Check this out: 4,000 Ships Fight in Largest-Ever Video Game Battle (via Mashable)
THESE ARE MOSTLY BATTLESHIPS! Amazing.
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Check this out: 4,000 Ships Fight in Largest-Ever Video Game Battle (via Mashable)
THESE ARE MOSTLY BATTLESHIPS! Amazing.
too much for my taste
huh epic fight and for sure epic lag...4k players in one fight huh
Nope! EVE has something called "time dilation", which is a fancy way of saying it has an anti-lag method that decelerates the game to a certain percent (in this case about 10 % of normal game speed) to compensate for the server's inefficiency (not that the server is shit, just realistically, this is too many ships to handle). This gives you ample amount of time to click around and fly and stuff, while allowing the server to process everything without losses...
I also found this - spontaneous battle that took place in EVE, known as Battle of Asakai - YouTube
When the ships start pouring in - fuckin' amazing. EVE engineers commented on this battle, saying they'd preffered if the battle was a planned event, but were pleased to see that the server had no problems processing everything as the anti-lag kicked in.
I actually heard about that before the Time Dilation, attackers or defenders of system would just call a flakload of PvE "carebears" in the system just to create lags.
It's like one of negative effects of "IC Snowball" in Freelancer Crossfire: more people in the system, more lags.
P.S.
>Imaging player amount like this in FLCF
>All this gang in, say, Jormdar
>Imaging all of the lags
>Shaking from fear
>Imaging leading this group
>Lying under the table, shuddering and cowering in ultimate ANGST
there is no lag in CF, PERIOD!
Ikr.
But wouldn't you agree that leading the group of more that thousand players would be a nightmare?
(I know that CF Server has a serious limit of online players, but just set the imagination free
Hmm, solution: order the group to break in flights of four and scatter across system or all IC. Flights with lost wingmen - regroup, aforementioned lost wingmen - form new flights
Would be fun in theory!
Though, just jumping into a group of players with a motherf*cker of a ship would radically change the concept of bounty hunting... Or anything, for that matter!
Don't know for lag but the numbers of players is impressive. But is too much for me.
makes no fun to shot ppl you dont know
Eve has spread servers - so there were imo not 4000 players on one server. And Dust also is part of Eve.
But 4000 is pretty much too much
"time dilation" smart solution for EVE.
I think all freelancers servers with fast and long range guns/misiles have some problem with minor lag ...8.33 rate fire (+projectilespeed) is minimal 100 player ping vs 100 player ping maybe less to overcome PC <> PC time dilation....xd my 5 cents.