Chairman's Response to The Escapist

There are 6 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • [subheading]Greetings Citizens,[/subheading]


    I have, to date, attempted to stay above the internet drama currently surrounding Derek Smart and his claims about Star Citizen. My feeling has been that it is most important to speak with actions instead of words, and to date I feel that we have done that with the multi crew demo, the launch of the social module and everything else you see here in this space on a daily basis. However, with the publication of today’s article (I can only call it a hit piece) on The Escapist, I believe it is necessary to address the issue directly. In the interests of openness, I am making available right now my correspondence with The Escapist’s managing editor. What follows is his original e-mail to our Director of Communications, David Swofford, and my response, sent to them three hours before their deadline and not included in the piece.


    I have to say that I’m incredibly disappointed in all of this. This sort of drama is not what I, or you, signed up for with Star Citizen. Thanks to your support, the project has become bigger than I ever thought possible and there’s no question that opens us up to criticism from anyone looking to make a name for themselves. I know that every company goes through such things, especially with regards to unhappy former employees. It is unfortunate that our open nature makes us a bigger target, and going forward we will do the best we can to refute such baseless accusations. But most importantly, stay tuned to see the actual work we’re doing, which should put any questions to rest.


    I will update this piece with a direct response to the article later in the day, but I wanted to go ahead and show you what they left out; hopefully it will calm some nerves now.


    Chris Roberts
    - Chris Roberts


    [heading]My Response[/heading]


    [heading]Original Letter[/heading]
    From: John Keefer
    Sent: Wednesday, September 30, 2015 12:44 PM
    To: David Swofford
    Cc: Josh Vanderwall; Lizzy F
    Subject: Upcoming Star Citizen article


    Hey David,


    After our chat and the initial story ran, we had a bunch of former employees and current employees step up to talk to us about Star Citizen and what is happening with the game. The allegations and concerns are numerous (see below), which gives us a sense of urgency to get this story out there ASAP, ideally first thing tomorrow morning. Note that NONE of these come from Derek but are all internal or formerly internal folks who came to us or agreed to speak with us. We are giving you and Chris a chance to respond before the story goes live. We are willing to wait a very short while to ensure these get answered if possible, but this story will run tomorrow at noon at the absolute latest.


    Bullet points from the story:

    • Employees have indicated that Star Citizen and all of the promised stretch goals, “even with competent management,” could not be made for $90 million.
    • Concerns expressed over the planning of the project prior to launching the Kickstarter, namely related to Roberts’ extended absence from the video game industry.
    • In 2012, a Kickstarter FAQ indicated that the high cost of stretch goals was in order to ensure a 2014 delivery date.
    • Allegations of a “toxic” work environment, including ignored Human Resources complaints against Sandi Gardiner (including accusations of discriminatory hiring processes, vulgarity and personal insults during both public disagreements and email exchanges).
    • Accusations of the mismanagement of money, including: using crowdfunding money to pay for couple’s Pacific Palisades mansion, using crowdfunding money to pay for personal vehicles, using crowdfunding money to pay for personal vacations, using company resources and employees to create videos for films and auditions (Sandi Gardiner).
    • Accusations of entering into a joint venture partnership with Turbulent, and using crowdfunding money in order to assist with the continued creation of the crowdfunding platform that was used on the RSI website to market to other companies.
    • Accusations of “irresponsible spending” of money, including the use of “big name” Hollywood actors for voice-overs for the commercials, the hiring of inexperienced “movie people” to work on certain aspects for large fees with minimal to no experience.
    • Accusations that the majority of the crowdfunding money has been used, with minimal progress made. Sources state they “feel like they were making commercials, not a game.”
    • People feel the company is understaffed for what is being asked of them
    • Employees are concerned that Roberts is not listening to the advice of people who have worked in the industry during his absence, and that they will have to waste time and resources attempting something impossible just to prove it would not work.
    • Allegations indicating that there are not currently any complete character builds for the game.
    • Statements made that the Austin office will be closing, as is understood by employees.
    • Accusations that Star Citizen became more about crowdfunding than about making a game
    • Employees feel as though they are “part of a con”


    Thanks for your time.
    John
    robertsspaceindustries.com/com…-Response-To-The-Escapist

    Edited 2 times, last by Huor ().

