BEWARE...To All SP Pilots...Inner Core Aliens are LETHAL!!!

There are 115 replies in this Thread. The last Post () by The Original.

  • One overwhelming advantage these hostile alien fighters have is their excellent targeting ability.
    They don't miss very often, especially at close range,where they are LETHAL. :bomg:


    Also, fighting them takes a long time, so make sure your beer mug is full...you'll need it. :sekt:

  • Your beer mug, really ?


    If you don't look at teh game 1 second to pick up the beer, you're already dead ^^ So you'll have tim to drink what you picked up lol but I don't think this is what you wanted lols

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • Still no joy...I've gotten close so many times to killing these parasites I can almost taste their flesh...


    but I'm persistent...


    if they only knew how much I despise them... :bveryevilplan:


    P.S. I have gotten lucky a few times, with them following me into the occasional minefield or gas cloud, and they have been gracious enough to leave behind some excellent hardware. I'd much rather take it from them though, so I will keep you informed with my progress.

  • Well, people who goes to Inner Core could ask for some escort or help to survive until the safe zone within IC :D

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • :bouch: Question for my fellow pilots...


    Are all the Inner Core aliens similar in their fighting styles or are some of them different in the tactics?


    I'm asking because I think some of those IC bastards are more treacherous to fight against than others.


    I've noticed slight differences when fighting against bombers and against light fighters. :bsarcasticsadnes:

  • What's different etween a race and another ( like btetween dom setek and sentinels) is just their wep's power... but light fighters btw bomber... ofc each one is slower or more power.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • Still no joy...I've gotten close so many times to killing these parasites I can almost taste their flesh...


    I am a little bit surprised to hear that you have not yet been able to kill any of the Inner Core aliens, UncleGlennie. They are difficult, but not that difficult. You have been trying for a couple of months, haven't you?


    And you did so well at overcoming many obstacles to get this far.


    I am wondering whether there is something fundamental getting in your way? For example, are you getting good frame rates in combat?


    Some of the Inner Core systems put a big load on your graphics card. Combat increases the load... more objects means slower frame rates. If your frame rates drop low enough, then your targeting accuracy will fall off dramatically. However, the NPC/AI accuracy is still high. That combination makes for a nearly impossible battle.


    So... unless you have a modern super graphics card, try reducing the Video features in the F1 screen before going into battle. See if that helps.


    (PS: Internet latency causes a similar problem in PVP. Some players have skill, for sure, but sometimes they just have a faster computer and a lower-latency connection to the server. If you want a "fair" fight in PVP, then it helps to have similar equipment and server ping times.)

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.

  • Having a hard time flying around in Jormdarar looking for a jumpgate that practically does not exsist in the Inner Core on SP! Now how is it possible that you guy's are able to avoid and avert or able to get out of these 'dire dom race' encounters? Really having a real hard time looking for jumpgates and getting the sh*t kicked out of my already abused Bullpup MK III! Please help!!!!!!

  • how is it possible that you guy's are able to avoid and avert or able to get out of these 'dire dom race' encounters?


    Good, your Bullpup MkIII is perhaps the best ship in the game for exploring the Inner Core in Single Player mode. If you are playing the Multi Player game then, of course, you can just ask for help.


    Read through this thread from the beginning. It is loaded with great tips. For a quick first reading of this forum, you can skip some of the "noise" by reading the dialog between UncleGlennie and me (Bullwinkle). I tried to consolidate a lot of the best tips for UncleGlennie... some of them collected from reading the rest of the forum. Other tips are from far too many hours of experience playing Crossfire. :)


    That will give you a quick overview, but you may miss some great tips from others, so go back and read other posts afterwards.


    A couple of my posts directly address your question about evasion using the Bullpup MkIII's awesome dual thrusters. Don't forget to slide backwards after thrusting... that is a big help. Sometimes firing a shot or two while sliding backwards is enough to make the enemy NPC's scatter.

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.

  • Nice to chat again Bull...


    Our previous discussions were very helpful. and successful. The most important card to play in the Inner Core is experience: in combat & evasion, and knowledge of each hostile system, where to find cover and where the jumpholes are. It takes a great amount of patience at first to overcome the stacked odds against you. But persistence is vital for success. I relied on evasion as a important tactic in surviving the IC systems originally, and it is still a part of my combat tactics.


    Brett keep trying and when you finally kill one of those bastards, you will have conquered the most difficult part of this great mod. :bhey:

  • The most important card to play in the Inner Core is experience: in combat & evasion... It takes a great amount of patience at first to overcome the stacked odds against you. But persistence is vital for success.


    Yes, UncleGlennie, it certainly takes a lot of hours to master the Inner Core. As I understand it, that was one of OPR8R's goals -- to make Crossfire increasingly challenging as you get deeper into the quests, without making it impossible.


    I have played a lot of Freelancer, and Crossfire is the most challenging winnable mod that I have ever seen. There are some crazy situations in other mods that are probably not possible to win, but Crossfire has the perfect balance. It is extremely challenging, but not impossible!


    That is one of the things that makes Crossfire even more addictive than Freelancer itself.

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.

  • Having a hard time flying around in Jormdarar looking for a jumpgate that practically does not exsist in the Inner Core on SP! Now how is it possible that you guy's are able to avoid and avert or able to get out of these 'dire dom race' encounters? Really having a real hard time looking for jumpgates and getting the sh*t kicked out of my already abused Bullpup MK III! Please help!!!!!!


