EVERSPACE

  • 12

    Feb

    We've just released a new patch on PS4, which introduces some new settings and re-enables the in-game resolution selection on PS4 Pro, which has been taken out by mistake in the last patch. There are some a few gameplay fixes.

    New Features
    • Added an option to adjust the HUD marker size
    • Added an option to adjust the aim assist strength
    Tweaks
    • Don't offer additional primary weapon slot at tuning stations when having ancient weapon glyph equipped
    Bugfixes
    • Fixed regression from last version, causing the resolution selection to be invisible in the options menu
    • Fixed that the health of the player's drones could go above 100%, and that they sometimes weren't spawning again when loading a savegame
    • Fixed still being able to use drones while "no consumables" hardcore mode handicap is active
    • Prevented corvette from fleeing outside level area
  • 28

    Jan

    With a small delay, we've just released the second patch for Nintendo Switch, which brings a couple of bug fixes involving UI navigation and gameplay issues.

    Bugfixes:

    • Fixed UI navigation issues in the repair, upgrade and crafting screens
    • Fixed that a new run couldn't be started in the hangar, if the player was on the codex tab
    • Fixed frame rate dependant issues with black holes & tweaked their strength
    • Fixed that the health of the player's drones could go above 100%, and that they sometimes weren't spawning again when loading a savegame
    • Fixed several issues where loot containers were inaccessible
    • Fixed that rotating the ship in the color selection screen would also change the color
    • Fixed that in hardcore mode, perks would stay unlocked after death
    • Make sure Okkar Gunships don't flee outside of level area
    • Fixed localization issues of some ship wreck logbooks
  • 10

    Jan

    We've just released the first patch for Nintendo Switch, bringing some new options settings, performance improvements and bugfixes. Have fun playing!

    New Features

    • Added Korean language support
    • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
    • Added an option to adjust the HUD marker size, and increased the default size of the HUD markers
    Tweaks
    • Improved performance e.g. when flying through asteroids and colonial stations
    • Improved texture quality of explosions and the trading vessel
    Bugfixes
    • Fixed time speedup bug that occured when having Time Extender activated and either destroying Okkar frigate turrets or Outlaw Snipers or scrapping a Shock Rifle Pro that is floating in space
    • Fixed no manufacturer being set for Plasma Powered Jump and Destabilizer Missile
    • Fixed that the labels for Use Consumable and Confirm were switched in the Gamepad
  • 06

    Dec

    Caching up with other plaforms, we've just released a new patch on Xbox, too. Here's the changelog: New Features

    • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run

    Tweaks

    • Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
    • Increased camera range in action freeze

    Bugfixes

    • Fixed Splitter glyph additional projectiles not homing in on targets anymore
    • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
    • Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
    • Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks
    • Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
    • Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to
  • 20

    Nov

    We've just released a new patch with some smaller tweaks and a number of bugfixes. We've also added a special "retro graphics" graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun!

    New Features
    • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
    Tweaks
    • Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
    • Increased camera range in action freeze
    Bugfixes
    • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
    • Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
    • Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
    • Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
    • Fixed that the "Unarmed" challenge could be exploited by using
  • 20

    Nov

    We've just released a new patch with some smaller tweaks and a number of bugfixes. We've also added a special "retro graphics" graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun! Please note that there's a delay for the Linux version, we'll hopefully be able to release the patch on Linux later this year.

    New Features
    • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
    Tweaks
    • Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
    • Increased camera range in action freeze
    • VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. "Centered Crosshair" option works again in all cases.
    Bugfixes
    • Fixed Splitter glyph additional projectiles not homing in on targets anymore
    • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
    • Potential fix for
  • 21

    Aug

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    Jun

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    May

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    May

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    Mar

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    Dec

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    Oct

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    Oct