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<h1>Welcome to the Crossfire 1.7 server.</h1>
</div><br><br>
The server is provided for people to play and enjoy the Mod. This
is a privilege and not a right and this privilege will be revoked
if the rules are not followed, you disrupt the functionality of the
server or you detract from the enjoyment of the majority of the
players. We reserve the right to remove players from the server
without prior warnings, although where applicable a warning will be
given. We reserve the right to take whatever action is deemed fit
to ensure players are observing the rules. These rules are subject
to additions and/or amendments at any time and without prior
notice. The decisions of the Admins are final on all matters. We
reserve the right to deviate from the below listed rules at any
time to resolve an existing or potential problem. Your acceptance
of these rules is indicated by your use of the server. If you do
not agree to this then you should not attempt to connect.<br />
<br />
<h2>Section 1 Crossfire 1.7 Server Rules</h2>
These rules are to ensure that the server runs smoothly and is open
to people of all ages, race, nationality and life style to enjoy
Crossfire Multiplayer. It is a serious offence to break any of
these rules and may result in you being permanently banned without
warning.<br />
<br />
<h3>No Cheating</h3>
Cheating is defined as manipulating the game to gain an unfair
advantage over other players. This includes the use of map bugs and
exploits, scripts and macros.<br />
<br />
<h3>No Mods (others than Crossfire) allowed</h3>
Ensure that Crossfire is the only active Mod in use. Using other
Mods causes server performance to degrade, possibly causing it to
crash as well as being considered cheating.<br />
<br />
<h3>Do Not be Offensive</h3>
Do not offend other players in any way. This includes (but is not
restricted to) character/forum names and comments made in game, on
the forum or through any messaging facilities. This includes
racist, sexist, homophobic comments and swearing.<br />
<br />
<h3>No Insults</h3>
Insulting, abusive or threatening behaviour will not be
tolerated<br />
<br />
<h3>Degrading the Server</h3>
Do not deliberate interference in the running of servers in anyway
that degrade performance or causes the server to crash. Slow
connections to the server also affect the server. Players are
responsible to ensure that there connection is adequate. The server
availability and your connection quality to the server can be
monitored with the /ping command. Downloading while playing is the
most common cause of bad connections and so is not allowed.<br />
<br />
<h3>No Idling</h3>
Idling for long periods of time is highly inconsiderate and
prevents other players from joining the server. We reserve the
right to kick players out the game if we recognize a player
idling.<br />
<br />
<h3>No Flooding</h3>
We will not tolerate flooding our servers. Flooding is considered
as server attack and will cause heavily damage and so will be
legally pursued.<br />
<br />
<h3>Do Not Drive Players off the Server</h3>
You must not deliberately target a player and harass them through
words or actions until they leave the server. This includes clans
using Kill on Sight (KoS). KoS should be limited in either duration
or until specific conditions are met. The limit should be set
proportionally to the ‘crimes’ committed against the
clan. Clans may be asked to justify their use of KoS to Server
Police.<br />
<br />
<h3>Correct use of Clan Tags</h3>
Unless you are a member of a clan, you must not use clan tags on
your character. If you are a member of a clan, you must use the
correct clan tag. Clan tags are set to a specific string of
characters, no deviation from this is allowed. If you join a clan
you will have 7 days to get your characters properly tagged and to
delete untagged characters.<br />
<br />
<h3>Reporting Rule Breakers</h3>
If you are aware of somebody breaking the rules, then you should
report this to the Server Police. Evidence of the infraction will
be required, this can be either through witnesses to the event or
screen captures. Screen captures are made by pressing the Print
Screen button; this will put a screen print in the “My
Pictures” directory of “My Documents”. The
“/time” command should be used to show when any
incident happened. If no evidence is available then the Server
Police may be unable to act but they should still be informed so
they are aware of the situation and able to keep an eye on it.
Server Police will deal with all problems in whatever method they
deem appropriate. Players do not have the right to police Crossfire
and should not attempt to do so. Reports to the Server Police
should be done so privately. Public accusations will not be
tolerated either with or without evidence of the infraction.<br />
<br />
<h3>Penalties</h3>
Depending on the offense, it severity and the players history will
dictate what penalties are applied for breaking the rules.
Penalties range from warnings through fines (game money) up to
kicks or bans (temporary or permanent) from the game and/or forums.
Attempting to evade a penalty will be dealt with extremely
harshly.<br />
<br />
<h3>Appealing Decisions</h3>
If you believe that you have been unfairly treated, penalties can
be appealed. To appeal a decision, contact Server Police or Admins.
