List of wishes in 1.9
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- Crossfire 1.9
- Bond
- Closed
- Thread is marked as Resolved.
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no changes on guns
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1. Can we have a board at Battleship Hood, kind of like the job board, where you can challenge players or NPCs to races in the race gates there? (Betting?)
2. Missions available to kill things like Battleships and Battleships + Entourage?
3. Challenges like "Who can kill the most NPCs in the shortest time" and "Who can destroy 'insert station here' the fastest? -
1. no
2. maybe
3. ask the EMs -
better anti-cheat protection
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not in my powers
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you wanted that the AV warnings get removed so the old anti cheat had to go
i know no way getting both working together -
Out of curiosity, what's wrong with the current anti-cheat stuff that causes it to kick traders? Or do y'all not know?
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current anticheat kicks no traders
it are the traders which are responsible for being kicked because they did not restart their game to get the latest updatesif anticheat would be more important than the fix for the AV warnings then the server would be empty meanwhile or at least close to
the best anticheat wouldnt help when players are scared away or not able to play because of the previous AV problems -
Ah. Thanks.
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Please make mission simpler and more specific in SP mod, like original Freelancer missions.
thanks
cheers
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My wish is: more paper - rock - scissors balancing.
I mean:
BS with anti-BS cannons are great against BSs, not fighters.
BS with many Flaks / Flak Cruiser / Flak Gunboat are good against fighters, but can't handle capships.
Bombers are great at taking down all capships and take lower dmg from flak fire.
Interceptor VHFs are great at taking down bombers, but suck at capship killing (they might be able to evade capship [not flak] fire indefinitely, but can't really deal enough damage to take down BS).I think there should always be a class of ships / weapons good at killing other specified class, but easy prey for another specialised class.
It's quite easy to achieve such effects:
1. Anti-BS turrets for Capships with beam effect (oh, my love for freespace is so great) - they need a 2-sec load time after pressing fire (and they hit place targetted when firing, not actual, no sniping), so they are useless against fighters, but after that load time they deal very heavy damage. BS and capships in general gain even more armor (like 4x at least), so it's almost impossible to kill one with interceptor guns & missiles, but not that hard with anti-bs weapons (beams & torpedoes).
2. Better Flaks - make classic flaks use no ammo and I think they will be great anti-fighter firing solution.
3. More torpedoes with much heavier damage but even slower. Coal torpedoes name change to Coalition Nuclear Torpedo. Soviets like nukes! Make anti-flak shields for bombers, which are great at reducing flak damage, but suck against any and all fighter weapons.
4. Interceptors and Space Superiority Fighters are quite ok right now.This way we can achieve really tactical fighting, not "let's rape this BS with fighter guns only". If we are going to have easier cash-making, then ppl will be rich enough to build up specialised wings.
Tactical battles with coordination via TS would be so EPIC... like...
"Interceptor Squadron, we have Nuclear Alert, intercept that bomber wing before they get to us!"
or
"Command, this Flak Cruiser is pummeling us hard! Requesting fire support! / Rgr that Alpha Wing, plotting beam firing solution, clear the target!"Ah, dreams! Y u no come true?!
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Quote
My wish is: more paper - rock - scissors balancing.
I mean:
BS with anti-BS cannons are great against BSs, not fighters.
BS with many Flaks / Flak Cruiser / Flak Gunboat are good against fighters, but can't handle capships.
Bombers are great at taking down all capships and take lower dmg from flak fire.
Interceptor VHFs are great at taking down bombers, but suck at capship killing (they might be able to evade capship [not flak] fire indefinitely, but can't really deal enough damage to take down BS).I think there should always be a class of ships / weapons good at killing other specified class, but easy prey for another specialised class.
all the balancing for CF1.9 already has been done and im not going to do more of that
it does not follow your ideasQuote
It's quite easy to achieve such effects:
1. Anti-BS turrets for Capships with beam effect (oh, my love for freespace is so great) - they need a 2-sec load time after pressing fire (and they hit place targetted when firing, not actual, no sniping), so they are useless against fighters, but after that load time they deal very heavy damage. BS and capships in general gain even more armor (like 4x at least), so it's almost impossible to kill one with interceptor guns & missiles, but not that hard with anti-bs weapons (beams & torpedoes).
easy is actually hard
its simply not possible this way -> hardpoint limitation, effect limitations, lagQuote
2. Better Flaks - make classic flaks use no ammo and I think they will be great anti-fighter firing solution.
LAG!!!!!!!!
that are projectiles which need to be calculated by the server
its impossible that it worksQuote
3. More torpedoes with much heavier damage but even slower. Coal torpedoes name change to Coalition Nuclear Torpedo. Soviets like nukes! Make anti-flak shields for bombers, which are great at reducing flak damage, but suck against any and all fighter weapons.
again hardpoint limitation that can not be bypassed
again LAG!!! such weapons are projectiles that need to be calculated by the server and the longer they need to be calculated the more lag you getQuote
4. Interceptors and Space Superiority Fighters are quite ok right now.
also here i disagree but i already have done minor changes -
Oh, I haven't taken technical difficulties such as lag into account. Makes me sad really.
But still:
Can't see any problem in changing BS armor.
Anti-BS turrets: much slower projectiles, much heavier damage.
Flak: one projectile, lower damage, 8.33 fire rate, big blast radius to create field damage effect.
I don't understand your argument against new torpedoes. Torps are in use already. Making single torpedo with heavier damage is more lag-friendly than Hades launching 7 weak torps. Bombardment guns with very high damage, very slow rate of fire and slow projectile would do nicely too.
If it was against new anti-flak shields - idk if 3 types of shields are hard-coded, if they are, well, bombers are tactically interception problem - when they are in flak range it's actually too late, so anti-flak shields aren't even close to must if such changes were to ever occur.
Still: it's not a demand, not even a suggestion. Just my faint wishes and ideas about making gameplay more tactical. There are some relations like those I described actually - KD vs BS.
Btw.: Is there any job in devteam that needs doing? I would like to help, but I don't have much experience in modding and no experience in FL modding at all. I learn fast though and have quite much time.
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i believe you did not read my comments
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I did. I know you already did balancing and won't do it again. I am just persistent and have hope
Maybe I will saw the seeds for future releases...
Anyway, just to make long arguments short and considerable:
I wish that in 1.9 BSs had 4x times the armor and that special slower torpedoes dealing extremely high damage were introduced.
That way we get rid of fighters killing BSs (unrealistic) and get bombers.
Just sawing the seeds...