Op, you might have a slight problem. With BPs absense, uploads to LR have decreased. Parabolix is one of the only people uploading files. BUs been in the waiting list for a while now.
CF 1.63 previews
- SWAT_OP-R8R
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There are 292 replies in this Thread. The last Post () by Centaurian.
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As i was always saying...
This is not mod for freelancer...this is a whole new game !
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Originally posted by Gundam
As far as i know collie torps only do 35,000 damage each and DK motherships have about as much hull as Nomad mothership which is 569,300 per ship. So lets do some math hehehe...5 Dk motherships=2846500 hull in total and since from the picture it looks like they r far enough from each other so that the collie's explosion wouldnt hit more then one at a time. To take out one DK mothership u would need 17 collie torps so x5 to get the amount of torps needed to take them out which would be 85. and make sure to keep your distance from collie explosion. Only thing i cant calculate is the odds of survival from this is lol. So i think your gonna need a few more then 20 collie torps hehehe35,000?.....we havent read the database lately i see.....
A single coalie torp does over 1mill in hull damage. If you get 5 Bullpups/Hadairs with torps and launchers with a support wing (5-7 fighters) then killing the DK motherships wouldnt be hard to do. All it would take is the right ewuipment and good pilots.
and BTW; you would never survive taking on all 5 of those by yourself. Sorry to smash your hopes and dreams.
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D_A database is wrong about coalie torp.
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the calculation is wrong... the dk motherships (NPC) are stronger
and those hyperspace motherships are WAY strongerBlaster yes i know
thats why i said the mod will come till the weekend (while i finish it in the next 2 hours)hopefully para can upload it soon... coz i dont really want to wait until bp is back (which could take alot of time)
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yup, the database is wrong about the coalition torpedos. and yup for the teamwork: we will need atleast 6 good fighters to survive in the hiperspace vortex. and if thise DKA's are so good, i think that OP will eject us from that hiper thing somewhere deep in DK space - like Menton. and you still need to survive all the way back.
so, if you ask me about the new guns: ill go and look for that new destrictable base to pick up some guns. no way im going alone in that hiperspace without 40 coalition torpedos.
or can you OP make a little change about those torpedos? like - they take only 5/10 cargo space? hehe
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ive seen collie torp hit a regular BS and and it had plenty of hull left so if they really did 1 mil damage then those BS should have died must have been several flukes if thats the case [12] i was also just estimating on DK motherships using Nomad Strike Carriers as a base so i already knew they wouldnt be perfect. in other news.....ah so these motherships r even stronger? sweeeeeeeeeeeeeeeeettttttttt! and btw Sands how dare u smash my dreams i think as long as there not too close together so that they can all fire at u there is a chance to fight them one on one but then we will see if all this stuff is true when we discover the system.
btw i dont know if this had been mentioned but lets not go and blab where the location for the jump to hyperspace system is ok except maybe within clans when a member discovers it? i also hope there is some sort of clue that we will be given no matter how small to narrow the search down. that is an exstremely good secret and would suck if it became well known and nothing special like what happens alot with the rift to Altair......................
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yeah, lets keep it secret
here are also some explorers who would like to find everything by them self [w00t]
if you ask me, i would keep this a secret EVEN in the clans. who finds it . know where it is. who dont, well, not my problem :pimp:
everything is about the fun, so [969]
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If I'm not mistaken a Coalie Torp was equall to about 6 Sunslayers in the last version. If the DK motherships are stronger in this version munitions would be useless against such powerful ships. A dozen VHFs and some gattlings will do the job with less wasted money
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Against 5 DK motherships there would be a whole armada needed... 3 BS`s, 5 cruisers, 10 gunboats and a swarm of fighters (30-40) and THEN there would be no escape for ANY of those DK`s...
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ok guys... the mod is already finished for the last 3 days but i was not able to submit a working version to LR yet because there always was a conflict between the launcher, the dynamic universe and the cf cheat protection
ive just uploaded a final version where i was able to fix this problem... the mod is working well on my pc now (including dynamic stuff, the launcher and the cfcp)
2 testers will give it a try now... and if they give me their ok the mod will be submitted to LR -
i just cant wit period lol
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good well done OP
all i need now is the freetime to play -
Another fabulous reason to look forward to this weekend
This week went by faster than i expected....i woke up on monday thinking, "damn, this week is gonna crawl by...." and its Thursday already. The block scheduling doesnt help at all (1hr30min classes instead of usual 50min classes), and neither does having to look forward to my US History teacher drone on and on and on and on and on and on........(he has a really boring voice)
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Originally posted by LaserJet6L
Against 5 DK motherships there would be a whole armada needed... 3 BS`s, 5 cruisers, 10 gunboats and a swarm of fighters (30-40) and THEN there would be no escape for ANY of those DK`s...Imao 3 VHFs and/or cruisers could do the job
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Originally posted by Marshal Cunningham
Imao 3 VHFs and/or cruisers could do the jobI don`t think so... You won`t go in the HV (Hyperspace Vortex) just to get 5 - 10 DKA`s. After a few figts your VHF`s & Cruisers would be so damaged, that allmost the weps fall off. So a really HEAVY strike would be needed to stay alive in the HV a lot longer... like 3 - 4 hours (enough time to get enough DKA`s (i hope)) In the past months (especially last 2 weeks) i`ve learned to NEVER underestimate the enemy.
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@OP: when will you be ready and in opportunity to release the mod?
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ive submitted to LR yesterday already
it depends on them when it will be released now -
ohh cool...cant wait
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hmm, you could always rapidshare it I guess. If it's more than 300mb (which I guess it is) just split it mright? As I could imagine some players are very eager to get back in the pilotseat, I know I am :]
Grtz