New point of view of RP

There are 18 replies in this Thread. The last Post () by Gast.

  • Since it has become a custom to have multiple chars since the very begining of multiplayer, it has also become an convenient custom to call only F1 in "combat" RP avoiding.
    Well, consider this: I am a single pirate in a system ambushing a trader while there are 3 cops nearby, and I only got 1 chance for ambushing and taxing the trader.
    As soon as the trader spots my ass going after him to create a RP situation, he decides to switch his/her char.
    Similar to this is running away to the nearest planet and then switching char without performing any kind of RP. In my opinion, and I would like to hear some more from you (as well as the comment on my opinion), if a player is caught in a RP situation in a trader ship, and by caught I mean "a player came to tax/fine him while flying a weak ship and being vulnerable", the only 2 legal things for that player trading would be either to play the RP without switching or hiring a mercenary for protection.
    Conclusion: Player must do RP in the same char the RP started in, giving the weaker players a chance to exploit the times when the rich traders who are or are not good fighters when flying their fighters and get some money from RP (even though they could be weaker fighters).
    This would be really something, but again, in my own opinion if it was put to practice.
    Please post your comments and ideas.
    I am ofcourse not tryig to undermine OPs RP improvement efforts, I would definitely give the boss' plan a period to prove itself, and perhaps keep this aspect and idea as a backup plan or something like that.
    I think this would also finally offer some real money circulling between the various license-type players and clans.


    Thank You, SMG_Diablo

  • Consider the other perspective. The trader is happily trading no pirate in the system, and then a pirate in another system switches to the traders system having previously planted his char in a tactically good position. I have also experienced the pirate deliberately getting kill by npcs to enable them to return to a previous system to catch a trader. Pirates also switch from their trains to a fighter without docking.
    These in my opinion are just the same as the trader switching. I see nothing wrong in switching once you have docked. A trader cant be expected to take on a fighter in a train. Once the trader has docked, he has carried out the role play by fleeing from the pirate and reaching a safe haven. To then get into his fighter to me is quite acceptable.


    Whilst we are on the topic of taxing why is it the practice to pay the pirate if he kills you; you having previously refused to pay tax, but the pirate has nothing to pay if he is killed by the person refusing to pay the tax? Seems to me the pirate has nothing to lose. Also, I have experienced pirates, who still expect to get paid, if eventually they kill you. When I joined Crossfire I was told never pay tax, this I now know and agree is completely wrong as it spoils role-play. So to all you pirates out there, I will pay tax, but you have to kill me first, which is not too difficult but at least it is more fun.


    Reverting back to the original point; the problem to me is that the more we start to complicate matters the more arguments will arise. Why worry just get on and have fun. There are plenty of players wanting to join in with the spirit of role play. For those that dont, try to enlighten them, if this does not work move on and have fun with those that do. Those are my thoughts.

  • While I have to agree with Diablo entirely, we are all "guilty" of this at some point or another. I have always supported the limit of 5 chars..period, for this very reason.


    HAving chars in just about every system in order to maximize the effects of your rp is not rp. At one time I entertained making SFP patrol from one sector to another instead of using F1....I may very well bring this into play.


    However there isn't any rule denying a player who is already docked from switching chars even in the middle of RP. This is an honor issue to me and players need to make their own choices.

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    Chars: [CFPD]. , [CFPD]G1 , G1.5, G2 , G2.5

    Home System: Tarsus


    Founder of the Crossfire Police Department, ( [CFPD] ) established 2005. The first Police Department established on Crossfire.

  • Quote

    Originally posted by Gunny
    While I have to agree with Diablo entirely, we are all "guilty" of this at some point or another. I have always supported the limit of 5 chars..period, for this very reason.


    HAving chars in just about every system in order to maximize the effects of your rp is not rp.


    Couldn't 've put it together better myself

  • To stop a player from switching out of their train may improve your RP but it will destroy theirs. Stuck in a ship that does not have the weaponry to fight back or the agility to avoid you, they just get shot to bits. Even with a couple of VHF as escort, if the pirate targets the train, the train gets destroyed. On longer runs where there are alternative routes they may stand a chance but short runs without alternatives, this would suck.


    I think a rule like this would make matters worse. Traders see a pirate log on then they are likely to stop trading rather than take the chance of being caught in an RP situation in their train that they cannot get out of. So rather than a short RP you will get none at all.


    I am in favour of trying things that will improve the RP, I just do not think that this will.

    Lt-Cornel Ancalagon the Black



    The early bird might get the worm
    but
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  • When pirates tax a trader, that specific pirate cannot tax that trader again for 2 hours, so technically the trader can leave the route if other pirates are around. Smuggling is different since it's illegal anyway.


    What I suggest that some pirates use some larger ships to tax so they can sell the cargo that wasnt destroyed.

    Intel 2.8 Quad-Core / 8 gig OCZ gaming 1066 mhz DDR2 / BFG GTX 295 (x2) / 24" LCD 4000:1 Monitor/ Razer Copperhead / Lycera keyboard / M1 NIC , 1 Intel SSD ( OS) & 1 OCZ gaming SSD , 10k rpm Velociraptor.