  • oh yay


    drama on garth! O_o


    well... for a company this "defense" is not very professional and a bit hasted


    origin of all the mess certainly is this:
    Star Citizen – The Long Con | Smart Speak


    despite having claimed much of that months/years ago I am not involved (this time)
    I repeat... i am not involved... nothing to see here





    P.S.
    look at the bright side: by the time the game is finished and gets released every modern calculator fulfills the minimum hardware requirements.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Dirty, nothing of that should be public. Instead if employees feel there is something wrong on their company speak up with the leaders. Just about this public displeasure isn't really professional too.
    But if that would just a be mail - why did CR react that fast and invest time and money to sort this out? A defense strategy for sure - but what else was left to do in order to prevent havoc and chaos amongst backers, employees and the publicity?


    The little gif fits very well to cover how it should have been in first place. Nothing to see, go ahead.

    signature.png

  • Well, I can clearly understand the point of those which complain about star citizen.
    In fact history seem to repeat.


    Chris Roberts and his company "Digital Anvil" started to work on Freelancer 1997. Publisher and source of money was Microsoft Games at that time.
    It clearly was an ambicious project for that time but could have finished ... it was nothing unrealistic.
    Many promisses were made (many of them were carried over to star citizen btw.). Chris Roberts and his company failed to deliever the game in the promised time scale. Production costs were alot higher than expected and Microsoft was about to pull the plug. In 2001 Chris Roberts had to sell Digital Anvil to Microsoft.
    Microsoft in the end replaced Chris Roberts with a new Lead Designer (Jörg Neumann) in 2001 and eventually finished the game (in a completely redesigned state) at the beginning of 2003 (after meanwhile 6 years of development).
    In my eyes you can blame microsoft for many things.... but not for whatever happened with Freelancer.
    With Chris Roberts Freelancer wouldnt be released by now... Microsoft did what had to be done to get the game released.
    Redesigning Freelancer also was not the worst decision... afterall it has become an awesome and successful game. (it is very questionable that Chris Roberts point and click maneuver vision of the game would have become any successful).
    With other words... replacing Chris Roberts was the best that could have happend.


    With Star Citizen we face a similar situation.
    An ambicious project... exceeding production times and rising costs.


    Fact is the game was promised to be released in 2014 at the costs of 2.5mio dollar.
    Fact also is that we meanwhile have end of 2015, the costs climed over 90mio dollar and.... there is no game.
    To be honest I did not follow the development of the game that much.
    All I know is that there is a hangar... a few ship concepts and a totally buggy and very limited combat simulation.
    Well ok.


    What I also know is that lots of stuff was promised and funds were raised for content which then was cut off from the game (at at least the development is on hold).
    A principle of kickstarter and a principle of most modern countries around the globe is that if you get money for a specific task then you have to do the work to get that task done.
    Taking money and then saying "oh... thanks for the money but we cut the content" is against law.
    Since the first kickstarter fund rasing (the first 2.5 mio) when Chris Roberts presented the game and claimed "you get this and this and this" the game changed alot. Lots of new stuff was meant to be added to the game (and new funds were needed for that), other promised content was simply cut. Thats not ok. Thats a violation of kickstarter rules and a violation of law.


    And if the game is not released or cut too much then people will ask "what happened to my money?... I paid you to include this and that into the game so where is it?".
    People ask this already.... the hype that we knew from the first days got bit by bit replaced by sceptic questions.
    You know that damn well. During the first 2 years every game magazine and blog wrote stuff like "look at this awesome game project".... while today you read articles with the headlines "but what if the game fails?"
    Hype vs Reality - Round 2
    We will see who wins this fight.



    My personal opinion about Star Citizen always was negative.... well... that is not true... I was overly excited when they opened that Website to announce a new upcoming game. They asked the players about what kind of game they want... did polls for 1-2 weeks and really appeared to be interested in what the players want.
    My excitement did last until Chris Roberts did his first press conference presenting the game.
    The first thing he did was to offend other developers and in my eyes also mod creators by claiming to save the Scifi game genre. A guy that did nothing for that genre in 11 years... a guy that has not released a successful game in more than 16 years starts to speak and practically insults countless of developers while he presents hisself as the hero which saves the genre.
    What an arrogant ASSHOLE!!!!!!!
    Period!!!
    My opinion didnt change.
    5 minutes later btw. he announced to save and revoluionize PC gaming. Oh... really? I didnt know that PC gaming was in a bad shape.
    Never before that many PC games were released.... and btw. compared to the times when Chris Roberts was actively developing games... there were alot more Scifi games.
    He abbandoned the genre for more than 11 years... in that time many scifi sims and shooters were released.... more than existed at the time when he decided to make bad hollywood movies.
    Games like DSO, Jumpgate, Freelancer, the complete X series, Battlefront, Spaceforce, Galaxy on Fire kept the genre running and in a relative good shape (at least in a better shape than other game genres).


