MSN Server Meeting Results

There are 50 replies in this Thread. The last Post () by EvilDweeb.

  • well .. i can only say that ill give my best and try my best to explain all the pirates how they should behave ...


    help from my bank/store will be provided ...


    just hope everything will return to normall ... all this shits are just depressing all the best fighters (including me) and i see why many of them clan-jumped or went ... i will stay here, cuz its my virtual home ...


    see you in space

  • Pirates, your role hasn't changed at all. Only the ones for Police and Traders (and Smugglers) has changed to any degree.


    Paramilitary operators like IOC will be tolerated for now by myself, but it should be made clear that in the long run the policing should be done by the police. Traders having standing wings of fighters based in numerous systems is probably not the long term goal :), at least in the first call to aid/arms.


    As long as pirates continue to multi-base to chase people from their closest base, I will have to continue doing so to an extent if it is applicable.

  • Quote

    Originally posted by SWAT_OP-R8R
    if you want to make rp more complicated and less understandable for normal players then you are on the right way - sorry


    Aye, I just figured with so many people in the other thread liking the concept it'd be better to have lots of places to dock than just one. If it's to be kept simple then I'm going to shun the home-base idea altogether, lol. Still think it sounds cool though xD

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • :-)


    It looking good so far then


    Despite a few caveats I mention earlier - I be looking forward to my return


    Respect and many thanks to CFPD mafioso boss - Gunny who has been the main driver of roleplay on this server since I be here.


    Despite being on the end of his roleplay actions a few times - when he wasnt mad and taking his gloves off - when he was talking back (recent example - his ridiculous license to transport prisoners (HUGE LOL)) it has been lots of fun!!


    Everyone should know I prefer some foreplay before we engage :-)

    @usul - If i ever see that you (bad stuff) about other clans again (no matter if you hide it in Roleplay stories or say it public) it will be the last thing you have said here in this community.


    If you have a problem with what Ive said here... then leave my forum and my server!


    OK

  • I and several other IOC will step up bmg smuggling.This will attract the Police and while they are engaging us, the Pirates will have a much freer hand to loot and pillage. Now the Police will have several targets not just Pirates. IOC also is accepting contract work ie.. escorts, assasination, ect.... This should be good rp for all.

    Yes Burros Do Bite.



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  • Quote

    Originally posted by burro
    I and several other IOC will step up bmg smuggling.This will attract the Police and while they are engaging us, the Pirates will have a much freer hand to loot and pillage. Now the Police will have several targets not just Pirates. IOC also is accepting contract work ie.. escorts, assasination, ect.... This should be good rp for all.


    HOLY SMOKES....someone else got the picture!!! This is simply amazing!!!



    To continue to what Maudib said: Who the hell said you were limited to one fighter?


    I think you are all missing my point about keeping your fighters DOCKED at your place of employment: So let me spell it out:


    1. Do you walk 5 miles to get to your car to goto work? NO


    2. Do you use your transporter room to "beam" to your vacation house 10.000 km away? NO


    3. My bright idea was to eliminate the F1 use to switch to a system to make your response or hunting faster and easier.


    So I have to actually go on patrol? Oh my what will I do?!?!?!?! IT's what a freakin' cop DOES!!!


    So I have to leave my home to go rob someone?? IT's what a freakin' pirate DOES!!!


    This whole crap of people using F1 to a close fighter or escape taxing/police is absurd and downright bullshit. So I decide to trade in NB and {LP} sees me in NB, so why should they have it easy to chase me by using F1?


    If you know where the action is, then get there the old fashioned way........TRAVEL.


    Personally, I was a HUGE fan when Op had the F1 feature disabled......people were harder to chase, harder to tax and all in all, we had a lot of fun playing cat and mouse.


    However, I understand why he had to enable F1 again.


    So do as all of you wish and make your rp easy as cake. CFPD is going to earn our way and we will have fun doing it.


    So if you want to use F1 to engage CFPD to make your pursuit easier, I caution you to be prepared for the beating of your life.