Clan members should bring appeals to their clan leader.<br />
<br />
<h3>Respect Server Police (SPs) & Admins</h3>
These people give up there time to keep the server running
smoothly. They do this on a voluntary basis. Every attempt is made
to deal with players request in a timely fashion but your patience
and understanding is required. Any abuse, insults or threats to SPs
or Admins will not be tolerated and will produce the most severe
penalties.<br />
<br />
<h2>Section 2 – Role-Playing rules</h2>
Crossfire is a role-playing server. This means that each character
adopts a role and plays the game in that style. The role-playing
rules apply to the entire Crossfire universe, with the following
exceptions:<br />
<br />
<h3>New York</h3>
This system is a safe haven for new players. PvP is not permitted
here. Experienced players may transit through this system or assist
new players here otherwise they should avoid New York.<br />
<br />
<h3>Arena, Cube Arena & Coliseum</h3>
These are event systems and are not part of the role-playing
universe. Players can use these systems for training, testing ship
configurations and taking part in events. Players should not use
these systems to avoid RP or protect stores ships. Players within
these systems (eligible to RP) must leave if another player wishes
to RP with them. The player must exit in a timely fashion though
not necessarily through the nearest exit.<br />
<br />
<h3>Clan Systems</h3>
Each server clan has ownership of a system. Within this system, the
clan is able to set theirs own rules. Rules for these systems are
published by the clan and should be checked before entry. Clan
system rules should be submitted to SP/Admin for approval.<br />
<br />
<h3>During Events</h3>
Various events are run on the server. While taking part in an
event, role-playing rules are suspended.<br />
<br />
<h2>Section 2a – General Role-Playing Rules</h2>
It is considered cheating to abuse the mechanics of the game. There
are processes within Freelancer that are not realistic but are
required to make the game work. Taking advantage of these is not
allowed. These include but are not restricted to:<br />
<br />
<h3>Spawn Killing</h3>
When a ship undocks or exits a jump gate/hole it has a brief period
where the shields are inactive and the ship may not manoeuvre.
Ships may not be attacked during this period.<br />
<br />
<h3>Abusing F1</h3>
You must not use F1 to exit the game while your character is in
space (i.e. not docked at a planet or space station) under these
conditions:
<ul>
<li>Avoid any RP situation.</li>
<li>Wait for a wreck to re-activate when the server reboots</li>
<li>Take advantage of the fact that when you rejoin, your shield is
fully recharged.</li>
</ul>
Taking advantage of bugs in the game is not allowed.<br />
<br />
<h3>Suiciding</h3>
When a ship is destroyed it respawns at the last place it was
docked with all recent damage erased. Deliberately using this to
avoid either travelling time or repair costs is not allowed. This
includes suicide by planet, NPC or hazards (mines, etc)<br />
<br />
<h2>Section 2b – ASF/CSF Role-Playing Rules</h2>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><h3>The Map:</h3></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US"> </span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">CSF Systems:</span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">New London</span><span lang="EN-US" style=
"font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">,</span> <span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">Dublin,
Leeds, Manchester, Cambridge, Edinburgh</span><span style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line">,</span> <span lang="FR" style=
"font-size: 12.0pt; font-family: Arial; layout-grid-mode: line" xml:lang="FR">Hyperion, Tau 23, Tau 29, Tau 31, Tau 37, Omicron Alpha</span><span style=
"font-size: 12.0pt; font-family: Arial; layout-grid-mode: line">,</span> <span lang="FR" style="font-size: 12.0pt; font-family: Arial; layout-grid-mode: line" xml:lang="FR">Omicron Beta, New Tokyo,
Kyushu</span><span style="font-size: 12.0pt; font-family: Arial; layout-grid-mode: line">,</span> <font face="Times New Roman"><span lang="FR" style=
"font-size: 12.0pt; font-family: Arial; layout-grid-mode: line" xml:lang="FR">Hokkaido, Chugoku, Shikoku</span><span style="font-size: 12.0pt; font-family: Arial; layout-grid-mode: line">,</span>
<span lang="FR" style="font-size: 12.0pt; font-family: Arial; layout-grid-mode: line" xml:lang="FR">Honshu, Sigma 19, Magellan, Omega 3, Omega 5, Telosis</span><span style=
"font-size: 12.0pt; font-family: Arial; layout-grid-mode: line">,</span> <span lang="FR" style="font-size: 12.0pt; font-family: Arial; layout-grid-mode: line" xml:lang="FR">Enyo, Helios, Enigma,
Wheel of Sirius, The Corridor, Inner Cloud</span></font></p>
<p class="MsoNormal"><span lang="FR" style="font-size: 12.0pt; font-family: Arial; layout-grid-mode: line" xml:lang="FR"> </span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">ASF Systems:</span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">California, Colorado, Texas, Oasis, Kepler, Sea of</span> <span lang=
