is planned but its FLhook based and has nothing to do with my work or CF1.82)
- open NY for attacks above level 50
- planetary zone fixes on custom planets
- fixes of spawn ncp behaviour
- fix of encounter settings
- new nav maps + icons
- server re-initialization
Mines in Omega41
Yakutsk gate rotation
Reputation check of Utopia Battleship´
Dervon freeze issue
FLMM dll fix (problem has been identified but needs to be changed by script on full CF release)
Update of CF splash screen
chimera fix
vfighter fix
venom mk2 fix
Tertiary changes:
- minor ship changes and fixes
- Sidewinder Station in Alaska description
- On the Nav Map (F6) in-game showing all universe mode, when you click on Custodian it shows the info for X-3043
- in Sol, when docking on Jupiter -> Earth tradelane, on both sides you enter below that TL emitter thingy
- the exhaust of Lagg's primary thrusters is a few units (in lack of better term, i don't know what 3D coordinate units are) to the right, when Lagg is viewed from behind
- Update clans/systems scrolling in the CF launcher
- in Chat display window, Utopia and Dervon are displayed as "Utopia System" and "Dervon System", where all other systems are displayed by name only (ie. "New York", not "New York System")... This leads to things sometimes being displayed as "(something...) Utopia System System."
- re-enable the npc system paths from CF1.80 (when everything else is running)
- correction of Hades infocard (0/2 instead of 6/2)
Tradelane hardpoint shifting due to hard coded settings
Background changes in Arena
I'll modify the post as new things come along, or OP can do it to strike through what can't or won't be done.
New additions are in red color.
Done changes are in blue color.
Work in progress is in yellow color. <-- modified color for better visibility
Server setting green color.
Additional change list:
new rank settings
changes to story factions
openSP quality improvements
minor changes on the original FL storyline
NPCs use CMs
limitation of commodity market
new explosion settings
effect update
inertia of nebulas extended
new cityscapes
new real sun concept
new encounter settings for various systems
new navmaps
new nav icons
new shader settings
AI changes for NPCs
mooring ability for capital ships
repair droids
cloaking