CF 1.8 gameplay

There are 78 replies in this Thread. The last Post () by Drakon.

  • I have showed many of the graphical changes of the new Crossfire mod. But not much about the gameplay.


    Everything remains the same... but different.
    Crossfire still follows the Freelancer style... there are no uber guns, no uber ships, no uber equipment. Everything remains balanced as it was meant to be.


    But still I have done some important changes.


    NPCs
    Unlike CF1.7 which partly was pretty empty due to the fact that based on the story line many systems were just explored the situation changes in CF1.8.
    As you already know I have invested much time to turn the small stations into huge station complexes to show that Crossfire is an evolving mod where stations are build and get extended.
    Furthermore you will find MUCH more NPCs flying around. The encounters got completly rebuild. Transports, Trains, Armored Transports and their escorts use every existing tradelane. Bounty hunters and many other factions can be found flying around the stations. The tradelanes and stations are the main traffic areas in the new systems. NPCs interact with Solar objects... docking with stations... jumping through gates, launching from stations... using tradelanes... even transports and trains moor at stations. CF got much more lively... at least in Sirius.
    Altair is a different matter... the DK systems in Altair will remain pretty monotone... full of DKs so no human colonization can happen. But there are going to be new coalition systems in Altair which will bring more action into that sector.


    Note: I intentionally ignored faction relations when I created the Sirius encounters (except in x-3043).
    Why?
    Well those systems are newly explored systems... they dont belong to liberty, kusari, rheinland or bretonia... they are free systems and I wanted all factions to be present there. Result is a very interesting mix of encounters in all of these systems which might suddenly start a huge fight just because they dont like each other. There are more fights than you have ever seen before.




    Story/quests
    Like in CF1.7 the story is build on quests (or at least will be build on quests). That means... exploration... solving riddles and flying through hostile areas.
    The story is going to be much deeper (we will even introduce a new story element). You can get detailed information about every System, every station, every planet. You can get hundreds of new rumours. Thats for the story and RP fans of you.




    Combat
    Since NPCs are more aggressive and represented in a better mix you will be forced to fight more. Some are less strong (low lvl NPCs) others can be a serious problem -> ASF/CSF ships.
    If you think you really have to mess with one of the new NPC Battleships you better come with a large escort or you better put some money away for your funeral.
    Those ships have big guns and the new flag cannons. You already have seen a movie where I presented how they look like. Not long ago I tested them... or better to say I started to fight these ships (2 of them with escorts) and they ripped me appart. The flag cannons took out my missiles and additionally did much damage to my ship while the fighters did the rest.
    As usual the alien races will also be very strong opponents but here i dont want to spoil too much.


    It was requested that I stop the missile spamming... First idea was to reduce the number of missiles that a ship can carry. I completly dropped this idea coz you might need those missiles in the new systems.
    Several months ago I did changes to the mod to double the refire delay of the missiles. Well ok... today I dropped that idea aswell.
    The refire delay (the time you have to wait before you can fire the next missile) is now much higher.
    Mines = 3 sec
    Missiles = 4-8sec
    Torpedoes = 12 seconds
    Cruise disruptors remained original (with 0.5 - 1 sec).
    What 8 seconds for a missile and 12 for a torpedo? That sounds much.... and yes it is much. Doing that would turn missiles into a piece of junk.
    I still did it... because i did more changes. I raised the max speed of missiles by 2x and I raised the accelleration time of the missiles by 4x while I reduced the life time of the missile by 50%. Additionally the angular speed of the missiles got doubled.
    Ok that sounds a bit like chinese.
    To sum up... missiles explode in half of the time (if a missile exploded 10 seconds in CF1.7 it will explode now in 5 seconds after the launch)... bue due to its new speed and the new accelleration the missile can reach a higher distance (while the movement looks much more realistic). The server has to calculate this missle for a shorter time and this will reduce lag while the missle actually does the same like before (just a bit faster).
    The fact that the speed is higher and the lifetime is shorter while the missile tracking time remains the same and the angular speed doubled means that the missle can track and hit the target much better.
    So in the end the missiles turned from spamming weapons into high precisious weapons that require a good timing.
    I have been fighting NPCs with them and also observed NPCs using them. The result is just fantastic. Fast fights with many kills but no spamming at all.
    And the best thing is that everything is still very balanced.

    signew.jpg


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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • that sounds very good, actually.


    And if it is the way, you tell, then we all can just thank you and kneeling infront of our CF-God ;)

  • i just tried to take the wishes and feedback serious


    this are the main changes that i have in mind atm... if you have questions about something special just ask

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • OP you are a lucky guy. You are the only one that can play CF 1.8 at the moment ;)
    And the changes you explained expect to be the perfect change for CF... nice work. Anyway if NPCs interact now more - will the new players be capable of defeating them without escort?