"EN-US" style="font-size:12.0pt;font-family: Arial;layout-grid-mode:line" xml:lang="EN-US">Shadows</span><span style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line">,</span> <span lang=
"EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">Galileo, Bering,</span> <span lang="EN-US" style=
"font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">Hudson</span><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">,
Cortez, Hamburg, Wanderer's Pond</span><span style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line">,</span> <span style=
"font-size: 12.0pt; font-family: Arial; layout-grid-mode: line">Frankfurt, New Berlin, Midpoint Rift, Stuttgart, Dresden, Sigma 13, Sigma 17, Omicron Gamma, Omicron Theta, Omicron Minor, Omega 11,
Omega 41, Omega 7, Sekar, Regalis, Vespus, Alaska, Quantos </span></p>
<p class="MsoNormal"><span style="font-size: 12.0pt; font-family: Arial; layout-grid-mode: line"> </span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">Neutral:</span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">New York</span><span lang="EN-US" style=
"font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">, Hiruga, X-2043, Far Point, Coalition systems</span><span style=
"font-size:12.0pt; font-family:Arial;layout-grid-mode:line">,</span> <span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">DK systems, Nomad systems,
Server Clan systems, Arena systems</span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;color:red;layout-grid-mode:line" xml:lang="EN-US">(NOTE: </span> <span style=
"font-size:12.0pt;font-family:Arial;color:red;layout-grid-mode:line">This are only the initial systems, the roleplay factions can gain control over enemy systems, the current ownership of the
systems can be found on the Crossfire News Network</span><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;color:red;layout-grid-mode: line" xml:lang="EN-US">)</span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US"> </span></p>
<p class="MsoNormal"><h3>The Factions:</h3></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US"> </span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial; layout-grid-mode:line" xml:lang="EN-US">CSF: {LP}Lost Prophets, DC_Dragon Corps, {UAC}Union Aerospace Corp.,
[MW]Most Wanted, (Fallen), (HC)Hell City, (VIS)</span> <span lang="EN-US" style="font-size:12.0pt;font-family:Arial" xml:lang="EN-US">Vereinigte Imperial Schmuggler</span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">ASF: [CFPD]Crossfire Police Dep't., (IOC)Independent Operators'
Consortium, BG_Blood Guard</span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US"> </span></p>
<p class="MsoNormal"><h3>The Rules:</h3></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:12.0pt;font-family:Arial;layout-grid-mode:line" xml:lang="EN-US"> </span></p>
<ol>
<li>
<p class="MsoNormal" style="margin: 5.0pt 0cm"><span lang="EN-US" style="font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">Server RP is 24/7/365, the same as all clan
RP on the server. Both RP types run concurrently.</span></p>
</li>
<li>
<p class="MsoNormal" style="margin: 5.0pt 0cm"><span lang="EN-US" style="font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">All server clans are eligible for the
ASF/CSF, and are expected to participate as much as possible. <b>All</b> characters of <b>all</b> players in the participating clans <b>must</b> have their faction's license mounted at
<b>all</b> times. Failure to comply with this requirement is tantamount to violating the server rules on fake characters. Only server clan members may mount ASF or CSF licenses for the server
RP.</span></p>
</li>
<li>
<p class="MsoNormal" style="margin: 5.0pt 0cm"><span lang="EN-US" style="font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">ALL licensed ships are fair game (open to
attack) anywhere in the contested systems.</span></p>
</li>
<li>
<p class="MsoNormal" style="margin: 5.0pt 0cm"><span lang="EN-US" style="font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">Players may dock, but not "camp",
their characters in enemy territory. There will be occasions when a player cannot return to friendly space during their online session, such as unexpected server restarts, but as a rule,
players are not allowed to leave ships in enemy territory. No ship left behind enemy lines will be allowed to initiate an attack until it returns to its own faction's space and dock there,
but may defend itself en route to home systems.</span></p>
</li>
<li>
<p class="MsoNormal" style="margin: 5.0pt 0cm"><span lang="EN-US" style="font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">Raids may be carried out against any
contested system, provided the invaders survive long enough to reach it. Players may use any scheme they choose to create a pretext for combat, and just play it out.</span></p>
</li>
<li>
<p class="MsoNormal" style="margin: 5.0pt 0cm"><span lang="EN-US" style="font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">Faction members are required to at least
attempt a defense of a system invaded by the enemy, and engage irrespective of the odds against them. Defenders have the perogative to call for reinforcements prior to making a defense, and if
the defenders are still outmatched in skill or numbers, they may abort the defense once they are outscored 5 kills by the attackers. Once a defense has been aborted, the defending players may