    Well, he presented the game that day and told us about fancy features like own servers and modding support. These features didnt look that fancy anymore 2 weeks later when it became known that own servers and modding support will only be possible in a very limited way. And over the years more and more promises were made and then broken.


    During his first presentation of the game he also showed us an incredible new feature... ships movement is based on thruster positions... an awesome new feature in space sims .... which existed before in Wing Commander Prophecy and Starlancer already. That evening when he presented his plans for the game he insulted the people which kept the game genre running while he was producing awful movies and he used to lie about the game features.


    My emotional view on Star Citizen is badly influenced by the asshole running that project.
    I think that Star Citizen could be a great game... the game that many of us love to play.... but i also think that Microsoft is missing here to pull the plug and get this asshole replaced.
    2.5 mio to create a game .... and 90mio dollar later and nothing is done.
    I bet that 45mio dollar were already spent for the 10 newsletters per week and the PR work with video blogs and all this self-praising shit.
    These guys cant finish the damn game... they spent too much time giving interviews and creating concept art that never will find its way into the game.


    In 2012 I wrote that this game either will be the best thing that happened to SciFi gaming or the worst thing that happens to it.
    Well.... yeah....


    In one or another way, Star Citizen will be as awesome as Duke Nukeem Forever.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • OP you rly do not like CR ^^ ... on other side there is imo also a fact that developers pushing on game release may bring also some negative outcomes. Side note: ED can be good example here even if imo they work rly hard on making this game better with time going on. One can release a "AAA" game to early and get blamed for bugs and unfinished things or game will be released with delay and author will be blamed for too much time needed for game development (this sounds familiar, right? ;) ). I highly doubt there can exists only a "win" scenario where everyone will be pleased. If are money and original promises involved (game dev) it (again imo) not make things easier, I would say that with more moneys its going more and more difficult.

  • Well i am not following the progress there too but i can imagine a release in 2013 would be valid with funding of 5 or 10 million. Now they have somewhat 90 mil funds which is 9 times more as expected in first place.
    I am fairly sure that they havent planned their software in this way that it will be this huge. So you cannot simple continue your development and just add here something and there. Thats a lot more difficult. Probable they had to reinvent their core so all customer wishes as well as demands can be covered. Not developing the stuff into one direction and then realize that new features are not possible anymore.


    I can really good understand that with growing demands and funds more work has to be put into the framework thus release dates are barely doable. However without knowing what happened in detail - maybe thats what the managers were lacking - to inform the audience about time schedules and delays.


    Nonetheless it seems to be a dirty campaign.

    signature.png

  • well, if the plans and demands grow too big then the management did something wrong... blame the management aka Chris Roberts ... oh well.. yeah...
    history repeats... the same shit that happened with FL also happens with Star Citiziens... too big plans... poor management... wasting money... etc.


    However, when it comes down to request money for specific features just to cancel these features .... thats when people should get their money back... everything else is criminal.
    Think a moment about why he financed this project via crowdfunding.... no serious company was willing to finance such a project.
    And next to that he didnt want to have a company telling him to get the game released or to make progress.... its so much easier when nobody tells you to release a product.


    I dont really blame him on being a bit late with the development... elite dangerous also was a bit late with the release... and CF2.0 also took serveral years development.
    But unlike in Star Citizen we always had to show a good progress, we didnt cancel stuff that we promised. And in case of elite dangerous the same could be said.


    The development of Elite started long after Star Citizen but was done a few months after the estimated release date. The developers wanted 2 mio dollar to create a game... they didnt promise something that they could not do. They delivered exactly what the players expected... a solid game (of course with a few minor problems and bugs). So far more than 825.000 players considered the released game worth to be bought.
    So do the math. 825.000 x 40 euro (average costs for the game).
    It took about 2 mio dollar to get the basic game done.... and now the developers have earned 33 mio dollar which they can now use to deliver additional content.
    That business model was alot more honest and clearly fair for both sides. The developers took the initial money to and showed the players what is possible... and those that liked it kept supporting the developers.


    Star Citizen up to the current point is still just wish thinking with roughly 1 million backers which have no idea what they get in the end.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!