bug in mission 27?

There are 5 replies in this Thread. The last Post () by Gearhead10.

  • I'm sorry if this is in wrong section, but I'm a bit tired now.


    I have noticed strange behavior in Mission 27, when I enter DK space with Juni and Coalition escort.


    - every time we encounter DK gunboat, my ship is stopped to standstill no mater why I do prior approach. Same with F2(go to) to way-point or free flight, no matter if I cruise or go 80. It took me a few encounters till I noticed. It is very anoying because I am concentrating on DK gunship and avoiding it's fire, and I have to pay attention to speed every time.
    - this might be related to point above, every time if I'm entering Jump Hole and DK gunboat is approaching at the same time, it stuck me in letterbox view. Only way is to reload autosave and do that leg of journey again.


    I didn't try to reload last mission save since I'm already deep in DK space and really don't want to replay all that (I have entered Scotia by now)


    Velimir

  • This mission is designed to stop your cruise when DKs appear as far as I remember.

  • same happened to me, annoying as **** because it not only stops cruise, but also disengages my thrusters so I stand still right in front of their guns. I'm just trying to run to the hypergate and avoid all DK on the way. who needs DKAs anyway when you have already bought gatlings.

  • you need survive only this one way .. :D

  • well, I managed to finish it somehow. But it might be a good idea to take a look at those triggers. It really don't just disengage cruise, it puts you to standstill every time.
    It is most annoying when you are already in fight with one gunboat or in middle of docking procedure. Especially when you are entering jumphole, it leaves you in letterbox animation, frozen... and only outcome is to reload the game.

  • Well, I have lost count of how many times I have played Mis 27 and don't recall having that issue. soon as Cruise was dis-engaged, I hit "Esc" "Z" (engine kill) and use my thrusters to clear the area quickly, then spin and engage DK from behind them.

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