docking rings

There are 23 replies in this Thread. The last Post () by Myric.

  • which docking rings still cause problems for battleships

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  • Thats important imO!
    Stuttgart and Holstein are well known in having Problems - but to be sure (because many Planets are normaly not used by Battleships) i will buy a Reliant (biggest Problems) to dock every Mooring. Give me some time for that please.


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  • kk
    ill fix those 2 meanwhile

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    This is ten percent luck,
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    Fifty percent pain,
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  • every test 55 Mil, lol


    add Curacao, i will check the JG from and to Custo - bec. im still there to buy the next Reliant :D


    Click the image above to visit us.
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  • I had a Reliant at one point, and I had massive issues with the Custo to X gate, however it seemed that all the other gates I used didnt have as big of a problem...so I just got annoyed with it and got an Osiris, which cured the problem, lol

  • JG in Custo to and from X is fine, no Problems with my Reliant - you just have to manoever a little.


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  • jumpgates work fine

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ok,


    here we go - you won´t love it OP.


    I am in the 4. Reliant now because i lost some at:


    Curacao
    Kurile
    and Baden Baden.


    i did not test Stuttgart and Holstein because its known - so i saved 110 Mil.


    Additional i lost Hull points because the Reliant wasn´t able to undock fast enough at:


    Harris ca. 15% Hull Damage
    New Tokyo ca. 15% Hull Damage
    Malta ca. 10% Hull Damage
    Denver ca. 20% Hull Damage
    Junyo ca. 15% Hull Damage


    I didn´t visit Earth and Murmansk yet but i will do so afap.
    We figured (Huor and me made some Tests at Baden Baden) that the Ring Gates are closing to fast so that they stuck the ship which back is still in the planets atmosphere.


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  • Not exactly on topic, but not too far off either: Earth and my train hate each other. Every time i undock and directly head to the Earth - Jupiter tradelane the game crashes. When i fly straight outward a bit first and then start to turn the train towards the TL it seems to work better.

  • yeah i also experienced crashes at earth while testing ships there
    but didnt find the error yet

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • OP, you may want to look at the docking ring for Planet Vernon, in Vespus. There have been many reports that the Repair Ship cannot launch from there, and I suspect that it may be a problem with the docking ring. I know of no player that has ever been able to launch that ship, and many have tried! The suspicion was that the ship was bugged, but its odd configuration may just be hanging up on the docking ring.


    And while you are looking at Vernon, the on-screen location text (upper-left on the screen), when a player first lands at the base, says, "Planet Vernon Docking Ring, Vespus System" instead of "Planet Vernon, Vespus System"...

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    Character names: Centaurian_Alpha & CA derivatives
    Founder: Independent Operators' Consortium (established 2006)

  • While it does not relate to BS's, the docking ring @ Planet Lost Paradise launches the player toward the planet when leaving, which is disconcerting, and hazardous. Can this be reversed, so a launch leads away from the planet?

    My rig: i3-4130 Core Duo (3.4Ghz), Gigabit GA-B85-HD3 mobo, 8Gb PC1600ram, Samsung 2x 80Gb SATA RAID, Intel Integrated graphics, 3 optical drives, 23" Asus HD monitor + peripherals


    Character names: Centaurian_Alpha & CA derivatives
    Founder: Independent Operators' Consortium (established 2006)

  • I had several problems to dock in with the first trial with the Osiris on tradelanes. If the BS comes a bit from the side and has to turn to the rings its stucked. First when i fly the the next ring and direct from the front then it docks proper...

  • I finally need a full update on the docking ring issue (all probs)
    I also need the final status of the CF clans and their clan systems and the probs with missing death zones of planets

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • SIRIUS:
    KUSARY:
    Honshu: planet honshu= no death zone



    UNKNOWN:
    lower unknown: planet Gammu= no damage


    Yellow unknown: planet persica= no damage
    planet Cragira= no damage
    planet woartha= very slow damage ( start 3k from planet)
    planet Nithlos= no damage


    Blue unknown: planet Paridium= low damage (start 2 k away)
    planet Horath= no damage (atmost. start 2 k away)


    Red Unknown: planet Lorym= very smal damage
    planet Tegra= no damage
    planet Dryad= no damage


    Lost Paradise: planet LP= no damage
    planet nisrial= no damage



    X's:
    Nephele: planet Gorm= no damage (thx Huor)
    planet Tzu= no damage (thx Huor)
    planet Drake= no damage (thx Huor)



    SOL sector:


    Hyperion: planet Sylvin= very slow death


    ALTAIR:
    COALITION:
    Gladius:planet Qualia= slow death
    Gurm: planet Moorn= slow death
    planet Otja= no damage



    Rheinland (lucy), Liberty, Omega, Omicron, Sigma(lucy), DK's and some of X system are still to be tested. I'll add them when they are done.


    SMG_myric, SMG_RDaneel, SMG_MULTIVAC


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