not be attacked again in the same system for at least 1 hour during which time the vanquished defenders must leave the system.</span></p>
</li>
<li>
<p class="MsoNormal" style="margin: 5.0pt 0cm"><span lang="EN-US" style="font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">Kills will be scored by the
"AutoReferee", the new RP stat tool. This will sort PvP kills in each contested system by faction licences, and report these stats daily. The daily results will enable factions to
plan attacks and bolster defences.</span></p>
</li>
<li>
<p class="MsoNormal" style="margin: 5.0pt 0cm"><span lang="EN-US" style="font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">The AutoReferee will tally the kills, and
determine the winner of each system once per week; system control to be decided by a 5-kill margin over the opposing faction. The 1-week period required to capture a system allows for more
coordinated actions, and for players in all time zones to make a contribution to the battle over each system. All system wins and losses will be posted together; for example, ASF may win 4
systems and CSF 3 different systems in the same week.</span></p>
</li>
<li>
<p class="MsoNormal" style="margin: 5.0pt 0cm"><span lang="EN-US" style="font-size:12.0pt; font-family:Arial;layout-grid-mode:line" xml:lang="EN-US">The revised political map gives each faction
control of 30 systems. When one faction captures 20 of these systems, it is declared the winner of the campaign, and the map is reset. A running campaign score will be kept on the roleplay
board, like a sports rivalry.</span></p>
</li>
</ol>
<br />
<h2>Section 2c – Open (Cop/Mercenary/Pirate/Smuggler)
Role-Playing Rules</h2>
<div class="notice">Note: Character refers to a single character
within the game. Player refers to the individual playing.</div>
The Open Role-Play runs 24/7. In the Open Role-Play you play as if
you where a Police Officer, Mercenary, Pirate or Smuggler.
Characters actively participate in this by purchasing and mounting
the appropriate Role-Playing licence. Characters below 40th level
are exempt from the Open Role-Play, all other characters are
included whether they have a Role-Play licence mounted or not. If
you do not have a licence mounted then you may still be included in
the Open Role-Play: Pirates may still tax you, Police fine you and
Mercenaries pursue bounties placed on you. ASF/CSF role-play takes
priority over open role-play.<br />
<br />
<h3>Pirate Syndicate Licence</h3>
Mounting this licence and your character becomes a pirate. You make
your money through taxation (extortion) of other characters. You
offer the character the alternative of either paying tax or being
destroyed. Pirates can tax anybody and everybody (except characters
under 40th level) police, mercenaries, smugglers, freelancers and
other pirates. If they refuse to pay, then the pirate may open fire
and attempt to destroy them. A refusal may be in the form of word
or deed (running, opening fire or not responding within a
reasonable time). Pirates are allowed to shoot at their targets
(max. until shields are down) before they are going to issue any
tax requests.<br />
<br />
Police are the natural enemy of pirates and as such pirates may
open fire on Police Officers at will and without warning. All other
players must have refused to pay tax before they can be
engaged.<br />
<br />
The maximum a pirate can tax a character is set by the characters
level (see below)<br />
<br />
<h3>Police Licence</h3>
Mount one of these licences and your character is a Police Officer.
You work to maintain law and order across the universe. Police
officers take action against those involved in illegal acts.
Illegal Acts: Smuggling – Police may scan any vessel for
illegal goods (Cardamines, Alien Artefacts and Black Market Goods
(BMG)). If a Smuggler is found with illegal goods, they may be
fined and/or have their cargo taken and destroyed. If the smugglers
refuse to pay the fine and/or drop their cargo, the police officer
may destroy them. A refusal may be by word, action (attempting to
run or opening fire) or by not responding in a reasonable
time.<br />
<br />
Piracy – The police may also fine characters for acts of
piracy or being a known pirate (having a Pirate Syndicate Licence
mounted). Acts of piracy include attacking ships (except know
pirates) for profit (collecting bounties) or fun. Mercenaries who
are working for pirates are also considered to be engaged in piracy
for the duration of their contracts. Known pirates, character with
a Pirates Syndicate Licence mounted may be engaged at will and
without warning. The maximum a police officer can fine a character
is set by the character's level (see below).<br />
<br />
<h3>Mercenary Licence</h3>
Mount a Mercenary Licence and your character becomes a gun for
hire. You may accept contracts from any other characters (pirate,
cops, smugglers, freelancers or other mercenaries). You may charge
what ever you like for your services, as long as the client is
prepared to pay it. Typically mercenaries will be hired to protect
traders from pirates, smugglers from pirates and cops or by
cops/pirates to add extra fire power.
