I think I Posted this accidently in a wrong forum on this portal
Crossfire is a GREAT mod. I love the entirely new take on the FL Universe. But the SP is EXTREMELY tough.
I know there's no way I can reduce the difficulty level of the game. But Is there anyway I can reduce the number of shields/hull reps for the NPC rats to give an impression of reduced difficulty?
if I can reduce the number of hull/shield reps they use (only once instead of the 10 odd times they can rep)- I can feel this is will make the gameplay a lot easier.
There's a file called loadout.ini in the data/ships folder - but changing the values there from 10 to 1 for shields/armor reps on the rats doesn't change anything in game!!!
This is an example of the change I made (for one ship - I modified this for all the Rogues Ships for reducing the difficulty in the NewYork missions):
Taken from the loadout.ini file.
[Loadout]
nickname = MSN01b_Liberty_Rogue
archetype = pi_fighter
equip = ge_pf_engine_01
equip = npc_shield01_mark01, HpShield01
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = armor_scale_-4
equip = fc_lr_gun01_mark01, HpWeapon01
equip = fc_lr_gun01_mark01, HpWeapon02
equip = fc_lr_gun01_mark01, HpWeapon03
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadLight
equip = SlowSmallPurple, HpRunningLight01
equip = SlowSmallPurple, HpRunningLight02
equip = SlowSmallPurple, HpRunningLight03
equip = SlowSmallPurple, HpRunningLight04
equip = SlowSmallPurple, HpRunningLight05
equip = SlowSmallPurple, HpRunningLight06
equip = SlowSmallPurple, HpRunningLight07
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDocklight01
equip = DockingLightRedSmall, HpDocklight02
cargo = ge_s_battery_01, 1
cargo = ge_s_repair_01, 1
cargo = CFPILOTCORPORAL, 1
The highlighted entry USED to be:
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
I was sure this would reduce the Rats to rep their shields/hull only ONCE hence killing them easier and reducing the overall difficulty of the SP missions. But this didn't seem to have any effect in game.
Can anyone help? (or suggest a mod that will do this for me?)