what expanded controls? yes im a noob.....do u mean new buttons for new things that were not there in vannilla
Altair advice - new player
- jimmyBB
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Originally posted by Hellraiser
what expanded controls? yes im a noob.....do u mean new buttons for new things that were not there in vannillaYes Hellraiser, you have new strafe controls (up and down)as well as the barrel roll controls, activate barrel roll, roll clockwise and roll counterclockwise, albiet they can only be used out of mouse flight control, i.e. cruise mode/autopilot mode. I believe they are not assigned to any keyboard keys intially once you've installed the mod and fired up Crossfire for the first time, therefore they need to be assigned to keys to use them.
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Argh. I was going to into detail of my weapons groups firing modes and tactics but I lost the entire post... I'll have to retype it up again and in good detail guys. Maybe it's time for me to make that "primer" while it's fresh on my mind.
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Originally posted by jimmyBB
Fair point, but Freelancer has a kind of 2d concept to it where (usually) all the planets are on the same horizontal plain. ...I think that's what Bullwinkle was getting at?
Yes. But it is not just Freelancer. Space itself is like that. Planetary orbits tend to flatten into a disk, much like planetary rings. Likewise, solar systems orbit around galactic cores, often in a flattened shape. The Milky Way, for example, is a spiral... sort of like a two-sided Frisbee shape, with a bulge in the middle.
An alternative would be to indicate "level" as compared to whatever reference point we choose.
But, yeah... it's a little different in space!
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"You too much TV", Arkane!
Just kidding... (it is another favorite quote from Mr. Miyagi)
I like the vectored thrust idea. I would have to change my keyboard layout to do it. In fact, I am not sure that I would want to try it on a keyboard... I have never really been comfortable with QWES and always wind up mapping to something else.
I keep looking for a left-hand controller that would suit me better than a keyboard. No joy yet.
I can usually outmaneuver the NPC's, even in a small freighter. A favorite evasion maneuver is to fly in a corkscrew pattern (did you ever play X-Wing)? Pick a fixed visual reference point in the distance, like a star, and fly generally toward it while swirling the mouse in a circle around the star.
I know what you mean about those looooooong 10 seconds as your cruise engines wind up and accelerate to speed. You are a sitting duck for long enough to become "roast duck"!
There are at least two common definitions for a barrel roll. Are you thinking about this one?:
If so, I think that my corkscrew is easier to fly. It is basically a similar move, but without rolling.
The NPCs can do things that you cannot, because they have 1000x faster reflexes and unlimited instrumentation. They know EXACTLY where they are in space at any moment.
Again, an aircraft pilot does the roll because of the flight envelope of the plane. And, also, because airplanes don't have "inertial dampeners" yet, which means that the pilot is limited to something like 7 or 8 G's positive and 1.5 G's negative acceleration. In other words, THE PILOT HIMSELF needs to roll the plane in order to keep his G's positive. The plane performs better in that direction, too, but that is partially because airplanes are built for human pilots.
As you probably know, too many positive G's cause "black out" (lack of blood to the brain) while too many negative G's cause "red out" (too much blood pressure to the brain). Of the two, red out is more dangerous, and comes on more quickly. So, when a pilot needs to turn, his best direction is "up". If he wants to go down, he flips the plane upside down then pulls back on the stick. Does that make sense?
Luckily, the invention of inertial dampers fixed all of that baloney so that we starfighter jocks don't have to worry about it. We just point the "stick" and let R2D2 do the math!
I am not sure why the NPC's roll... I think that some of them are just show-offs! Or maybe they were trained by (atmospheric) fighter jocks?
Anyway, try the corkscrew and let me know what you think.
Regarding a Beginner's Guide (or "Ground School"?), I think that there are a lot of people who would have some tips, and I would be happy to contribute as well. The easiest way to get it started would be to start a thread with a good name that people will recognize, if and when it ever becomes a "sticky".
That way, everybody can collaborate and it would give newbies a single place to go for tips.
PS: Try Ctrl-A, Ctrl-C to copy your message text to the clipboard before you press "Post" or "Submit". That way, if the page fails, you won't lose your work. Make sure the insertion point is inside the text box when you do it.
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Really I didnt know barrel roll is integrated into CF imma try that out right now
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Well in not a veteran in CF but if u wanna kill NPCs play in singleplayer [203]
The best part of this mod is pvp and RP. OFC we can explore the systems but i see many newcomers still didnt experience the real fun.
If someone need help u just need to ask someone. we have a nice community here that always help newplayers when they ask. -
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well that would probably be like the reps in the vanilla version(i think yes)
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Originally posted by jimmyBB
Could anyone tell me whether bribing coalition reputation works before you've actually met them?
e.g. they dont yet appear on the reputation listHellraiser is right: Yes.
There are bar Rumors suggesting that you do exactly that. It's a huge bribe, but worth it.
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Originally posted by jimmyBB
Since a certain box mentioned it, I thought I may have to collect a certain 2 things, return to sol, bribe then go all the way back again. Phew!Yeah, it is a long trip. Others have suggested some kind of shortcut so that we only have to make the long journey once.
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EK is a very useful maneuver. The problem is in dealing with more and tougher NPC (like DomKawash), who have good ships with heavy guns, and they do not arise out shields and nanobots (that comes to me as the biggest problem) ...
Maybe I am wrong, but I thinking, that for exploring DK (DomKawash) system is realy nice tactics: run, evade and run ... fighting is last choice becouse shields and nanobots renewal is very limited. As I discovered in recent days, with fairly agile ships with a good engine You can run most of the DK. EK works nice again 2-3 NPC, with more it need realy good ship maneuvering.
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Originally posted by Martind Forlon
...As I discovered in recent days, with fairly agile ships with a good engine You can run most of the DK....and that would be ??
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I use Grinder ZX8 with hydroxin thruster. Nice look slim VHF, decent amount shields/nanobots (75). On board weight reducer MK3 and other useful stuff. Armed 4* coalition gatling + 2* GMG Skyblast B.
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Please people here i found good ship for explore ( and quests ) max price +-10KK ... now i making money but i using drom ... no is good ship to look around .... tnks
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Originally posted by Zatexev
Please people here i found good ship for explore ( and quests ) max price +-10KK ... now i making money but i using drom ... no is good ship to look around .... tnksThis is probably a translation issue, Zatexev, but I do not understand what you are asking?
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2Bullwinkle: He looking for "the one" Ship, I thinking
2Zatexev: Look at thread: New player Tips In second post are basic hints and also links for "beginner help" threads.
Ship with lvl 10 weapons are in almost every Crossfire system (see maps )
Best ship for exploring is personal choice ...in CF is not something as "The best ship" ... there are ship with different properties, and each player must try itself, which ship is The best for him