  • if they stay in new york ^^

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • You have been mislead I believe, OP. I see you have been told that the missile spamming was the biggest problem. Well, it's not. It's the CD spamming thats killing the mood and pleasure of fighting. And you left that one like before. OMG. Maybe you should try fighting ASF/CSF once and notice how you are getting a rain full on CDs even when not facing the players you are fighting.
    Missile speed increase and 8 sec is OK, but CD refire rate should be 5x increased imo.

  • sorry - but no
    as long you dont fire missiles the CD are no harm
    actually you can fire all you CDs if you want... but due to the longer refire rates on the missiles you do less damage than before
    now its a matter of timing and not a matter of spamming

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Yeah may be it sounds promising but i am personaly worried about all those changes. To get the perf balance is not an easy task and that's why there is beta test of course. It's far more different against ppl trying the new behaviour of the missiles for example and for sure you know it ;]

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  • OP, were all the missiles changed to become like that or the vannila missiles (thinking about Cannoball and Firestalker) are as before?


    About the changes, I supose they are good, and it seams we will have some months of learning to PVP again, which is not bad at all (in another way it will destiguish CF from the other mod's, I just don't don't know if it's good or bad, I supose is good).


    About the reduction of missiles I always though about it as the reduction of slots for high damage missiles, wich could pass by reducing the class 10 slots for 2 or 3 in VHF'a and making all the high damage missiles class 10 (of course class 10 weapons would have to be reduced to class 9), or something like that.

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  • im pretty sure its a good change

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Very Very nice


    Though all changes are good - I want to know if serverwise Cf will get many more improvements. Such as massive pvp battles that can last up to 3 hours or more etc. that wont make the server crash xD


    I ask this cause tbh, I caused a few server crashes myself by challenging players to come together for a massive pvp which sometimes lasted 2 hours until SP came to stop us ^^ - hehe


    Edit: Also I am guessing that CF will still not have lan capabilities? Cause I still wouldn't mind to be able to show off CF 1.8 at a 700 man lan here that I do ever month :D. Point being I cant show it off if people don't feel the pvp side of it for themselves and I think a 700 man lan is at least a good place to get about 100 people to play CF and possibly join online play afterwards cause they liked it ^_^


    What do you think OP?

  • Massive battles depend only on us doesn't matter CF 1.7, CF 1.8 ;]


    Soon or later ( i wouldn't dare guessing "never" :S) we will see about those changes :P

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  • 1. yes all missiles have been changed


    2. no i dont think it will have lan support but you still can show the SP or OpenSP
    (at least no lan support if haegar and I dont have a genious idea how to protect the server meanwhile and balance the dynamic universe for those lan players)


    3. i can not say much about the server dynamics as i have had no chance yet to do any tests
    i also can not say anything about if the players with older machines will have problems playing the mod
    thats why we do beta testings where i intent to invite 1-2 players with older machines so optional adjustments can be done if those are needed


    4. no i dont feel lucky having the mod
    coz ive spent at least 50 hours working on the mod from friday till now

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ty OP :)
    at least we got rid of spam <3

    wait wait Marten, maybe she will be MY girlfriend...In night, she could play with my..uhm..my ethernet cables?


    -Technically, make out with a girl is like connecting with another PC to win full administrator access ;)
    -LOL
    -So do you want try connecting with me?
    -I dunno is it safe
    -I promise i won't corrupt your files baby
    -OMG MY 0WN3R IS H3R3 G2G L8R
    ....in the meantime
    -What are ya doin' Pintsize?
    -Well i'm busy erm could you leave me a while....i need defragmenting now.


    Questionable Content



  • Has anything changed with CMs?

    Lt-Cornel Ancalagon the Black



    The early bird might get the worm
    but
    The second mouse gets the cheese

  • they are probably set to the speed of light refire rate ;)

  • but seriously, CM emptying too fast, sth should be done for them to be like submarine CMs, 1 should be enough for a salvo if u knew how to use it

  • i didnt change anything on the cms

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ppl get very familar in using their Missiles :D


    @Anca, you got a PM


    Click the image above to visit us.
    _______________________________________
    "Sir, we are surrounded!"
    "Excellent, now we can attack in any direction."

  • I remain sceptical about the CDs. You fight some guy and even with the big refire rate for the missles most people will probably keep spamming CDs like insane cause either that's what they're used to or don't think trough or half a dozen other reasons. I remain sceptical and I bet we'll see the good old CD spamming when 1.8 comes out despite your beliefs OP.


    Rest of the work, huhu - perfect ;]
    But what about guns, care to enlighten us on that part ? Cause right now the only guns used are PPCs/CGGs/DKAs due to their range and speed I believe.


    Live another day


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