    Chars: [CFPD]. , [CFPD]G1 , G1.5, G2 , G2.5

    Home System: Tarsus


    Founder of the Crossfire Police Department, ( [CFPD] ) established 2005. The first Police Department established on Crossfire.

  • Has long has people wait to be docked before a switch I have no problem with it


    SMG_myric, SMG_RDaneel, SMG_MULTIVAC


    Interested in joining SMG? PM me


    Those people who think they know everything
    are a great annoyance to those of us who do.

    - Isaac Asimov

  • what about no mercy anylonger
    shoot the target first and question things later - is more fun for pirates anyway - otherwise we tend to loose ourself in balads of nonsense talkin'

  • Traders won't pay tax if you destroy them from the moment u see them as some pirates do. U need to convince them that it's better to pay tax than loose their cargo. U also need to know how much profit they make on that route and adjust the tax accordingly.


    I have a suggestion that might improve both Pirate and Police RP. Can we figure out a counter that counts how many taxes/fines has a char received? Something to give pirates/police a bit more incentive to figure ways to tax/fine instead of just shoot?


    Rank + Codename: Captain Blade
    Wing: Dragon Wing
    Organization + Leader: DragonCorps - DC_Hägar

  • I think it's quite easy: A lot people play it reasonably and even risk a 24 million $ cargo load once in a while (and usually lose it, at least when their nick is lucy...) and then there are those who don't and switch in every conceivable way to avoit being caught.


    To complicate things further by even more regulations seems to be the wrongest thing anyone could do.


    The 5 char limit would be cool, though. (yeah, before anyone starts to point his finger: I have more than five.)

  • Quote

    Originally posted by BladeNet
    Traders won't pay tax if you destroy them from the moment u see them as some pirates do. U need to convince them that it's better to pay tax than loose their cargo. U also need to know how much profit they make on that route and adjust the tax accordingly.


    Blade, really - are you kidding? As i see nearly every clans trader are at lvl > 80. I could easily tax more than 10 mil.
    Anyway as i very rarely see my fellows get the taxes that are in question its easier to kill the target. Do you think its more valuable to go in discussion, loose time on the console just the trader can easily switch on cruise? Anyway first shooting and then asking seems to be more appropriate lately^^


    Quote

    Originally posted by BladeNet
    I have a suggestion that might improve both Pirate and Police RP. Can we figure out a counter that counts how many taxes/fines has a char received? Something to give pirates/police a bit more incentive to figure ways to tax/fine instead of just shoot?


    LOL why would we need something like this? I give you a quota. Copy vs Pirate with Fine vs Tax is about 1 : 9.


    I have to agree on Lucy although i dont like the idea of 5 chars only, because that will lower the number of possible targets very much ;)

  • Quote

    Originally posted by BladeNet
    Traders won't pay tax if you destroy them from the moment u see them as some pirates do. U need to convince them that it's better to pay tax than loose their cargo. U also need to know how much profit they make on that route and adjust the tax accordingly.


    I think i'm one of the most active taxers lately. Lemme tell you how i experience taxing:
    I almost never ask for more than one mill. I usually try to wrap my taxing in a more or less crappy rp-story. It does often lead to the bloke who's being taxed simply flying away while i'm still typing.
    I probably do get more taxes than many other pirate this way, but sometimes i get the feeling they're just taking pity with me :D

  • Ok nevermind, kill first ask for tax later, do tell how that's going on. Be sure I'm not paying tax after my train with it's cargo has been destroyed, and be sure u're gonna pay that cargo with your ammo ;)


    Rank + Codename: Captain Blade
    Wing: Dragon Wing
    Organization + Leader: DragonCorps - DC_Hägar

  • A real pirate shouldn't tax coppers. Just kill 'em and go on living happily ever after 8)

  • Quote

    Originally posted by lucy in the sky
    A real pirate shouldn't tax coppers. Just kill 'em and go on living happily ever after


    locked in Tohoku's jail-house rotting with the local rats :P


    Rank + Codename: Captain Blade
    Wing: Dragon Wing
    Organization + Leader: DragonCorps - DC_Hägar

  • not sure if anybody has said this but i do have a hang over. (you got to love weddings with a free bar) but i remember when a pirate Taxed you then protected you in that system if they were there. espeacialy when you smuggled (not that i do that:D)

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  • Quote

    Originally posted by BladeNet
    Traders won't pay tax if you destroy them from the moment u see them as some pirates do. U need to convince them that it's better to pay tax than loose their cargo. U also need to know how much profit they make on that route and adjust the tax accordingly.


    I have a suggestion that might improve both Pirate and Police RP. Can we figure out a counter that counts how many taxes/fines has a char received? Something to give pirates/police a bit more incentive to figure ways to tax/fine instead of just shoot?


    Well, Blade, I have been trading for over a year, including both legal trading and smuggling, and I know exactly how much profit each of the routes brings.
    The thing is, no trader is willing to pay more than 3m tax, even if he is on a 35m profit, and is willing to give up 100+m profit and die from my guns rather than to pay f.e. 5-6m tax (even if that trader is lvl 90)
    I even do the math for traders and show them what they will lose if they do not pay (not only the cargo, but a chance to peacefully smuggle for the next 2 hours), but its proven of no use.