Posts by Shockwave

    Quote

    Originally posted by Hellraiser
    Is it just me or the station blueprints from Planet New London have really dissapeared?
    Have they bee shifted?
    If they have been remove, then what is the best place in sirius for traders now?


    Not a bug, this is called dynamic economy, where the trade routes move around so that there is no constant exploitation of a single area. You have to explore to find good routes. ;)

    Capital ships dock only on mooring fixtures, and the only stations with those are Crossfire Docks 1 & 2. And maybe some other station I missed. Otherwise, only planets have those.


    Capital ship docking on stations would also mean trains get to dock everywhere, resulting in trade superroutes.

    Hellraiser, I can tell you from experience - I used to run Shattered Worlds and Crossfire mods.




    First, I installed Freelancer, then Crossfire - lets say folder C:\Program Files\Microsoft Games\Freelancer. I then uninstalled FLMM.


    I reinstalled FLMM, then I renamed that folder C:\Program Files\Microsoft Games\Freelancer to CF-Freelancer, reinstalled Freelancer and installed Shattered Worlds mod with FLMM. Then I deleted FLMM again.


    So, to play, I just renamed both folders (SW-Freelancer or CF-Freelancer to just Freelancer, depending on which mod I wanted to play). Also, if you play singleplayer too, be careful about the savegame folders in My Documents.


    With this, each mod was on a "fresh" copy of Freelancer, and there was no possibility that FLMM will mess something up when deactivating mods.




    Each mod must be installed on its own Freelancer copy, no other mods beside it (like Speed Mod or something)or you'll get the cheat messages Michael mentioned and will be kicked.

    I don't know if anyone posted this, but how about malfunctioning wormholes and jumpgates?


    Not in the sense that they don't work, but they don't take you where they're supposed to. Imagine, you're jumping from Hudson to Texas via wormhole, you enter at Hudson, but instead of exiting in Texas, you end up in the middle of Omega 5 next to Cambridge wormhole. Or worse, you exit somewhere in Jokusuka or Venn... :D


    The story could be some phase variance in 5-dimensional frequencies or something along those lines.

    Next Smuggler Hunt - Wednesday, February 17th 2010 at 21:00 hours server-time!



    General rules and rewards of Smuggler Hunt:


    · Each player gets 2 million credits as participation reward;
    · Smuggler gains additional 5 million credits per tagged checkpoint, and 10 million credits if he reaches the target;
    · Smuggler gains additional 5 million credits if he kills an attacking hunter;
    · Hunter gains 10 million per killed smuggler;


    · Player that is killed by another player or an NPC can't return to the hunt;


    · New York system and clan systems (Tohoku, Purian Lake, Daedalus, Casius, Hiruga, Custodian) are excluded from the hunts and will not be used unless otherwise specified; players in violation of this rule will be disqualified;


    · No nanobots, no shield batteries, no docking for repairs and reloads;


    · If a smuggler or hunter is bothered by a player who is not participating in the event, (s)he should report that to the Event Manager and then he'll bitch about it to OP (since there are no SPs).




    Rules for smugglers:


    · smuggler must NOT fly capital ships (they have issues with cruise distruptors);
    · all checkpoints must be tagged by the smuggler before (s)he reaches the target system;
    · smuggler must carry at least one BMG in cargo hold, to ensure NPC participation;
    · smugglers are not obligated to respect the general hunt areas - they are free to roam the Universe.




    Rules for hunters:


    · Hunters are informed of the target system and base, and can be given additional info (general hunt area);
    · NO CAMPING - unless you're flying a capital ship and this is your specific task (eg. guarding a wormhole/jumpgate);
    · Hunters cannot enter the target system itself until the smuggler is at least 1 system away from the the target system;
    · Hunters work as a team, so no killing and PvPs between hunters!

    Before we get offtopic and completely sidetracked, this isn't about one's personal oppinions of clan PX.


    The point is, we took Meschhed because of a fighter superior to others. I guess a correction would be ok, if the fighter itself remained superior in it's maneuverability to all others, which is something we could exploit in a way of "selling" it - the reason we took the system in the first place, and that's why I think downgrading T-Rex to the level of another average fighter is not fair.


    Gunny - Yes, but regardless of your intent, you still did profit from the Lagg, and from the turrets... And yes, I know the Sovetskaya had it's price, in terms of clan relations.


    @Ryder - Peace and Freedom-X Interceptor! :D