    Honor is honor, so start using it.

    Intel 2.8 Quad-Core / 8 gig OCZ gaming 1066 mhz DDR2 / BFG GTX 295 (x2) / 24" LCD 4000:1 Monitor/ Razer Copperhead / Lycera keyboard / M1 NIC , 1 Intel SSD ( OS) & 1 OCZ gaming SSD , 10k rpm Velociraptor.


    Chars: [CFPD]. , [CFPD]G1 , G1.5, G2 , G2.5

    Home System: Tarsus


    Founder of the Crossfire Police Department, ( [CFPD] ) established 2005. The first Police Department established on Crossfire.

  • Er - I have never used F1 to evade capture


    You should know - u did most of the chasing.


    :-)


    But yes - the rp developments look cool so far so keep it up young man!!

    @usul - If i ever see that you (bad stuff) about other clans again (no matter if you hide it in Roleplay stories or say it public) it will be the last thing you have said here in this community.


    If you have a problem with what Ive said here... then leave my forum and my server!


    OK

  • Quote

    Originally posted by Gunny
    To continue to what Maudib said: Who the hell said you were limited to one fighter?


    I never said that, I said there's no point to having 5 fighters if they all have to launch from the same base.


    Quote

    Originally posted by Gunny
    I think you are all missing my point about keeping your fighters DOCKED at your place of employment:


    That works except for when you have to leave and don't have time to return to base or when you're presented with traveling having to respond to an incident on the opposite end of the CF universe. Makes sense but needs to be balanced with practicality.




    I agree with the use of F1 to escape out of or jump into the scene of action is bad - very bad, but I've got chars and I'm not going to consider having to fly large distances to respond to something if I have a ship in a closer system (especially if the char I'm switching to is still a few systems away from the target locale). Realism isn't worth a $#^& if it takes so much time to travel that you never get around to having the fun. Finding a compromise between the extremes here is much more reasonable.


    For combat or hunting scenarios I agree with your arguement completely - when using F1 would save you somehow or put you right into the fray, but saying "no" to F1 can't be reasonably applied to all situations. There's a difference between using F1 as an exploit and as a reasonable tool. Just because some people abuse it doesn't mean it should ruin things for the rest of us. Imao the F1 feature and realistic RP can co-exist without stepping on each other's toes if people use common sense and decide what is acceptable and what is not.

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • about F1


    i as police will start a patrol in Tohoku and not dock on patrol (so respawn point is Tohoku)


    but if i am on patrol and find a Tohoku invader i will switch back home


    after that i switch back on patrol


    what i wont do: logon and switch to a char on patrol in order to catch ppl far away


    i more likely intend to shortcut a patrol if i am not able to finish it by suicide...

    General - DC commanding staff member & DC Truchsess
    DC Website: http://www.swat-portal.com/php…hp?page=Board&boardID=413


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  • Hehehe, maybe this works better for some RP groups than others. I am biased towards the traders' approach. We need to have chars scattered all over or we can't make profits. When a freighter has an escort we need to be able to have them both dock at the same base, not wait half an hour for the fighter to arrive as the train idles and hopes that pirates aren't going to arrive before the convoy even gets underway. The police do patrols and it makes sense for those patrols to have a point of origin. Traders' craft don't reside in the clansystem, they just wander for weeks, periodically sending their profits to it. Perhaps more of the F1 / homebase conflict of ideas rests in the clans' objectives and means being unique rather than the same :D

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • Well the only other alternative I suggest is using Dopples idea.


    Pick a faction base to your description and park some fighters there.


    List the bases that your clan will use for docking.



    1. Your home system


    2. Choice


    3. Choice


    So three is total....1 homebase (clan system) 2 satellite locations.


    Obviously this is not a mandate but a cool way to make things more interesting.

    Intel 2.8 Quad-Core / 8 gig OCZ gaming 1066 mhz DDR2 / BFG GTX 295 (x2) / 24" LCD 4000:1 Monitor/ Razer Copperhead / Lycera keyboard / M1 NIC , 1 Intel SSD ( OS) & 1 OCZ gaming SSD , 10k rpm Velociraptor.


