We don't use them in PVP, and we don't need them against NPCs...
What if you just got rid of them or reduced the number that ships could carry.
Then you could reduce NPC Bat & Bot use and reduce NPC shield regen.
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Register a new accountWe don't use them in PVP, and we don't need them against NPCs...
What if you just got rid of them or reduced the number that ships could carry.
Then you could reduce NPC Bat & Bot use and reduce NPC shield regen.
but new player use them against npcs
ppl have to use them in singleplayer so they will stay in
balance means more than just see one aspect... it means to see the needs for new players and for the singleplayer aswell
Again, I agree...when I first tried CF in singleplayer, I sent you an email OP. I complimented you on an amazing mod but said that I was a bit overwhelmed trying to survive in a starflyer against a pack of liberty rogues...you took the time to send me a response back...
You told me that CF was really balanced for MP.
So, there's two distinct levels of play right now...
A) you're a small fry new player (or SP) and you get trashed by NPCs because of their regen abilities against your wimpy class 3 guns
B) you're an MP player with a killer VHF, class 10 guns and all the other toys and NPCs (not including DK) are just targets without a chance of actually winning.
All I'm proposing is a middle ground where players in normal fighters can have challenging fights against NPCs.
I'm thinking that if you put CA, Argos, Gunny & StingRay in Drakes or Patriots and they duked it out in PVP...the fight would be just as intense and just as fierce as it is now in Shrouds, Saracens and Karaks.
The difference is, when they weren't PVPing and were just flying around, they'd have to at least be a little worried when they got jumped by a pack of 6 corsairs.
Hubris: if you happen to be typing in chat, as so frequently happens to me when jumping between systems, it doesn't take 6 NPC's to strip your shields, and start hammering your hull, especially when the NPC's are flying shrouds, coyotes, and the like, with thier own class 9 weaps. And sometimes, you get nomads and corsairs after you @ the same time, or nomads and DK...try it without B & B's, you won't like it, much, even if you can kill them all...
Yep CA...you're right...but there's that whole escalation issue again...now the NPCs have to fly shrouds to have a chance.
I parked in the middle of New Tokyo - at the time the Kusari Police and Navy didn't like me much...I walked off and made lunch...when I came back, I'd been jumped by 4 Kusari Navy heavy fighters...they were throwing everything they had at my ship and my shields were regenerating almost as fast as they could do damage. Even if they had knocked my shields down...they still had over 20000 points of armor to get through...
What about one day where all the top players pick their fav Vanilla ship, with their fav vanilla weapons loadouts? Maybe a special event like a smuggler hunt. I bet that you'd find that it would be just as much fun, the PVP would be just as challenging and you'd actually have to watch out for that random flight of Unioners or Blood Dragons.
I use bats and bots in NPC battles and I'm a good pilot. When you're engaging ASF-CSF ships (which use codename weps) or Dom'Kavash, it is very likely that the NPCs will crush you unless you have some auxillary for restoring hull and especially shields. I also use them after PvP when it's quicker to make a quick hull fix than to land on the nearest base and make repairs. Bots and bats still play a crucial role in this mod, regardless of the fact that using them in PvP is frowned upon.
There is a smuggler hunt. :]
yeah drakon is right....i use them 2...and i`m good pilot 2
QuoteOriginally posted by Blood_Hunter
yeah drakon is right....i use them 2...and i`m good pilot 2
Sure you are
I wouldnt be able to pass singleplayer without em(without cheating anyways)
I couldn't beat single player with them [rofl]
I got to the point in the game where you're in the Order and returning to the Badlands to attack the Naval Satellite in NY, but it seemed that my Kusari Dragon didn't pack enough punch to even dent the Liberty Navy fighters' shields. Lol, I fought them for 50 minutes before realizing that victory with my chosen loadout was impossible
actually i left out that part about the satellite (got so mad i changed difficulty scale to 0 and opened up a can of woop butt)so thats the only time i cheated.
what all couldent beat the satelit Oo mission camon theats even the easyest i mean shoot the generator and fly inside its easy
For me it was the part where you had just jumped into NY in the Badlands and get swarmed by Liberty fighters. You can't leave the battle or you fail the mission so you have to kill all the fighters. I never even got to see the sattelite because my ship couldn't preform well enough to win. If the anubis or dragon could mount stronger weps it wouldn't be a problem, but I really don't see how it's possible to take down those fighters' shields
They did dance around a lot ^^. It's the same problem as well the corsair legionarres. They dart around too much and recharge whenever you land a rare hit. I suppose I might be able to win, but it would be a three-hour battle or something. [rofl]