Posts by sixsigma1978

    There is a way to make things easier in SP without changing any files of the Mod.
    Go to your C:\Users\%Username\Documents\My Games\Freelancer folder and open the PerfOptions.ini. Then change the value DIFFICULTY_SCALE to something like 0.80 or less.
    This will reduce the damage you get from NPCs shooting at your ship, so the time you need to kill your enemies will probably not decrease. This will only help if you're having trouble to survive engagements.


    Be sure you reset this setting when playing online - i don't know if this will affect Multiplayer too, but i wouldn't risk being banned for cheating or tempering with the Mod. IIRC OP has some anti-cheat-detection in his mod...


    In the end, i agree with the other postings: it will do you more good, especially for PvP-fighting skills, if you take the time to train. NPCs are really not that hard, only a little bit tedious.

    Thanks - this is useful. I have NO intentions of hacking MP - Because I don't like MP (Don't kill me for this) :D
    I'm playing CF exclusively for the SP campaign - I just don't like spending half hour per mission killing rats to do it. I don't mind the occasional shield/hull rep by the NPCs to add a little challenge - but 10 times is a bit too much for me!!


    While the quoted suggestion will help a lot - I'd STILL like someway to reduce the number of shield/hull reps NPC rats can do, as I tried in my original post - with intentionally making it explicit to the Admin / OP I have no intention of using this in MP!!! So Please - help me out guys!! (Whine)

    hmmm i think OP will not liek this idea of making a mod to make his game easier ^^


    Instead of modding the game why dont you get online in multiplayer and profit of experienced players' help ? You'll find that its much better than flying in solo in SP ! And the CF story quests (finding Earth, Altair and the Inner Core) are in MP too !

    I just might at that! Why would the creators feel at odds with adjusting difficulty of SP? Its not going to impact other players. In fact, I saw a post on the NET where some dude has managed to fix this with the mod. He uploaded it to a link thats long dead - so is he IMO.
    So its not exactly mojo.
    I would like to know what files to change to get this done etc just to be on top of things - any expert opinion would boost things. :)

    I think I Posted this accidently in a wrong forum on this portal



    Crossfire is a GREAT mod. I love the entirely new take on the FL Universe. But the SP is EXTREMELY tough.


    I know there's no way I can reduce the difficulty level of the game. But Is there anyway I can reduce the number of shields/hull reps for the NPC rats to give an impression of reduced difficulty?
    if I can reduce the number of hull/shield reps they use (only once instead of the 10 odd times they can rep)- I can feel this is will make the gameplay a lot easier.
    There's a file called loadout.ini in the data/ships folder - but changing the values there from 10 to 1 for shields/armor reps on the rats doesn't change anything in game!!!
    This is an example of the change I made (for one ship - I modified this for all the Rogues Ships for reducing the difficulty in the NewYork missions):


    Taken from the loadout.ini file.



    [Loadout]
    nickname = MSN01b_Liberty_Rogue
    archetype = pi_fighter
    equip = ge_pf_engine_01
    equip = npc_shield01_mark01, HpShield01
    equip = infinite_power
    equip = ge_s_scanner_02
    equip = ge_s_tractor_01
    equip = armor_scale_-4
    equip = fc_lr_gun01_mark01, HpWeapon01
    equip = fc_lr_gun01_mark01, HpWeapon02
    equip = fc_lr_gun01_mark01, HpWeapon03
    equip = ge_s_cm_01, HpCM01
    cargo = ge_s_cm_01_ammo, 20
    equip = LargeWhiteSpecial, HpHeadLight
    equip = SlowSmallPurple, HpRunningLight01
    equip = SlowSmallPurple, HpRunningLight02
    equip = SlowSmallPurple, HpRunningLight03
    equip = SlowSmallPurple, HpRunningLight04
    equip = SlowSmallPurple, HpRunningLight05
    equip = SlowSmallPurple, HpRunningLight06
    equip = SlowSmallPurple, HpRunningLight07
    equip = contrail01, HpContrail01
    equip = contrail01, HpContrail02
    equip = DockingLightRedSmall, HpDocklight01
    equip = DockingLightRedSmall, HpDocklight02
    cargo = ge_s_battery_01, 1
    cargo = ge_s_repair_01, 1

    cargo = CFPILOTCORPORAL, 1



    The highlighted entry USED to be:
    cargo = ge_s_battery_01, 10
    cargo = ge_s_repair_01, 10



    I was sure this would reduce the Rats to rep their shields/hull only ONCE hence killing them easier and reducing the overall difficulty of the SP missions. But this didn't seem to have any effect in game.
    Can anyone help? (or suggest a mod that will do this for me?) :S


    Crossfire is a GREAT mod. I love the entirely new take on the FL Universe. But the SP is EXTREMELY tough.


    I know there's no way I can reduce the difficulty level of the game. But Is there anyway I can reduce the number of shields/hull reps for the NPC rats to give an impression of reduced difficulty?
    if I can reduce the number of hull/shield reps they use (only once instead of the 10 odd times they can rep)- I can feel this is will make the gameplay a lot easier.
    There's a file called loadout.ini in the data/ships folder - but changing the values there from 10 to 1 for shields/armor reps on the rats doesn't change anything in game!!!
    This is an example of the change I made (for one ship - I modified this for all the Rogues Ships for reducing the difficulty in the NewYork missions):


    Taken from the loadout.ini file.



    [Loadout]
    nickname = MSN01b_Liberty_Rogue
    archetype = pi_fighter
    equip = ge_pf_engine_01
    equip = npc_shield01_mark01, HpShield01
    equip = infinite_power
    equip = ge_s_scanner_02
    equip = ge_s_tractor_01
    equip = armor_scale_-4
    equip = fc_lr_gun01_mark01, HpWeapon01
    equip = fc_lr_gun01_mark01, HpWeapon02
    equip = fc_lr_gun01_mark01, HpWeapon03
    equip = ge_s_cm_01, HpCM01
    cargo = ge_s_cm_01_ammo, 20
    equip = LargeWhiteSpecial, HpHeadLight
    equip = SlowSmallPurple, HpRunningLight01
    equip = SlowSmallPurple, HpRunningLight02
    equip = SlowSmallPurple, HpRunningLight03
    equip = SlowSmallPurple, HpRunningLight04
    equip = SlowSmallPurple, HpRunningLight05
    equip = SlowSmallPurple, HpRunningLight06
    equip = SlowSmallPurple, HpRunningLight07
    equip = contrail01, HpContrail01
    equip = contrail01, HpContrail02
    equip = DockingLightRedSmall, HpDocklight01
    equip = DockingLightRedSmall, HpDocklight02
    cargo = ge_s_battery_01, 1
    cargo = ge_s_repair_01, 1

    cargo = CFPILOTCORPORAL, 1



    The highlighted entry USED to be:
    cargo = ge_s_battery_01, 10
    cargo = ge_s_repair_01, 10



    I was sure this would reduce the Rats to rep their shields/hull only ONCE hence killing them easier and reducing the overall difficulty of the SP missions. But this didn't seem to have any effect in game.
    Can anyone help? (or suggest a mod that will do this for me?) :S