Posts by Geronimo

    My reply seems not to have been accepted. So I will try again.


    You are right, I should have tried a restart! I did check with Task Manager and also logged off but did not do an actual restart. I have now restarted and I was able to delete the offending file and all is well. Thanks.

    I am getting the above error code which I believe is caused by the fact the crossfire is not closing correctly as it leaves behind the Exe2 file. I have tried to delete it but I can't because although freelancer has closed it is not as far as this file is concerned. I can change the name of Exe2 and then the program runs without the error. I am running windows 8.1.

    Unfortunately I do not think I will be able to help as mine turned out to be a windows update which appears to have caused a problem. I restarted my PC and everything was back to how it should be and the error message had gone. I am sure however someone here will know what the problem is and be of assistance to you, just hang in there.

    I think you may have to be patient for this to be sorted. My installation which has been installed since 2.0 was released is now showing a similar error. I am investigating an will let you know.

    One of the contributing factors is the jump holes do not function correctly. Both getting to LP and coming back, the physical location of your character and the saved location of you character are not the same. The save location is correct but the system you are in is not correct. To get both to be in agreement you have to jump to LP or jump from LP as the case maybe. You will see you that you are not where you expected to be. If you log off and log on again you will be in the correct system. I reported this in 1.9 but no action was taken.

    If we are talking about the hive, as far as I can remember it was just a case of flying through from the entry to the exit. You have to make sure you keep going in the same direction. Take your time to ensure you do not get spun around by hitting objects. Use the moving arrows to help keep your orientation and direction correct. There is only one way in and one way out, you cannot go out the same way you came in.

    I have several characters each exploring a different area. Combining all the info I make the total possible 279. I have used Geronimo to complete the most of the holes now. Look at the stats tomorrow you will see 277 but there are 2 more to go if I want to make the trip. I am busy now getting new screen shots of each system it is really taking a long time.

    Of course there are more pressing matters, but I thought this was a BETA test, do you not want comments on all aspects of the game? I did not think for one minute that this would be a matter for immediate attention. As I said before, I did not want for anyone to question in the future, why if there were problems did nobody say anything? These are just thoughts and suggestions which I hope would receive consideration, as and when the aspect of role play receives further attention.

    Just a simple tip. When I installed crossfire I made a copy of the installed file made by FMM. Sometimes errors occur in the download process or your files get corrupted in some other way. If you have a last known good copy you can replace, the corrupted or missing files copy, quickly and easily. This will enable the launcher to do its job. So if you have to do a complete reinstall make a back up copy of the installed files.

    Thanks for the feedback. I understand that this is BETA version and that is why I only requested if these suggestion could be taken into account, when the role play aspect is rectified.
    If I were Hour and had rectified the role play I would not be best pleased if someone like me came along and ask for it to be changed yet again. It is for this reason, I thought I had better make my suggestions now before Hour spends time and effort sorting it all out.

    After my experience with the new role play scenarios yesterday, I have had time to reflect and wonder if this is going to work as it was intended.


    Firstly, I think the principle is great but feel that the details need to be fine tuned. I appreciate that it is not working properly and needs to be adjusted, which means that hopefully my concerns might be taken into account when those adjustments are made.


    Yesterday, an attempt was made to tax me by a pirate who demanded 20 million credits. All he had to lose was 200k.
    He knew that because I either had to pay or fight he had a good chance of getting his 20 million, because I have to keep on fighting him until either I pay or he gets his credits.
    Surely this is wrong? If you kill your opponent that should be the end of the matter and he should not be allowed to attack you anymore for 2 hours.
    With every attack, unless you can dock and reload, your ship gets weaker and eventually you will be killed.
    If you are in a transport you have absolutely no chance, you can’t flee and you cannot reach a safe haven so you might just as well hand over the credits.


    I would like to suggest that a player can only tax or fine up to level he/she can be taxed or fined.
    So you will not get the totally unbalanced situation of someone only standing to lose 200k but almost certainly likely to gain 20 million.
    So for example, if a pirate can only be fined 2 million he/she can only demand 2 million in tax.


    I gain most of my credits by doing missions, so I can defend myself but traders have no chance and I find it hard to see that this is fair.
    I think trading is hard enough as it and this makes it even harder.
    The smugglers art is to evade and escape from the police and pirates, surely if they manage to escape to another system or reach a safe haven, they should not be penalised for this.
    I cannot see how anyone can trade or make a profit working within this concept.


    I do not think that this will make this server an attractive proposition for new players and might even drive away those who are here, especially in view of the totally unbalanced amounts involved.


    As usual, if I have got this totally wrong, I apologise, but if my concerns have some merit perhaps they could be taken into account, when the role play aspect is rectified.

    So far I have found 2 new systems and 1 system replacement in MP. There is another new system in SP. I have so far found 10 new jump holes and I agree with NucNuc you will need to remap. everything. It is going to take a looooong time.

    This is not so I was so I was killed by the npcs whilst I was trying to get my money back. I did tell it as it happened and have the screenies to prove it. The money was deducted then I tried to type my request and was killed.

    Thank you very much... I did tell this player that this was his problem and that it was in effect cheating but he still refused to let me have the credits. Once again thank you for your time.

    I think the new role play needs to be revisited. I was just asked for tax of 20m and refused to pay. I killed the pirate but the auto tax system took 20m from me incorrectly. I asked the pirate Mantra to return the credits as I had killed him but he refused. He said it was an admin problem not his. He acknowledge that it should not have happened. Please can this be sorted and admin take my credits back from Mantra and return them to me.