CF 1.8 Beta Test Phase 1 - Results

There are 19 replies in this Thread. The last Post () by Exiler.

  • I can only repeat it... CF1.8 is not finished yet. The phase 1 beta tests which I ran with 4 of the developers had just one purpose.
    To find out if we have done major shit. Unlike other modders/community leaders which only share their success with their community I always wanted to be honest and show both sides of the medal. Only that way we really can make a good progress.


    It is easy to write a new system or a new ship and put it into a mod. You can test it then and see if it is working or not.
    Well CF1.8 has been developed over 2 years now and is the biggest FL modding project on the "market". Next to singleplayer tests that I was able to do on my own PC not a single Multiplayer test has been done yet.


    The tests we did last weekend were done to show us if the mod is actually working on other machines, if there are graphical problems on older PCs, if the server can even handle such a big mod, if there are random unexplainable crashes and if the core elements of the mod are halfway working.


    To the current point of time I am not sure if I should call these tests a major success or a total dissaster.
    Worries about the server performance turned out to be unreasonable. Graphical problems appeared and need to get fixed (to specify it in detail... the mod as it is will run perfect on high end machines... but we really have to develop a low res version of the mod which will take time). There were servercrashes due to NPC paths. Those crashes were actually expected by me... as the same problems appeared during the CF1.7 beta... but today I am able to fix them in a better way. There is a high range of other minor problems which got observed.


    Still I need to say that those problems are no big issue as there was nothing that really seems to be unexplainable or unfixable. I had much more problems during the 1.7 beta where the server crashed every 2 minutes and nobody did know where the problem is.
    The destructable universe did work... partly
    it did not work like we have expected it... but it also didnt crash the server. This feature is a massive logical experiment trying to trick out the FL engine... and now I have to find a new workaround for that new problem. That will take much time... but it is not impossible.


    The reported problems will have to get analized in the next few weeks in order to prepare a new beta version. It means much of work.... and up to now i have not been able to look into every single detail of the past test. Right now the setup of the new CF server has priority.


    I just ask for patience... we will need to concentrate on those issues now.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Thanx for keeping us informed OP

    Lt-Cornel Ancalagon the Black



    The early bird might get the worm
    but
    The second mouse gets the cheese

  • Agreed, and thanks as well to you and the testers for the all the hard work going into the creation of a smooth, bug-free mod. ^^

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • Take your time and good luck killing those bugs (*squash*)! :)

    <table border="0" align="center" width="75%" height="40px" cellspacing="0"><tr>
    <td align="left" background="http://img217.imageshack.us/img217/9442/swatwj7.png" width="2px"></td>
    <td valign="top" align="center" width="100%" background="http://img182.imageshack.us/img182/401/swatya1.gif"><font face="serif" color="white" size="5">&#191;&#647;&#592;&#653;&#387;&#592;&#623; - magwat?</font></td>
    <td align="right" background="http://img27.imageshack.us/img27/6025/swatright.png" width="2px"></td>
    </tr></table>
    <!--<hr width="85%" />

    Fix'd.

    -->

  • Plain simple logic used in explaining the facts which is very productive if you ask me, keep up the good work!


  • one week later
    all the reported bugs of the Beta phase 1 could have been fixed by now
    some further tests will get done later
    ill get back working on the new systems now

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • no more results since we didnt do further tests
    there is still work to be done to correct some minor issues and to add the new voices

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I looked through some screenies and it looks awsome, Good job on those bugs, next milestone in sight?

    No Jesus No peace, Know Jesus know peace.


  • Excellent feedback OP, I enjoy reading developer progress reports and it's nice to be kept "in the loop". It's very interesting to hear of CF 1.8's progress through the "first perspective" i.e. you OP! Always know that you and your staff are greatly admired and appreciated for the endless hours that have been poured into this FL mod to make it as awesome that it is. Keep up the hard work and as always folks remember:


    Good things take time and patience awards the patient.


    Rawk on dewds. 8)

  • Yes it is and we will solve it when we solve it - otherwise please feel pleased to help us if you can do it faster

  • Quote

    Yes it is and we will solve it when we solve it - otherwise please feel pleased to help us if you can do it faster


    I am very clear in my minds, so i just want to point at 1 thing:
    I read this forum very careful. So...


    ps
    Can you please stop to be an... [you know what] in both, game and forum.Feel pleased to do this!
    Ty in advance!


  • and could you let us do our job

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ofc i can


    I only ask because I interested in what happens.
    Is there something wrong with that?
    Unpleasant question?
    Really? :(


    Not my style, but...If you guys want to be praised in every message, no problem. I can try
    Just say a word.



    Until then, please continue your work. I appreciate ur efforts 8)




    ps
    I love you :D

  • Quote

    Originally posted by Bond
    If you guys want to be praised in every message, no problem.


    I think they also appreciate constructive criticsm besides praises. Asking about progress however, is not constructrive and I can understand they appreciate these posts the least.

  • Man oh man I can see this thread derailing into something bad, better stop now guys :P.


    Besides, its been more than 2 years now that cf 1.8 has been announced for release. Though MANY MANY MANY people are tired of waiting, the wait will be worth while. Think about it, if OP and the dev's (the little amount that there are) didn't post feedback about this major project, then it would be a silent mod and no one would even be interested in swat anymore meaning when they release this UBER COOL mod, no one would know why they should get it :P.


    Besides, the fact that the FIRST beta test has been done means allot imo. Now they can show us what still needs to be done and we get a rough estimation (in our minds) how long we will still wait. So if you have a proper mind to do the math, then you will know that the mod still has much that needs tweaking, fixing and adding for its full potential so i will work on both old and new pc's. ^^


    SO without further adoooo, let us continue showing our support since most of us are unable to help them complete it. So far all I have noticed from 75% of the new comers to cf are just criticism. If you want the mod to finish faster then please by all means, let OP know that you are a great coder and are able to assist in the making of cf and he will see what you can do to help out. Otherwise shush about your criticism, only give advice and support and please be kind to the dev's and the community.


    PS. Keep up the good work OP ;), I am really still amazed at the amount of work and effort you put into this mod along with the help of some of your dev's and friends. If you need someone for a voice acting scene, let me know ^^