<div class="notice">Note: Mercenaries are allowed to act in defence
whilst fulfilling their contracts if their clients are
attacked]</div>
<br />
A mercenary licence also allows you to collect public bounties
placed on other characters. Public bounties are placed on
characters by using the “/setbounty” command in the
chat window. Private bounties may also be arranged through adverts
on the SWAT forum or directly communication between employer and
bounty hunter. Mercenaries may attack without warning any player
with a bounty (public or privately) on them. There are limits to
the value a bounty can be set by the characters level (see
below).<br />
<br />
[Mercenaries are not allowed to collect bounties set by them or
their clan; you cannot place a bounty on a player to give yourself
an excuse to attack them]<br />
<br />
<h3>Smugglers Syndicate Licence</h3>
Mount Smugglers Syndicate Licence and your character becomes a
smuggler. You are able to buy and sell BMG’s (Black Market
Goods) which are both highly profitable and highly illegal. [It is
the intension to have BMGs only available to players with a
smugglers licence mounted, though this may not be functional in the
first release of Crossfire 1.7]<br />
<br />
<h3>Limits for Bounties, Fines and Taxes</h3>
<h4>Character Level Limit</h4>
<ul>
<li>Under 40 No Bounties, Fines or Taxes can be placed on these
characters</li>
<li>40 to 49 Up to $500.000</li>
<li>50 to 59 Up to $1.000.000</li>
<li>60 and above Up to $10.000.000</li>
</ul>
Bounties should not be set at less than $1.000.000<br />
<br />
<h3>The Two Hour Limit</h3>
If a character pays her/his tax or fine they may not be taxed,
fined or attacked for two hours. Except if a cop fines a player and
is furthermore caught doing illegal actions – the cop is
still allowed to enforce the law and order all over Sirius. On the
contrary pirates are not allowed to tax a player within two ours
once he paid. Players who got taxed may not be taxed by the same
player again within two ours – but this applies not to the
whole clan. No player may put a bounty on a character more
frequently than once every 2 hours.<br />
<br />
<h3>PvP (Player vs. Player) Combat</h3>
You are not allowed to reload (use nanobots and/or shield
batteries) during PvP fights. The exception to this is when a Train
is being attacked by fighter or capital ship when it is
begrudgingly permitted. Characters may choose to dual, initial PvP
combat by mutual agreement if no legitimate Role-Playing reason
exists. It is preferable to do this in the Arena Systems.<br />
<br />
<h3>Mass PvP Combat</h3>
In situations where fights involving more than two characters are
going on, bystanders should be careful. If you get too close you
may find yourself attacked in the confusion of mass combat. This
may be an unfortunate accident but you only have yourself to blame
for not keeping clear. Mass combat will usually take place near a
dock. If you wish to observe a combat without taking part, then you
may position yourself stationary near this dock. This will not
guarantee your safety (especially if you are legitimate target).
You should consider not using any mines in mass combats –
they are causing massive lag and will destroy the fun for
everyone.<br />
<br />
<h3>English only in System Chat</h3>
English is the default language of Crossfire and should be the only
language used in system chat.<br />
<br />
<h3>Self Defence</h3>
No matter what the role-playing situation is, if a player is fired
upon first they have the right to defend themselves.<br />
<br />
</div>
</div>

German rules translation needed
- SWAT_OP-R8R
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If someone want to translate it - pls post before you do. So everyone knows and not 10 people do the same work^^
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no hurry- and if the rules need an update then please fill me in
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Quote
Originally posted by SWAT_OP-R8R
no hurry- and if the rules need an update then please fill me in
The ASF/CSF-part was out of date. I use the new ruleset you posted a few weeks ago: ASF vs CSF roleplay NEWOne more question: Do you really want to prohibit the use of Bots&Batts in the future?
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no - just a warning that they are "dangerous"
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those are the ones i used.
btw, the new site looks great, good job.
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huor made it
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it still looks good
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whats the status on this one?
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as far as i know - lucy is still in progress of translation
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ok - i just want to know whats going on
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edit: done & sent by email (German and edited English version)
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thx