News categories list

  • 17

    Jan


    For the 20th anniversary of Freelancer there are multiple activities and events planned between 24th February and 4th March.

    Below you can find a short overview on planned livestreams done during that time.


    24.02.2023Showcase, Perhaps Server EventNew UniverseDRCTakashi (Twitch)19:00 CEST
    25.02.2023Showcase StreamLibrelancerCallum7.30pm ACDT (10:00 CEST)
    26.02.2023Play together & Q&AFreelancer:Sirius RevivalDeDarkstar (Twitch)17:00 CEST / 16:00 CET
    27.02.2023Showcase / Server EventNew UniverseDRCTakashi (Twitch)19:00 CEST
    28.02.2023Race EventFreelancer:Sirius RevivalDeDarkstar (Twitch)17:00 CEST / 16:00 CET
    01.03.2023Play togetherNightstalker UniverseDeDarkstar (Twitch)20:00 CEST / 19:00 CET
    02.03.2023All about Genesis + Q&AGenesisGibbon - Wargibbon (Twitch)15:00pm GMT (17:00 CEST)
    03.03.2023Showcase New Content /

    Modding Tutorial Q&A
    Freelancer Universe/ModdingDragonFire15:00 UTC (17:00 CEST)
    04.03.2023Developer Round Table + GameplayVanilla (Zoner Universe)DragonFire15:00 UTC (17:00 CEST)
    05.03.2023Play together & dev talk with Q&AHD EditionDeDarkstar (Twitch)17:00 CEST / 16:00 CET


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    For Crossfire we are going to have multiple server side events during the entire weekend 3rd March - 5th March and a "development meeting" in which future updates, planned changes, progress information and wishes can be discussed.

    More information about all of this will be announced mid February.

  • 17

    Nov

    Inspired by Nightball's Hellcat model, L.I.F. is back with a neat plan to upgrade his Freelancer/Wing Commander conversion mod. His original program allows you to play through the regular Freelancer campaign, but with familiar WC ships! Now he's looking at addressing the open ended portion of the game. Some of the new features are described below.

    I've gone back to the mod and am adding some further features. The release being targeted is an open-ended sandbox, so without the original game's campaign. I've added a small chance for military-grade equipment to drop from destroyed military fighters, with the understanding that the player will not be allowed to buy them in any circumstance whatsoever, thus providing a long-term end-game goal rather than quickly becoming utterly overpowered.

    The other thing I am working on right now is capital ship patrols: destroyers and corvettes that will patrol core

  • 09

    Oct

    Here's another video that I wasn't at all expecting but am very happy to see. ODVS has further branched out from the core WC FMV games and has created an impressive 4K 60 FPS enhancement to the cutscenes included with Freelancer. There aren't very many, which helped make the work pretty manageable. All of the prerendered portions look fantastic. The engine-rendered bits show the limitation of the models used at the time, but everything still gets a very nice upgrade here.

    Freelancer was made by Chris Roberts and a number of Wing Commander vets out of Digital Anvil. Cruising around its open Sirius Sector sandbox was a popular pastime for quite a few Wingnuts through the mid 2000s. Maximize your window and make sure the 4K stream is selected to see the full effect below!

    Freelancer: not directly Wing Commander-related, but it is a Chris Roberts game... so maybe a Wing Commander cousin?

    Anyway, I was

  • 06

    Nov

    freelancer_port62t.jpgThe new playable update has been released for the WC Freelancer port. This version 2.0 beta has the first test economy with the new design model that normalizes each faction's ships in order to keep them relevant throughout the game. It will take quite a bit of balancing to get the feel just right, so feedback from fans at this point is very helpful. L.I.F. is working on coming up with a good deployment of the missile system next, which should make it both useful for the dynamic economy and more of a fit with the Wing Commander universe. You can grab the new beta here (294 meg zip) or here.

    OK, so here is the link to the Beta of the new version of the mod with equipment rework. Right now, I do not make ironclad guarantees, but a few tests show that it seems to work as intended, though values for thrust, power, volume, etc., are not set in stone since I did not test all combinations. Therefore, I'd
  • 09

    Oct

    The Freelancer port is making excellent strides as the fighter fleet continues to fill up. In a handful of pictures below, L.I.F. shows off the different Rapier variants that the mod will showcase. In a nod to both Super Wing Commander and Arena, the top end 'Super Rapier' will be the F-44X variant seen in the Xbox Live Arcade game. Older versions will also appear as light fighters in the project. Numerous additional Border Worlds craft have been added over the past week, so the game's civilian/pirate faction has plenty of designs to choose from now. A list of fighter conversions and what Freelancer ship they're replacing is included below.

    freelancer_port35t.jpgfreelancer_port36t.jpgfreelancer_port37t.jpgfreelancer_port38t.jpgfreelancer_port39t.jpgfreelancer_port40t.jpg

    I am glad to present here the ultimate fighter of the Civilian branch, accessible only to top-level Freelancers: the F-44X Super Rapier. Pretty much an early model of the Nephilim War era Rapier variants, capable of mounting the best weaponry and shields of
  • 22

