coool... what does it do?
CF1.8
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Excellent question; you'll have to get an answer from an SP, since they have exclusive access. The model can be seen in the proposed minelayer ship assembly on another thread (the satellite is the big reflector-looking part). The only time I ever saw an SP experimenting with them, the satellties appear to have either some nominal inherent thrust, or they have no friction value, because they kept moving after launch, albeit slowly, with no apparent propulsion device. I'm not sure if they have any ancillary functions (sensing, communication, etc.); could be they just have not been coded for function yet...
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imho this red/black skined alien ships looks exacly like satanas from freespace 2 or one of theyr ships i know i was by 3 hours try destroy its forward beems:P
and btw why we dont got beam weapons ?? the cap ships should got green beam of doom
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coz im not even going to discuss about it
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I like beam weapons, but what I've seen in other mods is that the beam effect is achieved by having a rediculously-high refire rate (typically 30+). While the effect can be awesome, the sound can get really annoying and worse yet it causes lag just as bad as missile or mine spamming does. I could be wrong, but that's been my observation time and again. On capships with more than a dozen of these weapons it can become very difficult to hit anything.
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marshal i was mean about beams like in freespace 2 cap ships got one or 2 beams there and look awesome and freespace sound fro beam is .. gr8
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1.8 Will be VERY NICE,,,and btw 9000 changes.... OMG
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Originally posted by marcusdavidus
marshal i was mean about beams like in freespace 2 cap ships got one or 2 beams there and look awesome and freespace sound fro beam is .. gr8but this is [SIZE=4]NOT[/SIZE] Freespace. This is Freelancer. [SIZE=1]So if beam weaps are OK in FS, they should be OK in SL:TSW [based on OpenFS engine for those who didn't know][/SIZE]
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Errm does the upcoming change of juni chaacter mean i can use juni as playermodel? *please please give me a gurl to play as* even though an outcast or military pilot would be awesome, or president jacobi
would need a voice replacement for all the "what cha got?"
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so wts the closest estimte of when 1.8 will b out
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Originally posted by Crimson Guard
so wts the closest estimte of when 1.8 will b outClosest: This Month
EDIT: 1000th Post
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i was thinking about the errors newbie report here repeatedly, and i would like to make a suggestion:
making 1.8 independent from flmm!
there r so many quality install creators/studios, imho it would b a good thing to use them instead of flmm, because we would:
1. limit errors to installer based,
2. decrease number of needed software dls,
3. deal with confusion about flmm version,
4. make it quite easier for a newbie,
5. make it possible to uninstall mod.custom install is simple to create and software offers options like cf mod uses when activating in flmm, so, plz, op, reconsider this as important.
if u wish i could create such a cf 1.8 software package, if u need help, or at least give suggestions about package we could use.
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if we choose a new installer... then it should be able to handle scripts like FLMM does do
uninstall should work... and alot of other stuff
remember that CF has tons of activation options -
well, it is not really tons of activation options, there r a few, and those r not big deal of incorporating into a well-build installation package.
moreover, installer can even handle backups, so ppl could get cf uninstalled as simple as possible and get back to fl the way it was before installation.please take a look at installers article. it has all required information for choosing which installer we should use.
it may b a good choice to use some of the cf's money buying a decent installer package, but we could also do it with a freeware.
i am waiting for ur opinion. and plz, have in mind that this should b done. flmm is simply not a good platform for cf, since cf cannot b used together with other mods, and because cf's uninstall process is a mess up in flmm.
independent installer would b a good change.
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the installers are mainly based on huge scripts
and in order to get CF installed you will have to add about 7000 new commands to those scripts -
such as?
what is there more than coping, deleting, even merging files, a bit of registry tweak and similar...? i made a few game installs myself, and i don't think cf patch has any special requirement a usual installer can't handle...but, ok, it's ur decision. i just dislike flmm solution, since it creates much more problems than it solves, and is rather bogus.
anyway, if u stick to flmm, it should b done for newest version then, 1.31 becomes obsolete.
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if you can create something then feel free to do so... we will see if it does work
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ok, that's not the issue, i just need info about installation process. or, i could gather data from cf1.7 flmm script, if there's not going to b great changes in installation process for 1.8. but, i think a simple report file stating what goes where could prove more beneficial, since i would have to decrypt flmm script file, which is additional work - still not impossible.
and, there is an issue which installer u would prefer. or if u wish, i can research about it, and select a freeware one myself. they r all the same, so i don't even mind if we use one i haven't used before.
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i wanted to use nsis again
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If u are able to create slide show while installing it will be cool :]