    Be free to call me in a game, this is a forum-only...i will show you how to survive in real situation.


    Mellon;Bond;Lonely Ranger with its variations

  • Thanx guys! I really appreciate your advice! Now I know who to come to for help especially when it comes to those IC nasties! Just out of interest, having a Bullpup MK III with level 10 armor upgarde, Generator V, level 9 Tizona Del Cid front gun, all Nomad Energy Cannons and Kraken turrents, would you think I would stand a chance in the Inner Core Systems? Just curious! Thanx once again! :D

  • Thanx guys! I really appreciate your advice! Now I know who to come to for help especially when it comes to those IC nasties! Just out of interest, having a Bullpup MK III with level 10 armor upgarde, Generator V, level 9 Tizona Del Cid front gun, all Nomad Energy Cannons and Kraken turrents, would you think I would stand a chance in the Inner Core Systems? Just curious! Thanx once again! :D


    Would you stand a chance?


    I can pretty much guarantee that you are going to get clobbered on your first few attempts. I don't know anyone who went into the Inner Core, solo, and thought that it was immediately easy! After that, it depends on how fast you learn (smile).


    In MP, most people go into the Inner Core with wingmen (perhaps a trainer or hired escort or clan mates). In SP, it is a different game. When you go into the Inner Core by yourself, most of what you know about Freelancer Combat is not immediately helpful. The nearest friendly base is four uncharted jumps away, so your Number One Priority is to learn to survive!


    The Inner Core tests your ability to evade more than any other place that you have been in Freelancer. The Bullpup MkIII is a great all-around ship, but it really stands out in the Inner Core because of those dual thrusters. Without them, you will get pounded... probably quite thoroughly until you sharpen your skills.


    But we learn best by being challenged, and you will learn new techniques in the Inner Core and you will sharpen your skills. You really have no choice but to improve. Adapt or perish.


    That said, my opinion is that pulse weapons (such as the Tizona del Cid) are a complete waste of a hardpoint in Freelancer. I know that some players love them, but two hits with a heavy gun drain shields as much as one hit with a pulse weapon and pulse weapons do nothing at all when the target's shields are down. In other words, half of the time the pulse weapon is useless.


    There are arguments in favor of pulse weapons, and they can help you to kill weak enemies quickly, but you need every bit of power that you can muster in the Inner Core. So my advice is to use high-damage, long-range, guns and leave the Tizona del Cids at home.


    Nomad guns are OK, but there are stronger Class 10 weapons in Crossfire. The PPCs (Phoenix Project Cannons) sold on Earth are pretty good, Coalition Gatling guns are strong as well. But most Dom and Ancient guns are better than the best human guns.


    You can get heavy-hitting weapons by killing Ancients in Devron and hostile Doms in the Inner Core. It is not easy, but it is possible.


    However, my favorite gun in the game is the Dom Ka'vash Annihilator (DKA), which you can get by killing Dom Ka'vash gunboats. The DKA is not quite as powerful as other Dom weapons, but it is the longest-range gun in the game, which works well in conjunction with the Bullpup MkIII's dual thrusters. Move fast, stay out of optimal range of enemy fire, and kill one enemy before the enemy wing can pulverize you. Let your shields regenerate and repeat.


    The bottom line is that you have to find a fighting style that works best for you. Ryleous Arkane is rumored to have five arms (like Farscape's Pilot), which he uses for a cool technique for doubling the rate of fire for big guns. Spiky has a fast system and fast reflexes, so he is a master of chase-and-gun. Others prefer missiles, torpedoes, or whatever. Against AI NPC's, I prefer the Space Jousting technique that I mentioned earlier in this thread. But don't do what I do just because I do it... try different things and find techniques that work for you.


    As UncleGlennie said, you have to persevere in order to succeed in the Inner Core. You won't win battles the first time that you go in. Probably not your second or third time, either. Learn to survive long enough to find a friendly base for repairs and resupply, then go back to fight and explore (and take alien weapons!).

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.

    Edited once, last by Bullwinkle ().

  • Ryleous Arkane is rumored to have eight arms (like Farscape's Pilot), which he uses for a cool technique for doubling the rate of fire for big guns.


    :roflmao::roflmao::roflmao::roflmao:


    Seriously though Brett, if you need help and advice in the Inner Core, please don't hesitate to PM me and I can give some further advice, some of my experiences flying solo in the Inner Core and flying in many expeditions with the Silver Arrows/Knights of Mercy/volunteer Freelancers. The Silver Arrows are explorers and our principle threats are hostile xeno-lifeforms, so we are specialists in dealing with them and how to survive deep in the hostile Inner Core systems. Personally I love the Inner Core and thrive on the action there! I'm always ready to fly there and destroy Doms(even solo at times) as I have a scout ship stationed at the Dom'Kavash Mirtrrak Battlestation in the Weth system.


    Good flying sir, watch your 6 out there in the Inner Core sector and I'll see ya in space! :thumbup:

  • Hi


    As many Nanobots as possible,alien long range guns,and a Fast and nippy as possible ship seems to work for me.
    And don't be frightened of them,theyre Not invincible!.
    Best
    Vardek.

  • Guys! You are very helpful and I am thankful for that! Gald to have met you all! I treasure any advice you give which by me is always well received! I have been playing Freelancer with all the different mods for the past six or seven years now and I truly find Crossfire to be the most challenging! I'm glad to have spoken out for help! I will for sure ask again and maybe join a clan! Thanks again! :D