    Oct

    L.I.F. has completed his campaign run Freelancer port with Wing Commander ships, which marks a big milestone for the project! As he went through one set piece to the next, he's been steadily stamping out miscellaneous bugs and glitches so that Wingnuts can play through the whole story now with a huge dose of WC immersion. The next stage of the project is massively ambitious and potentially changes the entire dynamic of the core game. Similar to Privateer, he's going to start working in a greater ability for ships to customize their weapons, engine power, cargo space and more. This should allow most all ships to stay relevant and be competitive as players move throughout the various factions' home regions. One of the biggest gripes about the original Freelancer was that it had an unrealistic progression of each fleet's relative strengths as the main character made progress. Rather than

  • 30

    Sep

    L.I.F. has made some great progress on his Freelancer port with Wing Commander ships. He's started adding cap ships and essentially has the Liberty faction set up with their familiar Confed equivalents. The carriers and destroyers look great in the game's engine, and he's even got fly-through bays working so players can take off and land. Plans are in work now to map out the rest of the game's ships in relatively short order, which sounds very promising!

    freelancer_port13t.jpgfreelancer_port14t.jpgfreelancer_port15t.jpg

    The work keeps going on porting ships in-game, and here is another sneak peek, the Liberty Dreadnought replaced by a Confederation Jutland from Wing Commander Saga, which makes for a pretty cool sight overall. The Clarkson has replaced the ubiquitous transports, albeit at a relatively smaller size than in the games (though according to the absolutely foolproof CIC's wiki, it is 160 metres long for the Hellcat's 27 metres, and I'm keeping these
  • 03

    Dec

    As fans have continued to fly through the Freelancer universe in Wing Commander ships, they've uncovered a small handful of issues a glitches along the way. L.I.F. has worked diligently to swat them as they pop up. These should make the player experience more solid wither fewer crashes. The latest beta is available here (approx 300 megs), or you can also just grab the small hotfix (about 1 megabyte) and overwrite with the included files. The whole storyline campaign is now playable, and the beta edition of the mod includes enhanced economy options to keep all of the factions' ships relevant throughout the entire game.

    freelancer_port74t.jpgfreelancer_port75t.jpgfreelancer_port32t.jpgfreelancer_port57t.jpg

    In any case, grab the hotfix if you haven't already, it removed a number of CTD. If you're doing a new install and just downloaded the latest release, the hotfix isn't needed, it's already part of the release. It's there to save you the hassle of downloading 1 GB of models and
  • 11

    Oct

    As evidenced by the volume of updates in recent days, the Freelancer port has been zooming and is ready to release version 1.0 of the mod! L.I.F. actually soft launched to the CIC Forums last week, and he's been working with a handful of eager playtesters to already stamp out a handful of bugs and minor issues. The current iteration of the game replaces Freelancer's original fighters and capships with familiar counterparts from the Wing Commander universe. This even includes some of the interior areas. For example, check out the in-game movie sequence below on a Confed flight deck. It looks super cool! You can grab the package and try it out for yourself at the CIC mirror here (320 meg zip). For the very latest bug fix build, a live copy is also available here. As of this writing, the two are identical, so hit up the first link to minimize the hit to L.I.F.'s personal Dropbox.

    freelancer_port45t.jpgfreelancer_port46t.jpgfreelancer_port47t.jpgfreelancer_port48t.jpg

    And it's done!
  • 31

    Oct

    L.I.F. has continued to make great strides in his mission to rework the WC Freelancer port's economy to support a more balanced progression system. Ships will have different powerplants that will have to spread resources between engines, shields and weapon systems. The weapons have multiple levels of complexity based around their type, grade and quality. Development of this system is an interesting deep dive into game design that you can read about at the CIC Forums here. If all that sounds pretty complicated, and you'd rather wait for the team to smooth out all the details, you can upgrade your copy of Freelancer with Wing Commander ships now with the mod here (320 meg zip) or here.

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    You can see above the successful implementation of the new equipment ingame. Right now, I've only finished the process for the engines, the guns, shields and powerplants still having to be added over the next few
  • 16

    Oct

    L.I.F. continues to run troubleshooting interference on the Freelancer port and zap any glitches that pop up along the way. He's grabbed some additional screenshots here while going through the campaign, and they look great. The Excalibur and Bearcat are especially awesome. It's still pretty wild to see familiar WC craft parked on the flight deck with Freelancer characters walking around. If you have a copy of FL, download version 1.0 of the mod here (320 meg zip) or here and let everyone know what you think!

    freelancer_port55t.jpgfreelancer_port56t.jpgfreelancer_port57t.jpgfreelancer_port58t.jpgfreelancer_port59t.jpg

    The Sabre is a pretty reliable fighter for you right now as you're waiting for Junko to find information on Sinclair. You need to find a Concordia-class carrier, they're sold onboard and will last you all the way till Kusari, where the first planet in which you land sells the Thunderbolt. Also, I'll set things up so that you can buy the Bearcat in your first visit to Rheinland. Then you'll