ups sorry /jointour but as mentioned /gti doesn't work atm.

Crossfire - Upcoming changes, upcoming content
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- SWAT_OP-R8R
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There are 467 replies in this Thread. The last Post () by SWAT_OP-R8R.
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I tried Tour a few times but never end up full not cos a lack of time but you need to actually be near starting point so you can explore all. I often start from oround 3thd or even 4th system. But it is a good way to kill 2 birds with one bullet Explore and make a lot of monney
As far as i know it never starts at the same point and never cross same systems maybe there is a patern?
QuoteSo decide what you wanna be, a good trader/smuggler or a good pod hunter, very difficult to be both with one char.
And yeah reputation is most important and yes you can't be both pod hunter and smuggler with same char. What i mean was 1 actually first char pod hunter and when you have enough monney make more chars with neutral reputation and begin smuggler career. Even then you rly need good friends to guide you and help you with info or even monney and fight support it's hard to be smuggler alone
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Even then you rly need good friends to guide you and help you with info or even monney and fight support it's hard to be smuggler alone
it helps to know an experienced smuggler 😉
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No, there is no pattern, the routes are random — but there should just be routes that have connected systems. Only exception that might occur that one of the systems will be locked due to dynamic universe.
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Huor The routes are not random. Theres a system.
while that may be true in some one i can't reveal otherwise it ruins it for fellow smugglers but your both correct there is a rotation in trades that repeats but huor is also right as the prices fluctuate from day to day giving us a dynamic economy so say one month we get AOs that buy for 110 and sell for 2200 another month you could do that same run but this time your buying for 300 and selling for 2000 thus giving is a different price so they're never set and always changing day by day 😉 and Hihoo hour long time no see old friend been a while I hope you are well mate I've recently come back and have to say I absolutely love the work you and OP have done even wep animations made a huge difference!
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We would love to introduce true randomness but can not afford the lava lamps.
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damn op your killing me rofl
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I'm sure they will have an A1 steak sauce (AI) model for a dynamic economy very soon.
I read that if you have 1 pilot with 1 of each cargo parked somewhere, you can just look at the current prices. Of course that piot needs to have visited everywhere.
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I'm sure they will have an A1 steak sauce (AI) model for a dynamic economy very soon.
I read that if you have 1 pilot with 1 of each cargo parked somewhere, you can just look at the current prices. Of course that piot needs to have visited everywhere.
Hard work pays off mate
very satisfying seeing all the maps full
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As i said, there is a system even to the prices, no randomness.
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yep depends on the situation really if you can run go for it but If it can't be avoided pay the pirate as your train don't stand a chance in a fight against vhf which is why I suggested upgrades for the trains and scouser like we have for the Battleship and if you decide to the freighters id say only the big ones like miner the antares freighter and the armoured transport but I would say just the trains and scouser hounestly and upgrade engines to 600 so they have a chance to run
Armour and maybe a cargo upgrade 🤔
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And then the pirates will starve...
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well pirates will still have cruise disrupters and can dock at trade lanes/jumpgates much faster and will always beat a train in a fight so really the train has no defence going for it really so if it had a chance of actually being able to run away if they manage to make it to cruise mode I think engine upgrades would be very beneficial for them it would kind of balance it out abit as the train is a sitting duck when being targeted I mean yeah you can run away to JHs but fighters usually catch up by time your at JG or TL
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Since we do not have a solution for the plugin anticheat issue yet, I am going to disable the new plugins again (Weapongroups, wireframes etc.) to enable the original server feature set.
I think right now it is more important to have the original server features running. Maybe when we have a working solution in the future the plugins will be enabled again.
This change is meant to be for MP only. In singleplayer the plugins will still be active.
Not a great situation but for now probably the best.
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does this means the clan base plugins will be working or not just so everyone knows whether they can use the bases yet
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yes, bases will be working then
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When will this happen? Are there any risks for stored equipment/weapons?