While i'm not going to go on about how to implement these, i can tell you for a fact there are lots of them lurking in the original code. A number of modders including myself have been tracking these down for some time and seeing as i was looking for a new engine effect, i decided to get this one up and running
Unused FX, and getting them working
- Gibbon
- Thread is marked as Resolved.
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a kusari engine?
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It's actually one of the unused kusari weapons effects. Some great flame thrower fx in there as well, got a huge list i want to try out for engines as we both know gun effects can happily be used for engines as well, assuming you find ones that look right
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yes... guns effects usually have compatible emitters with low velocity
so they give these nice trailsid assume that rheinland and bretonian guns give similar results
liberty and civilian ones usually just have small bolts so they wont work that good -
Yes i agree with you there, the liberty ones or pulse type effect are useless for engines. I've already added in all the unused FX for my project, just figuring out what i'm going to use them for, weapons, engines, thrusters, list is endless really
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Curious how those engines in "big" version can look on Prison Ship or Luxury Liner
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unfortunatly FL has not many big engine effects at all
aswell as weapon effects -
Nope, i eventually made 15 different engines utilising various weapon effects mostly the Tachyon gun effects which make excellent engines. If you marry up the matching trail effects, they look really good. Making some of those engine effects bigger would also require some ALE editing.
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Nice work Gibbon
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nomad battleship engine
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Gunboat