    Chars: [CFPD]. , [CFPD]G1 , G1.5, G2 , G2.5

    Home System: Tarsus


    Founder of the Crossfire Police Department, ( [CFPD] ) established 2005. The first Police Department established on Crossfire.

  • Having a pair of satellite bases makes things much more reasonable imo. I know that this isn't mandated, but I agree that the idea in general is very good, and it'd be pretty awesome if everyone agreed on something. By having a trio of stations from which serverclans could launch support units (I'm assuming that Sol / Altair is still a whole different story since we skipped over it at the meeting), they wouldn't be quite as compelled to stay holed up in their clansystem or stay near it for protection.


    By having these locales posted clearly for others to see other players would be able to connect their RP with House locales as well as with their clansystem. There would be predictable, established routes of clan traffic and spheres of control in the Houses where previously there wasn't the slightest bit of order. Clans would feel compelled to defend the space surrounding their satellite bases from potential threats and it'd encourage pilots not only to travel more as Gunny has been championing, but to travel in ways that take into account what the possible consequences of approaching another clan's base might be. Though death should still have a big impact on a downed pilot, I would think that dogfights would erupt over satellite bases and foster the RP even more.


    Just for clarification though Gunny, using F1 to switch to units between these three bases would not be frowned upon, no? I would think that F1 abuse would go down sharply if we used these homebases like you mentioned before, but with there being a few of them clans can strategize about where they should operate without having to worry about getting sent back to their clansystem everytime they die - but still get knocked far enough away for the pilot's return to battle to be quite delayed. What do the rest of you think? Do you think this is a good idea?


    (lol, sry btw for all the chatter... just trying to find ways to make positive tweaks to what we've all already agreed to :D)

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • just a thought i may be being ignorant but how is this going to work out for those clan members that want to take part in events...are they to be given a set amount of time to return to thier patrols (i.e the ships home base) or have ships that sould be tagged as event ships that can be left in arena/x-3043, it may be a petty qeustion but i think it is something that should be looked at aswell, ok arena/ x are right on top of most clan systems but if some were to engage in rp without docking at 'home' people may complain, i dont know if this has been discussed if it has plz correct me :D

  • Clans haven't even addressed Sol, Altair, events, and X-3043 really. I'm assuming that despite all this talk we're all still going to spend a lot of time doing PvP and events in Arena, hanging out in X, undertaking voyages together in Altair, and the like. The point of the changes is supposed to improve the RP, not so much change the other things we do. While this is an overhaul, perhaps it sounds like more than it is. :)

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • Quote

    Originally posted by Gunny
    Well the only other alternative I suggest is using Dopples idea.


    Pick a faction base to your description and park some fighters there.


    List the bases that your clan will use for docking.


    I have about 6 VHF chars


    One in Daed and the others sprinkled around.


    I will leave a char in the following places (for example)


    NL
    NB
    NT
    Tex
    Calif
    Leeds


    But place them in pirates/junkers related bases.


    This I think is a good development of my roleplay.


    I will switch chars to wherever the action is, but only when I am docked.


    As for the rest - I dont know -


    The roleplay ideas are developing fast and maybe someone needs to do a summary of what has been proposed and agreed?


    If I am chasing someone, I dont want to respawn many systems away, I think I will dock on the way :-)


    Otherwise it will be one pvp and ur out, there wil be less pvp on the server


    Basically I aint gonna chase IOC through 2-3 systems and get killed by Kyron to find myself back at squat - what is the point of that?

    @usul - If i ever see that you (bad stuff) about other clans again (no matter if you hide it in Roleplay stories or say it public) it will be the last thing you have said here in this community.


    If you have a problem with what Ive said here... then leave my forum and my server!


    OK

  • Quote

    Originally posted by DC_Hägar



    what i wont do: logon and switch to a char on patrol in order to catch ppl far away


    And why not? How else you gonna reach them.


