I'm new to Crossfire though I would join it way long ago if I'd knew about it before, however I'm long time Freelancer player and is a game I love since is still actual even in graphics, not mention there are no games like Freelancer in the market (actually all is about FPSs with few exceptions like Starcraft).
I must say Crossfire is simply awesome but (there's always a but) it's got its issues.
One I think it is important, though is aesthetic one, is the fast rotation of planets. Since CF wants to add realism to the game (if I'm wrong I think it won't invalidate my point) planets rotation must be way slower. If we think in the effects (real life effects) of such momentum most planet would have extremly violent atmopheres with persistent hurricanes which means they would be uninhabitables. Another consequence of such rotation speed in smaller objects like moons is that nothing that is not fixed to the ground would be ejected to space due centrifuge force which will be higher than gravitational pull; in fact, the whole planet would be disintegrated since. I didn't do the maths but it wouldn't surprise me if this would happen too with all planets. So I suggest to reduce considerably rotation speed on all planetary objects. (Particularly I find bit annoying that rotation speed, but I understand is a personal feeling not everybody shares).
The second issue is about NPCs. I can cope they use nanobots and shield batteries, and is something really cool, but if they use nanos and batteries I think they should dodge quite less or at least not so often as they do now (at least in the single player campaings; I think the way they dodge is the reason why in the vanilla version the NPCs doesn't use nanos neither batteries, since that dodging makes them really hard to hit).
It is insane have to spend 15-20 minutes to kill just 1 NPC, specially when we know that any real air combat doesn't last more than 3 minutes. I know there are topics talking about this issue and I read some of them but I didn't read the real reason to make easier the NPCs: if one must spend half an hour to kill 1 NPC with a well fitted ship the game becomes boring and unplayable. Of course too easy NPCs makes the game boring. Find the right balance is the answer.
The third issue is about missiles. There are some missiles like Javelin or Slingshot that are dumb fire missiles, but there are others that are homing missiles like Stalker or Windstalker, however (I'm starting to think is a bug) these ones misses the targer like dumb fire missiles. I made a test with Stalker and Windstalker missiles trying to kill rouges in New York ("easy targets") and I missed around 40 of 50 of each type which means they have a 20% accuracy when they should have, at least a 50% accuracy. Considering the crazy way NPCs dodge the only usefull missiles are homming ones but with a 20% accuracy are pretty useless too.
I'm sure CF 1.9 will be awesome but if it "fixes" these issues to me will me the prefection itself.
Keep up the good work!
Final note: If this thread is not meant to be here I apologize in advance.