QuoteIf you have fantastic, awesome and perfect system coding abilities then you are welcome to help.
lol
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lol
Crossfire is imho is more than just a mod. It's like Freelancer 2.
And it's getting even better - I really respect the work you are doing guys!
DarkOmen
Uhm, I saw a Crossfire 1.9 topic. Did you somehow release 1.8?!
Oo ...
I wish...
Me2
@Archi: OMG look who decided to register his ass to SWAT forum finally
Haha
good to remember, i like this guys [thumb]
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ps
see all these happy people, people doing what they like to do
incredible how many ppl it took to create a bugged game
1rst, Hurrrey, OP is BACK !!
2nd... wow, those guys do look as game creators... they were switching ships without exiting lol... looking at the spinning icon where the mouse is... it looks continuous
PS: as this thread says CF development... what about this video, it's a good idea that would help... one system just to have fun with tons of NPCs... $_$
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That battle was epic.
it's ugly can't see what really happens ...
even it's true that more NPCs bring more lag... in the video there's no lag at all... missles go straight and ships do't jump or stop... maybe it could be in singleplayer... but it wouldn't be a server if it's SP only. Even about lag... it's just 1 system, if noone is there, no extra lag
Anyway it was just a little thing that nearly wouldn't be noticed in your huge mod... better called FL 2
thats not how it does work
the effects used for this stress test can not be limited to just one system