    As long as ur switch point is to a base that is good terms with ur police role I dont see a prob.


    At this rate the cops and the pirates are never gonna meet in space :-)

    @usul - If i ever see that you (bad stuff) about other clans again (no matter if you hide it in Roleplay stories or say it public) it will be the last thing you have said here in this community.


    If you have a problem with what Ive said here... then leave my forum and my server!


    OK


  • if i cant catch u - u r lucky


    the opposite would be that u just have successfully hunted a train and i logon close to ur position and attack u (not very realistic role play)


    but i do not insist on this - if the majority wants this multiple base thing then i can live with that...

    General - DC commanding staff member & DC Truchsess
    DC Website: http://www.swat-portal.com/php…hp?page=Board&boardID=413


    (\__/)
    (='.'=) This is Bunny. Copy and paste bunny into your
    (" )_(" ) signature to help him gain world domination.

    --
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    Lenin: To be is to do!
    Freddie Mercury: Doo be doo be doo!
    --
    RPG: Es gibt keinen Alkohol in Mittelerde! -> Mist!
    --
    I heard that's me having a beer (^^):
    ..... O
    LI² \ ' /
    ..... ^
    ..... / \

  • Quote

    i as police will start a patrol in Tohoku and not dock on patrol (so respawn point is Tohoku)


    Gust's point about making a kill more painful by making the respawn further away works well for police following this standard, but will not really be as forceful for traders, because by defiition, they will have to dock more often to make trades. Smugglers and pirates will also dock frequently to unload cargo (irrespective of where they got it 8o ), so they may not have very far to respawn. I commend police clans for volunteering for such a limitation, but even cops have to stop frequently to release all that coffee they drink with their donuts :P


    This type of setup seems reasonable; as Lance has already pointed out, enforcement seems a little sketchy. No matter how we try to structure the RP, we still depend on the "honor system" for everyone to comply voluntarily. It is hard to envision the use of a ban to enforce this; nevertheless, I'm willing to comply as much as possible. Some characters are going to get caught away from home bases of any description due to server crashes, RL time limitations, etc. IOC leadership will discuss which bases we will use and get back to you... ;)

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  • I'm going to go over the same with Dopple. This won't work out 100% of the time (getting the chars back to base that is), but as long as a few of the clans adopt the concept and have fun while adding a bit of realism that's still a pretty good thing ^^

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • So let me get this straight Maudib;


    So if you have a fighter in Tex AND Cali.....and IOC slips by you in Texas, heading for Cali, you are going to switch chars to make it easier?


    Also, the point of having a launch point is, if you are stalking a train and you dock ahead of it, you can be killed by the defending fighter....why should you have it easy to be able to respawn and re-join the fight so quickly?


    "back in the day" when you were killed on a hunt, you were OUT of the fight for a time limit, to prevent this very re-spawn attacking from occuring.


    And for the record, I was "hunting" Argos last night, since I suspected his trades were illegal.....he had a 3 system jump on me and I actually had him on my scanners as he was docking on his drop sight....so considering that trains are not as fast a fighters, with proper planning and use of lanes, jh's etc. I think you will be very successful with pirating.


    Back in WW2 the German U-Boat hunted in wolf-packs, often encircling their targets from hundreds of kilometers away in tactical advances.......I bet you could do this with some team work.


    I know CFPD can do it, because we have..^^

    Intel 2.8 Quad-Core / 8 gig OCZ gaming 1066 mhz DDR2 / BFG GTX 295 (x2) / 24" LCD 4000:1 Monitor/ Razer Copperhead / Lycera keyboard / M1 NIC , 1 Intel SSD ( OS) & 1 OCZ gaming SSD , 10k rpm Velociraptor.


    Chars: [CFPD]. , [CFPD]G1 , G1.5, G2 , G2.5

    Home System: Tarsus


    Founder of the Crossfire Police Department, ( [CFPD] ) established 2005. The first Police Department established on Crossfire.