EVE: record-breaking number of ships in combat over a region of space

There are 11 replies in this Thread. The last Post () by Husker.

  • too much for my taste

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • huh epic fight and for sure epic lag...4k players in one fight huh

  • Nope! EVE has something called "time dilation", which is a fancy way of saying it has an anti-lag method that decelerates the game to a certain percent (in this case about 10 % of normal game speed) to compensate for the server's inefficiency (not that the server is shit, just realistically, this is too many ships to handle). This gives you ample amount of time to click around and fly and stuff, while allowing the server to process everything without losses...


    I also found this - spontaneous battle that took place in EVE, known as Battle of Asakai - YouTube
    When the ships start pouring in - fuckin' amazing. EVE engineers commented on this battle, saying they'd preffered if the battle was a planned event, but were pleased to see that the server had no problems processing everything as the anti-lag kicked in.

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • I actually heard about that before the Time Dilation, attackers or defenders of system would just call a flakload of PvE "carebears" in the system just to create lags.
    It's like one of negative effects of "IC Snowball" in Freelancer Crossfire: more people in the system, more lags.


    P.S.
    >Imaging player amount like this in FLCF
    >All this gang in, say, Jormdar
    >Imaging all of the lags
    >Shaking from fear
    >Imaging leading this group
    >Lying under the table, shuddering and cowering in ultimate ANGST


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

    Edited once, last by Ajay: - ().

  • there is no lag in CF, PERIOD!

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Ikr.
    But wouldn't you agree that leading the group of more that thousand players would be a nightmare?
    (I know that CF Server has a serious limit of online players, but just set the imagination free :))


    Hmm, solution: order the group to break in flights of four and scatter across system or all IC. Flights with lost wingmen - regroup, aforementioned lost wingmen - form new flights :)


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

  • Would be fun in theory!


    Though, just jumping into a group of players with a motherf*cker of a ship would radically change the concept of bounty hunting... Or anything, for that matter! :D

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • makes no fun to shot ppl you dont know

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • "time dilation" smart solution for EVE.


    I think all freelancers servers with fast and long range guns/misiles have some problem with minor lag ...8.33 rate fire (+projectilespeed) is minimal 100 player ping vs 100 player ping maybe less to overcome PC <> PC time dilation....xd my 5 cents.