FLMM

There are 12 replies in this Thread. The last Post () by phillipreilly707.

  • by using xml scripts
    flmm should come with an example of such scripts

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • yeah... now thats a good question actually... which i cant answer atm

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • dunno, ive no idea what you are trying to do

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • well, you probably should start with something else
    creating missions belongs to the most complicated tasks (thats why practically nobody else is releasing story mods)

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Ok, Where should i start then?


    And I have other questions:
    I am using the multi-universe plugin, how do i get the icons to appear in the default HAZARD?
    Is there a way i can get the icon from crossfire for the galaxy?
    if so how can i integrate it?
    How do i change Hazard to have a picture of a galaxy or universe?


    What features should i include in a mod?
    Can you share any of your experience with me?
    Will you forgive me for asking questions?


    P.S. sorry for the constant questions, and thanks for replying.

  • IMHO : get and develop some ideas
    1st : get an idea what kind of mod you wanna make : Single Play or Multiplay
    2nd : get an idea what the mod shoud be about, kinda "story" behind which determines the look and the atmosphere you wanna create
    3rd : get an idea of what kind of game-play you wanna ccreate : fast fighting, long fighting, easy fighting, hard fighting, fighter-based or more capitalships to play with, less fighting more exploring, .....
    then search for what is needed for
    ;)


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  • Quote


    I am using the multi-universe plugin, how do i get the icons to appear in the default HAZARD?
    Is there a way i can get the icon from crossfire for the galaxy?
    if so how can i integrate it?
    How do i change Hazard to have a picture of a galaxy or universe?


    1. What do you mean with icons shown in HAZARD?
    2. Yes there is a way you can get the icon :) Ask for permission to use it and - i think i could send it to you.
    3. That info is given once you have the permission to use it
    4. Again what HAZARD do you mean? What icon? Can you give an example (by screenshot)?

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