This goes in 'misc_equip.ini'.
[Scanner]
nickname = scanner_reg ---> Nickname of the new scanner
ids_name = 594824 ---> Name entry stored in one of the DLL's, don't forget to change this
ids_info = 1 ---> Info card entry in a DLL, using 1 here show's an 'Unknown' in the description
DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp ---> Optional, allows the scanner to be physically seen on or inside of the ship
material_library = equipment\models\hardware.mat ---> Only add if DA_archetype is present, mat file for DA_archetype above
volume = 0 ---> Amount of cargo space this scanner requires
mass = 0 ---> Not used, included to show what's in an original scanner
range = 10000 ---> Maximum scanning range, 10k is the limit in FL
cargo_scan_range = 10000 ---> Maximum cargo scanning range, the ship must be within visual range to scan (visual max is 4k)
lootable = true ---> Drops when ship explodes, true = yes, false = no
Add this to 'misc_good.ini'
[Good]
nickname = scanner_reg ---> Nickname of the new scanner again
equipment = scanner_reg ---> Nickname of the new scanner again & again
category = equipment ---> Scanners go in the 'equipment' category
price = 1000000 ---> Basic price
item_icon = equipment\models\extra\equipicon_radarjammer.3db ---> Icon shown in the equipment dealer's list
combinable = false ---> Equipment typically isn't combinable
shop_archetype = equipment\models\hardware\br_radar_jammer1.cmp ---> 3D model used for the equipment dealer's room
material_library = equipment\models\br_equip.mat ---> Mat file for the shop_archetype above
This goes in 'market_misc.ini'
MarketGood = scanner_reg, 1, -1, 1, 1, 0, 1---> Nickname, rank, rep with seller, sale it 1, sale it 2, sale it 3, price scaler