Crossfire 1.8 Release

There are 341 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • Haegar has finished the new launcher and did the final corrections. Yesterday i was able to include the first part of the file protection (i decided to use the old method since this appears to be the most effective way to protect the mod so you still will get heuristic warnings)
    The mod contains a dynamic anticheat solution. The main files are protected by default and can not be manipulated. If there are cheaters which find new ways of file manipulation the protection can get adjusted to cover those cheats aswell. This is a massive improvement towards the old cheat protection method. Furthermore I will include a server solution that prevents that the main anticheat solution gets manipulated.


    The installer was compiled last evening and the mod got successfully uploaded this night.
    This afternoon (in 3-4hours) i will start to prepare the server and do the final online tests.
    If everything works fine you can download the mod this evening.


    The server itself will not run in an optimized mode. It requires much more time to prepare all versions of the lag reduction kit. However I have finished to adjust version 1.4 of that serverside mod. You should have less lag than you had with 1.7 already since the mod has a much cleaner code and less bugs. The tests on the first beta showed pretty good performances even without any lag reduction kit.



    Like already announced this version of crossfire will come with the option to provide DLC (Download Content) in a better way than 1.7 was able to do. So in fact it is planned to release the sidequests that i did not include (due to the lack of time) and probably special concepts and equipment. These releases will depend on my available time but it is planned to offer 6 DLCs in 2010.


    The mod does not come with a cloaking device and also not with dockable battleships. But the mod is already designed to support these kinds of features. When all other features are working i will activate the cloak. The cloak itself is not designed to let you be cloaked for a long time. It does only work for a very short time and it requires rare energy crystals that can only be found in the inner core systems.


    The mod contains a the dynamic universe concept that i created with a few fixes that i had to do since the first beta. Now the players can destroy stations without crashing the server and docked players can undock from these stations (so there is no need to worry to get stuck) anymore. Destroyed station appear either as station cores or as inactive stations (depending the loading status of your systems).


    You will notice that the mod is way more lively... with hundreds of new enounters which do their daily business. I can guarantee that i took absolutly no care about clans and their needs when i placed these new encounters. You will have to arrange with the NPCs. If notice that i forgot to put a clan billboard into one of the systems then they should contact me. After the past years and changing those logos 5 times meanwhile i absolutly lost the overview and the interest in doing such corrections without knowing what the situation next week is.


    If you experience bugs... almost everything can get corrected on the fly now.


    The dynamic market and the dynamic universe are currently and for the next weeks out of order. I want to see how the mod is running before i activate such features.


    When the download is available i will update this thread.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Sweet - I cant wait :D. BTW OP, I have posted several posts about crossfire in some blogs, a few sites such as gamespot (at the forum general discussion) as well as letting all my email friends know to spread the word. I hope this will get more x-freelancer players to return to the greatness that still is Freelancer which imo is now Crossfire 8)

  • just in time!!
    i couldnt wait anymore so i reinstalled x3tc with some mods and just finished building this gigantic empire lol i got miners all over the universe mining for me and a HQ and a huge self producing energy complex :D
    i got an entire hidden sector for myself with major defence systems and all my ships got powerfull escorts!
    i got tons of traders coming in cause of my low prices and a gigantic battleship protecting my sector full with fighters in hangar!
    i got like a private speeder, a luxe ship and a massive cargoship docked for myself lol
    i just finished building my trading empire and now i can download this new mod soon awesome and thanks for the good work :D

  • *stunned*


    someone pinch me please


    _______________________________________________________________________
    "Never compromise, not even in the face of Armageddon!"
    - Rorschach

  • there might be a minor delay... i just tested the uploaded file and receive a crc error
    probably this is just related to one of the latest changes but i have to check it first
    in worst case i have to upload the mod again (takes about 7 hours)


    but maybe i can fix it in just 1-2 hours


    EDIT: sorry it appears that i need to upload it again (200mb are missing)

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Quote

    Originally posted by Spiky-
    just in time for us students!!!



    *cough*


    :d +1

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  • sweeeeet!! 2 short questions tho,
    are all parts of the cloaking device to be found already and will it just miss the activation button/function? u mentioned in the past that parts for it need to be found and cant be purchased.


    and is there going to be a char wipe? (imho, the most important for 1.8, a fresh start for everyone)


    anyhow, awesome work, looking forward to play
    Hail OP.


    Plastic surgery since 1500 AD


    ---
    o
    L_
    OL
    This is Schäuble. Copy Schäuble into your signature to help him on his way to Überwachungsstaat.

  • Yes, the char wipe will be ! As the server re-sets up... so all data goes out.


    About the cloakable thing... hope tere are some ships with cloaking device and it works... <_<


    And yes... both school and work(for some) is starting the day after tomorow... with this delay... we may have the game right in the worst night heh... anyway ! better than without ^^


    PS: I'm already purple of keeping my breath... If I don't post the nxt hours is that I died and didn't arrived to see CF 1.8 xD

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • OMG, there are 801 visits today on oddb.com at our CF mod lol and we're rank 20 in most visited ever !!! xD (from 40 a before the moty elections heh).


    OP, I hope you have a stable server ready for 100+ people xD

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • :D

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  • do we use FLMM 1.31 or FLMM 1.4 beta 4 ?


    @ Spiky- => learn faster for your school man, cuz you aint going away once you start playing. at least, i know i wont learn anything in the next 3 days ^_^

  • Yep... we're not the TOP17 of most visited mods ever... wit 889 visits today ^^ (from the 801 visits we had when Iposted my last psot here lol )


    aaaand.... MechWarrior: Living Legends mod is the WINNER at the votes !!! -- It's not even released... but they released a demo of that mod and it's 1,6 GB ... only the demo ! lol and it has a patch.
    PS I don't see CF arround there...hehe

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis