uhm OP i cannot support this statement: for example Discovery (yea i know...) do have missions which leads over systems (1 jump)
Texture artist
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- SWAT_OP-R8R
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and how do they do that?
mission zones have to be created in the system that the offering base is ine.g. you enter the bar
and FL starts to check which mission zones are in range of the offering base and which npc encounters are used there... then it creates the missions
its a procedure which works the same way in every modcomparing the mission type definitions of both mods shows only one difference... the factions which offer the missions
so this can also not be a reason for a difference in the mission systemthere is a slight chance that stations close to a jumphole render a path to a mission zone in another system (if it is in general range of the standard mission creation distance)
IF thats the case then CF would do exactly the same by defaulthowever.. it would never lead to a system far away... only to systems that are extremely close to the station
and this is pretty good this way because I dont want to have a mission system which has to parse 150 systems and several thousand missions zones before it makes a decision where to create the mission because none of your PCs could stand the necessary path calulations -
tbh....I have had missions in CF that happened to send me to another system...but only happened a few times in my years here....so maybe was mistakes?
"there is a slight chance that stations close to a jumphole render a path to a mission zone in another system (if it is in general range of the standard mission creation distance)
IF that's the case then CF would do exactly the same by default"I think that's how it happened from my recollections
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I hope this 'capture' pics OK ... took some time create it.
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cool
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yeah, but there is a little glitch from the guy's right ear to his right shoulder, there is still a little part of the original footage (just to mention)
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yeah and the original background shows a planet in a system and not a green wall with a blue spot. Anyway its already a good remake - which needs a bit tweaking.
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looks promising
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thx, updated. Heh I was rly unable find what bacground is behind guy.
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this one looks much better is this PLP in the background?
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yep thats it
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CREATIVE !!!!!
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*bump
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I know, two are still missing. Not forget about them but was little more busy with RL.
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ok
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Attached is number 3. Little problem is that I can't handle laser fire = I'm sure that gimp or paint net can do this, but dunno how ... if someone use those sw, I will be gratefull for advices.
p.s.: I should have also enough sources for 4 (again without lasers) and will try finish it later today.
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i can make the lasers, no prob
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goody