General rules and rewards:
· Each player gets 5 million credits as participation reward;
· Smuggler gains additional 10 million credits per tagged checkpoint, and 15 million credits if he reaches the target;
· Smuggler gains additional 10 million credits if he kills an attacking hunter;
· Hunter gains 15 million per killed smuggler;
· Player that is killed by another player or an NPC can't return to the hunt;
· New York system and clan systems (Tohoku, Alaska, Purian Lake, Daedalus, Sovetskaya, Casius, Hiruga, Custodian) are excluded from the hunts and will not be used unless otherwise specified (exception is Nephele, which is mostly open); players in violation of this rule will be disqualified;
· No nanobots, no shield batteries, no docking for repairs and reloads;
· If a smuggler or hunter is bothered by a player who is not participating in the event, (s)he should report that to the Event Manager or a ServerPolice member (if there is one online).
Rules for smugglers:
· smuggler must NOT fly capital ships (they have issues with cruise distruptors);
· all checkpoints must be tagged by the smuggler before (s)he reaches the target system;
· smuggler must carry at least one BMG in cargo hold, to ensure NPC participation;
· smugglers are not obligated to respect the general hunt areas - they are free to roam the Universe.
Rules for hunters:
· Hunters are informed of the target system and base, and can be given additional info (general hunt area);
· NO CAMPING - unless you're flying a capital ship and this is your specific task (eg. guarding a wormhole/jumpgate);
· Hunters cannot enter the target system itself until the smuggler is at least 1 system away from the the target system;
· Hunters work as a team, so no killing and PvPs between hunters!
Anything else I need to cover in these?