Posts by (IOC)Son of Angmar
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16350...
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SWAT_OP-R8R have you any thoughts on my ideas and also my queetion of the ASF Licence ?
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well I have a character with just dk device and asf license but I don't wanna get in trouble for not having a smuggler licence back In 1.8 I use to be a merc and a smuggler I really enjoyed it but now I'm just a smuggler but I read somewhere that dk device and something else boost sheild by like 5% or something although I think the boost should be higher personally maybe 25% boost to sheild capacity and 50% - 100% extra on sheild regeneration so if you got a sheild like a sup.Brig HF Sheild the stats would change from
Only other solution i can think of is a new slot in the sheild section called special equipment slot but downside is most ships would need to be edited unless only VHFS Capitalships and frieghters can carry the special slot and the rare exception of some LFs like the hermes because it is class 10 capable with sheilds sheild upgrades but the HF Called the Elder is also class 10 capable with guns but cannot carry sheild upgrades and has class 9 sheild so ship like that couldn't carry it anyway also I think ammo should get a increase too as mines can only carry 20 and 50 on red crystals but if your mining crystals to sell at your clan base it seems a nightmare to go all the way to IC to mine just 50 unless theres a way for miners to carry higher amounts to sell to your base maybe cruise disrupted to 100 ,missiles to 100 , but leave torps at 50 mines to 50 aswell
Sup.Brig HF Sheild
Maximum Capacity: 12,152
Regeneration Rate: 249
----->
Maximum Capacity: 15,190
Regeneration Rate: 50% increase -> 373.5 or if 100% increase -> 498
but I know if I Carry ASF Licence then I can engage CSF Targets with would get my Merc itch but I do think we could get say 50% extra profit on commoditys for carrying a smugglers licence as smugglers haven't got much going for them in the way that the other licences do like mercs they can claim bounty's or be hired for escort and protects, police can fine make you drop cargo or be hired to escort legal traders and pursuit pirates and pirates can engage police on sight but can also tax people i do think that mercs should get like 20% - 30% increase on pods prices and police should get 50% increase on pods because police dropping of prisoners (pods) and mercs claiming bounty's and delivering them (pods) to a local prison 😉 but smugglers wouldn't get a percentage increase for pods so smugglers would get a flat rate but maybe ASF and CSF licences should get a 20% - 30% increase on only Fighter Ace Pods as ASF and CSF pilots but this also could be a problem people carrying say police licence and ASF Licence they would end up with a 70% bonus on fighter aces alone but only 50% increase on all other pods ... unless we have slots listed as such
Sheild slot
Licence slot
Sheild Upgrade slot
Special Equiment slot
Cloaking Device Slot
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can coalition turrets get update to like 1100 speed 1000 range instead of 700 700 they are class 10 turret
And maybe change the effect of coalition turret to same as the coalition gatts. Even tho gats are 1100 range and 1100 apeed And i geuss an update to the ppc info card is on the list I looked on today with my 3840x1080 screen 120 fps with open gl looked beautiful 😍
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ppc on weapons wiki range is 1500 but on server it says 1200 was they changed to 1500 range but forgot to update the info card?
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hi I'm setting up some characters now I understand i have to have smuggler license but I want to put a domkavash device on my ship so am I allowed to have ASF License and DK device instead or will that go against RP As I can't have Smuggler license ASF LICENSE AND DK Device
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16348...
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7064...
Thank you mate
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16346...
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does this means the clan base plugins will be working or not just so everyone knows whether they can use the bases yet
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thank you Kindly indi !
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7068...
Finally I got my lieutenant badge !